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Oxy breaks from convention(possibly)

Viva random barb movement.

I'm here to be That Guy to prod you to update your thread title in PB18.
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What's wrong with the title?
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Finals are almost done so updates will be more regular, anyway here are some pictures

Overview turn 45:




Things are looking respectably well. No barb trouble, real units are coming out soon. Cap is going to grow to size 6 to triple-whip a settler for the rice-copper location(settled turn 54ish). Have 4 workers out by now so things are looking pretty good on that front.




Demos reflect this all around solid-ness.




Made contact with Pin a couple turns ago.
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You're right; I misread the title. You are safe from cancellation for the time being. smile

Pin has gems frown
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Finals successfully completed? How are things looking here?
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Finals finally complete.

Reports to become more regular- starting tomorrow. Thanks for hanging in there WB!
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Turn 50 demos: not bad, though it feels like a high watermark of sorts. I can't help but feel I've already hung myself with my terrible trait combo. I'll keep trying to win, but this is pretty strong competition. Anyways, my rankings went down over the next couple turns as other people settled their fourth cities and I whipped some.




Turn 51, settler whipped in capital with sizable overflow which will go into a granary. A worker will chop the forest 2S of the city to finish a granary at size 4 with half the foodbox full. Then I'll grow to size 6 for another settler triple whip.




Current turn, settler is moving in postition. I'm one of the last people to settle my fourth city, but I'm not very far behind Thoth who was the first to settle his turn 47. So everyone is pretty close in terms of expansion. Hopefully others are not as invested in granaries/workers as I am.

To the left of the screenshot, you can see the two workers which will complete Tock's granary next turn at 14/26 food in the box. From there, it'll grow to size 6 and triple-whip a settler. The plan is to have Tock and Showbiz on settler whipping cycles and other cities building supplementary workers.




Worker was double whipped this turn. Overflow will go into a granary, which will be single-whipped. So pretty soon our first three cities will have granaries in place.




I met Thoth a couple turns ago...




And he's surprisingly close to Pin. Forgot to take a screenie, but in the current turn I saw a Carthaginian chariot hanging around Zulu borders. Could spell trouble.




TBS built Stonehenge, Commodore circumnavigated and probably founded Hinduism.
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All things considered, not bad so far, still so much room to expand. City #5 will be that pigs/sheep city?
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Quote:All things considered, not bad so far, still so much room to expand. City #5 will be that pigs/sheep city?

City 5 will be for the clams city to the NW of the capital. It immediately splits the cows off, requires limited worker support and acts as a stepping stone to the pigs/sheep city, which will be city 6. City 7 will probably go south to seal off the border with Commodore, while city 8 will go north to do the same with TBS. From there, I'll backfill a little and expand east.




Granaries are being completed all over the place




I altered the micro here to chop the forest NW of the city and complete the granary at size 3,

Completing all of these granaries while regrowing off of whips has done good things for demos:




I doubt these are sustainable, but I guess they look kind of nice, especially CY. Gaspar was the last settle to his fourth city this turn, but also the first to settle his fifth the same turn, so he's doing ok. By comparison, I'm settling my fifth city turn 62. TBS is lagging pretty bad for Joao on a hammer heavy map.




Here's my biggest concern for the future. First cottage started turn 56(to be finished turn 57). Future commerce outlook: not good.




Pin's chariot keeps darting around Thoth's borders, but he hasn't declared war. Seems odd to antagonize your Zulu neighbor like this, without any tangible gains. Course, I don't have perfect information.




Barbarians are incoming, but are pretty manageable. I have enough units/sentries out that I can completely deemphasize unit production and only build them when I want to grow and already have a granary and library complete.




Overview from current turn. Pessimism aside, I'm enjoying this game a lot.
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Now it was my turn to lay low for awhile. bang

That CY combined with the completion of granaries looks like a very strong base going forward. I'm guessing you're going to pick up fishing next as you're now settling cities with those resources.

TBS' land looked awful. His second City didn't look like it was in a great place, so he'll probably be hamstrung.

Tech after fishing, staying in the top half for Math-Currency/Calendar/Construction? Interestingly enough, all three seem like viable options. I think you had an idea of making a run for Monarchy earlier, as well.
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