Quote:All things considered, not bad so far, still so much room to expand. City #5 will be that pigs/sheep city?
City 5 will be for the clams city to the NW of the capital. It immediately splits the cows off, requires limited worker support and acts as a stepping stone to the pigs/sheep city, which will be city 6. City 7 will probably go south to seal off the border with Commodore, while city 8 will go north to do the same with TBS. From there, I'll backfill a little and expand east.
Granaries are being completed all over the place
I altered the micro here to chop the forest NW of the city and complete the granary at size 3,
Completing all of these granaries while regrowing off of whips has done good things for demos:
I doubt these are sustainable, but I guess they look kind of nice, especially CY. Gaspar was the last settle to his fourth city this turn, but also the first to settle his fifth the same turn, so he's doing ok. By comparison, I'm settling my fifth city turn 62. TBS is lagging pretty bad for Joao on a hammer heavy map.
Here's my biggest concern for the future. First cottage started turn 56(to be finished turn 57). Future commerce outlook: not good.
Pin's chariot keeps darting around Thoth's borders, but he hasn't declared war. Seems odd to antagonize your Zulu neighbor like this, without any tangible gains. Course, I don't have perfect information.
Barbarians are incoming, but are pretty manageable. I have enough units/sentries out that I can completely deemphasize unit production and only build them when I want to grow and already have a granary and library complete.
Overview from current turn. Pessimism aside, I'm enjoying this game a lot.