Thanks for the diagram! In the end I think it's a bit of a wash - there are also other complicating factors. PP might move the research date of Edu forward one turn... Whipping universities might move the date of PP back one turn due to lost commerce.
Info from Alphabet:
Webandit is up Education, and down Alphabet, Music, Drama... and Compass and Optics! Oh crap, this means he got circumnavigation from a freaking map trade!
![banghead banghead](https://www.realmsbeyond.net/forums/images/smilies/banghead.gif)
Oh well, this at least validates that idea of going for it with caravels (for what that's worth). And it's much better that he has it than Retep.
Molach is up Education, and down a lot of stuff: Feudalism, Drama, Music, Alphabet, Archery (!), Horseback Riding (!), Compass, Optics, Guilds, Banking.
Oxy is down a lot of fundamental stuff including Aesthetics, Iron, Machinery, and everything that stems from those.
Kuro is very similar to Oxy actually, excepts he lacks Civil Service too. (He does have Horseback Riding.)
Sisub is too backward to need to talk about, lacking CoL and Calendar for instance.
Boldly and Sutt have been discussed before.
Retep is down Literature, Drama, Engineering, Horseback Riding. He is up Theology, Philosophy, Education, Astro, Nationalism, Liberalism. He's by far the beaker leader in the game. He's looking to snowball out of control and establish a land lead (with Chemistry, Infantry, etc.), with no military threats to speak of. Our next golden age will help us compete a little.
Basically, there's no way we're getting the Economics merchant. Either Wetbandit or Retep could beat us to it easily even if we bulb education, and may get it literally any turn now. I did far too many tech side trips for it.
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
I'm not sorry though, the side trips will have some benefits too.
The turn:
Kuro's trireme vs caravel at 58%: His loss
Kuro attack with 4 suicide cats: 4 losses.
He whipped walls in C.V. The fresh C2 camel has 72% odds, and we surely could have taken the city with a few losses. But I figured it was fine to wait a turn, heal up, and take it at maybe literally zero losses. I wouldn't be surprised at all if he empties the city.
This is where the woodsman axe becomes really useful again! Because W3 gives a +15% healing bonus which stacks with another unit's Medic 1 (I'm 90% sure.)
Things are looking fine in the south. Molach has actually pulled units back from the front line, I guess figuring there's less of a threat we'd go after him. I'm trying to over-defend against Boldly, with castles and a couple pikes, just to be absolutely sure he doesn't think attacking is a good idea.
Instant Noodles has expanded (the point of music), which means the settler can go after that amazing food site. There's another one shortly behind to claim a city on the intermediate island, probably 2W of the iron, since there isn't enough food to justify a second city there. The rice can be irrigated someday, though very painfully starting from the lake and farming S, SW, W, NW.