Also, I have no idea how you guys read the threads so fast. This will easily take me all week I'm guessing.
PB5 Postgame Thread, or where we bitch at Krill
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(October 23rd, 2012, 09:51)Krill Wrote: Commodore, I've got a question about some of your cons... A strength 5 spear isn't great shakes, although a chariot with +10% withdraw and marginal utility in rare anti-archer situations is pretty small deal too. The Cossack comment was just that seeing vanilla immortals makes me miss the vanilla Cossacks. Would a different bonus make them better? Not like people are breaking down the doors to pick Russia. Quote:Quote:-Slavery nerf: As discussed, it's not really like avoiding BW is really viable even still. This just makes granaries weaker (sorry Pro), murders high-food sea empires vs. land empires, and hurts the fun whip overflow minigame. Used to be, some useful wonders where you didn't have a lot of hammers could be whipped in via overflow. In particular, I liked being able to have National Epic and Moai actually buildable in high-food no-hammer cities, slavery kind of hurts those options. Quote:Quote:-Drafting nerf: Probably needed, but I think went too far...either make rifles 1-pop OR bring back down the minimum drafting size. This is the other way Scooter got screwed. Agreed, I'd keep it at 2-pop (still amazing citizen/hammer ratio) and drop the minimum size. Quote:Quote:-Corporations. I know Krill broke the game in PBEM4 with corps, but let's be frank...if we're going to dismiss Mackoti's SP-economy dominance in 24 because of his overall dominance, we really ought to dismiss Krill's in 4. I like the mechanic, maybe they (Sid's and Mining, really) need nerfing, but this was the third reason Scooter couldn't keep up. I like the minigame of corps. Honestly, how broken would they be if the two most egregious (Sid's Sushi, Mining Inc) were removed/taken down a notch? Quote:Quote:-Darius is ridiculous now. Yeah, more of a comment about how Org is now definitely top-tier. I do feel kind of bad for Kublai Khan, actually, he got a raw deal in RBmod. Quote:Quote:-Tech Catch-22. In general, teching post-Democracy and Communism is too fast, so I like the cost increase, but I'd tone it down a bit. Maybe make the known-tech boosts 50% at Paper and let that be it? Yeah, TT is weird. Hard to balance, or impossible? Quote:Quote:In general, actually, I like the buffs strategy. Slavery unnerfed, but workshops and watermills buffed, would seem like a decent compromise to me. Coming out of 34s, where I won in part because I could literally lose twice the hammers Scooter did each turn for continual pressure, I'm still unconvinced the SE->SP route needs too much help. True, true. Like I said, I actually like the buffs to workshopping, I'm just not sure you need to both buff them and nerf slaving.
If only you and me and dead people know hex, then only deaf people know hex.
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I am too - I think nobody paused it and sunrise hasn't taken it down yet. Nobody has logged in recently at all.
My suggestion to modifying slavery was based off scooter's comment about late-game production. That's why I suggested the hammers per population come from a tech (probably later than Math, maybe RP or Chemistry). Point being that island empires would be able to convert their food into hammers at a more competitive rate at the time when people with lots of land can use 1f4h tiles for production (either RP mines or grassland workshops with caste).
You also keep the 30 - 20 - 20 - .. system for the early game so whipping cottages is not the one best way to start things off.
Suffer Game Sicko
Dodo Tier Player Quote:I like the minigame of corps. Honestly, how broken would they be if the two most egregious (Sid's Sushi, Mining Inc) were removed/taken down a notch? Still broken. For one, culture thresholds haven't been changed, but tech costs are doubled, add in corp culture and it isn't pretty. Cereal Mills can give more food than SS, and works out better for food/gold. The point isn't just that they exist, it's that only 1 player has access to them. For corps to be reintroduced, they basically need to be completely rebuilt, and the entire late game rebuilt with them. Corps are a mechanic so egregious that they need the entire game built around them - like civ:col. Quote:A strength 5 spear isn't great shakes, although a chariot with +10% withdraw and marginal utility in rare anti-archer situations is pretty small deal too. The Cossack comment was just that seeing vanilla immortals makes me miss the vanilla Cossacks. Would a different bonus make them better? Not like people are breaking down the doors to pick Russia. I basically took the old Phalanx and gave it to Persia instead. It does mean you murder HA and can go toe to toe with knights though, so I think it has more utility. Russia has new UB...which I now realise isn't in the change log. Christ I hate that thing. (RI = University with free Sci, start with Hunting/Mining. I think that's a reasonable civ, just checked). Quote:Yeah, more of a comment about how Org is now definitely top-tier. I do feel kind of bad for Kublai Khan, actually, he got a raw deal in RBmod. Yeah, Org is good, and I still feel bad for Kublai, but not enough to actually do anything. Quote:Yeah, TT is weird. Hard to balance, or impossible? I think the problem with TT stems from the player idea of what is expected form tech. Just because you have an early game lead doesn't mean you should keep it forever, tech should be a temporary advantage that you have to then leverage (into land, or tech, but not both which is a permanent advantage that will win the game, which is the problem in vanilla BtS. TT requires the player understand each opponents possible aims and empire growth and accept the idea that TT isn't a straightforward prisoners dilemma - if there are two "tech leaders" and one of them refuses to sell anything then the players stuck behind in the tech tree will have to pay through the nose to buy tech. The point is showing that you won't trade anything and that can only be done through actions in a CTON game, and that is what I want to write about at the weekend when I have free time. |