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What does "winning a battle" mean? Killing a unit, or doing more damage than the enemy?
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(April 16th, 2013, 23:36)NobleHelium Wrote: What does "winning a battle" mean? Killing a unit, or doing more damage than the enemy?
Killing the unit, and the amount of faith gained is equal to the strength of the unit.
Probably not the best for early gaining, but in a heated war it could be a nice faith gainer.
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April 17th, 2013, 09:33
(This post was last modified: April 17th, 2013, 09:37 by T-hawk.)
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I'd have to say God of the Open Sky looks pretty tempting. Remember horses count too so that's 4 pastures at your capital. And it means any city with a pasture resource can get culture that way and put off its monument at first. I've never tried a culture pantheon, so curious to see how it would go.
Not God of War. Pretty much all of the various X-per-kill abilities kind of stink. You'd have to kill a warrior every second turn to make as much faith as just taking Religious Idols. The Honor opener has this same problem, you have to kill a totally infeasible number of units to simply keep up with what the Tradition or Liberty openers would yield instead.
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Five actually; there are two sheep that are third ring from the capital.
If i take that pantheon i would certainly use those 26h towards a shrine.
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(April 17th, 2013, 09:33)T-hawk Wrote: I'd have to say God of the Open Sky looks pretty tempting. Remember horses count too so that's 4 pastures at your capital. And it means any city with a pasture resource can get culture that way and put off its monument at first. I've never tried a culture pantheon, so curious to see how it would go.
Not God of War. Pretty much all of the various X-per-kill abilities kind of stink. You'd have to kill a warrior every second turn to make as much faith as just taking Religious Idols. The Honor opener has this same problem, you have to kill a totally infeasible number of units to simply keep up with what the Tradition or Liberty openers would yield instead.
I played a Songhai culture game recently that did fairly well with the +culture from jungles pantheon since I ended up in a pile of it and working 2F/1G/1C jungle tiles felt good. Not enough deserts obv.
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Turn 11
Turns out it's Pantheon Time!!!
Jerusalem's borders had expanded southward so my scout reached it a turn earlier than I thought. All rigtht! Now I'm at 12 faith and I only need 9 for the next pantheon. Let's click on that Faith tab and select our pantheon.
Because if you can do that with Culture when you gain culture mid-turn, surely you can do the same with Faith gained mid-turn, right?
Apparently not. I clicked everywhere I could think to look, but nowhere did I find a spot for me to select a pantheon. AUGH!!!!
Next turn I'll select with +10% food growth or +1 culture for pastures. The culture one will only speed me up by a turn or two to landed elite, but it'll still be a speed up.
Oh yeah, I get to select my next social policy next turn too
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April 18th, 2013, 00:47
(This post was last modified: April 18th, 2013, 00:47 by BRickAstley.)
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(April 18th, 2013, 00:18)pindicator Wrote:
The game hates you Pindicator. It was designed with the foreknowledge of you playing this game, and specifically tailored to provide the most evil and annoying experience for you to encounter. Next, you'll find that the city states will move units only where you intend your units to arrive. RNG on combat will universally fail. Your war chariots will be led by donkeys, not stallions. Then, you'll find the conspiracy grows deeper than logic allows. The game will actually insult you by name. Cities will disappear. Declarations of war on you will be one sided so you cannot fight back. Eventually, ramifications will be found in real life. You probably don't believe me, but when Reser is destroyed in a freak fire, and all OSU home games are required to be played at Autzen AND the stadium crew requires all fans entering to wear at least one article of green clothing..... you'll be sorry.
Or instead of playing with sissy stuff like culture and faith you could just build an army and start killing everyone and appease the bloodthirsty inebriated lurkers who won't try to put such a hex on you.
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I'm sure there are enough hexes in the game already...
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Jeez pindicator, theme! You can't just create pantheons instantaneously. You can start now, but it takes some time. First you spin some tales, then you pass them down a few generations while they get embellished, and finally you wait for the original people who came up with the stories to die.
This process takes exactly 60 years.
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April 18th, 2013, 09:44
(This post was last modified: April 18th, 2013, 09:45 by pindicator.)
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(April 18th, 2013, 00:47)BRickAstley Wrote: The game hates you Pindicator. It was designed with the foreknowledge of you playing this game, and specifically tailored to provide the most evil and annoying experience for you to encounter. Next, you'll find that the city states will move units only where you intend your units to arrive. RNG on combat will universally fail. Your war chariots will be led by donkeys, not stallions. Then, you'll find the conspiracy grows deeper than logic allows. The game will actually insult you by name. Cities will disappear. Declarations of war on you will be one sided so you cannot fight back. Eventually, ramifications will be found in real life. You probably don't believe me, but when Reser is destroyed in a freak fire, and all OSU home games are required to be played at Autzen AND the stadium crew requires all fans entering to wear at least one article of green clothing..... you'll be sorry.
http://www.youtube.com/watch?v=wRnSnfiUI54
That Autzen part especially. Living in Portland is bad enough when it comes to smug, fair-weathered fowls.
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