That's even better then, should not be any problems at all with reacting to enemy moves. Colour me convinced, I think that's far superior to simultaneous. How will timers work in sequential? A soft timer would be ideal, so the turn doesn't end when exceeding the timer and teams can end their turn before the timer is up. It will suck if some teams are slow, but we don't realistically want to screw with the gameplay just to prove a point.
How do you feel about my suggested timers above? Can probably lower the war timer to +50% since we can check on moves throughout the entire cycle.
One problem with sequential is the same as in PBEM, whoever goes first in the turn order has a big advantage throughout the game. Being first in settler and wonder races can make a big difference on occasion. Would it be possible to compensate later players? 10 starting gold for player 2, 20 gold for player 3, etc? Is probably not enough to fully offset the disadvantage, but better to be safe than sorry.
How do you feel about my suggested timers above? Can probably lower the war timer to +50% since we can check on moves throughout the entire cycle.
One problem with sequential is the same as in PBEM, whoever goes first in the turn order has a big advantage throughout the game. Being first in settler and wonder races can make a big difference on occasion. Would it be possible to compensate later players? 10 starting gold for player 2, 20 gold for player 3, etc? Is probably not enough to fully offset the disadvantage, but better to be safe than sorry.


