Is that character a variant? (I just love getting asked that in channel.) - Charis

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That's even better then, should not be any problems at all with reacting to enemy moves. Colour me convinced, I think that's far superior to simultaneous. How will timers work in sequential? A soft timer would be ideal, so the turn doesn't end when exceeding the timer and teams can end their turn before the timer is up. It will suck if some teams are slow, but we don't realistically want to screw with the gameplay just to prove a point.

How do you feel about my suggested timers above? Can probably lower the war timer to +50% since we can check on moves throughout the entire cycle.

One problem with sequential is the same as in PBEM, whoever goes first in the turn order has a big advantage throughout the game. Being first in settler and wonder races can make a big difference on occasion. Would it be possible to compensate later players? 10 starting gold for player 2, 20 gold for player 3, etc? Is probably not enough to fully offset the disadvantage, but better to be safe than sorry.
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I think sequential turns will work fine in this kind of a game.
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I greatly prefer simultaneous - to me its what most separates Pitboss from PBEM. However, and just being totally honest, I don't trust Parkin in a Simul turn setup to not be Parkin. So let's just do sequential and take the temptation away.
I've got some dirt on my shoulder, can you brush it off for me?
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There seems to be a majority for sequential. Does anyone want to present the case for simultaneous turns?

Votes so far (most have not commented yet, as it wasn't in the initial list):
Simultaneous: 1 (Lewwyn)
Sequential: 4 (Krill, Gaspar, Catwalk, Dicorion)

And Square Leg was riding the fence.
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I was riding the fence in so much as hopefully sparking discussion. smile

There are clear pros and cons for both howver it all boils down to:

Sim - quicker game potentially - needs double move rule
Seq - slower game potentially - no need for double move rule

I haven't played in any of the pitbosses properly yet but I have lurked a couple and all I hear are arguements about clock manipulation and double moves... Personally I can't be arsed with that and I would be happier for the game to last a month or two longer to avoid it.

I don't think anyone wants to spend the next year arguing the toss about double moves and the clock do they? huh

Sequential is my vote
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That's close to an absolute majority, 5 to 1 currently. I think simultaneous can work and I think people will play fair, but overall I think there's less hassle with sequential. And it doesn't have to be a bad thing that each team will need to have multiple turn players, it's not healthy or fair to rely on a single player to play most of the turns.
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I'd probably be in favour of sequential as well, as Krill said it seems to come down to dealing with double moves or maintaining a fast turn pace. Fast turn pace we can do, and double moves being available just seems to lead to bitching.
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LOL SEQUENTIAL~!

YOU HAVE NOT LIVE THROUGH THE TERROR THAT WAS PB6!

Never ming that I won! Fuck that!

IT WAS A PAIN IN THE ASS OGING seQuential!
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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I will go ahead and list that as an over-my-dead body from Lewwyn. I think we can go ahead and post our team vote in favour of sequential.
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I've already done it...but that quote is worth saving.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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