novice Wrote:*Shudders*
Clearly you're not a programmer.
There is a program, called Matlab, used in engineering. It indexes from 1 instead of 0. This causes no small amount of trouble when teaching engineers programming.
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
Map balancing and editing tool
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Sareln Wrote:There is a program, called Matlab, used in engineering. It indexes from 1 instead of 0. This causes no small amount of trouble when teaching engineers programming. I use Matlab daily, and I absolutely hate this. Hate it. Darrell novice Wrote:*Shudders* I've done my fair share, but I generally focussed on the output being as meaningful as possible...
And on the sixth day, god created Manchester.
[SIZE="1"]Played: PBEM13 (China), PBEM17 (India) Helping out: PBEM23 (Egypt) Dedlurked: PBEM15 (Ottomans) Globally lurking: more or less everything else[/SIZE] Sareln Wrote:There is a program, called Matlab, used in engineering. It indexes from 1 instead of 0. This causes no small amount of trouble when teaching engineers programming.At least it isn't like excel and is inconsistent with the lower bound ... sometimes and auto-created array starts at 1, sometimes it starts at 0.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread. darrelljs Wrote:I use Matlab daily, and I absolutely hate this. Hate it. It was created in the 1970s and a piece of crap because it didn't ever leave the 1970s. But for a tool, its quite handy if you can stand it. I was telling Cyneheard that you should use 5x5 gaussians instead of 1x1 tiles for propagation since the fundamental unit of Civ is the city. and not the single tile.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must." “I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
New version up, with some block editing functionality added:
Select an area (drag a rectangle in the map) and crop to that area Rotate the map Clockwise or Counter-Clockwise Resize the map Rotate the map around a corner, to create a map four times larger with point symmetry around that corner. (See screenshot) http://dl.dropbox.com/u/15215428/MapEdit..._v1.04.zip
I have to run.
Novice, this is awesome...just, so, so useful for making maps. NowI'm starting to thinkof whole new map scripts and mods to play...
Krill Wrote:Novice, this is awesome...just, so, so useful for making maps. NowI'm starting to thinkof whole new map scripts and mods to play... Thanks! That was the idea, that this is functionality typically needed when designing maps. Also in the pipe is mirroring across one of the four edges and repeating the map x times horizontally or vertically. I just need to make the mirroring work correctly for rivers.
I have to run.
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