Why would it kill the game? It only takes a few seconds to edit the file.
The old NatNeg thread - How to avoid bouncing in Pitboss (without Gamespy)
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Also, take note that the IP does not change often - it is merely possible that it could change at some point in the coming weeks/months. If it does, you'll certainly be able to find the new IP in this thread, if we haven't figured out a better system by then.
Here is a general quote of my post and post of person who replied to me. I post it because it is annoying to read all the topic for someone who can help me.
I'll go outside of here after this message I think because it is preferable to dont create pollution messages in this topic. (August 11th, 2014, 15:34)Jojo_Fr Wrote: Hello. The probleme with Evolve are it is slow sometimes, and sometimes you are kicked or cannot connect due to the server capacity reached. (August 11th, 2014, 15:34)Jojo_Fr Wrote: Hello. The probleme with Evolve are it is slow sometimes, and sometimes you are kicked or cannot connect due to the server capacity reached. (August 12th, 2014, 02:45)Jojo_Fr Wrote:(August 11th, 2014, 16:12)novice Wrote: @Jojo_Fr: Open a command prompt and type (August 11th, 2014, 15:34)Jojo_Fr Wrote: Hello. The probleme with Evolve are it is slow sometimes, and sometimes you are kicked or cannot connect due to the server capacity reached. (August 12th, 2014, 02:51)Jojo_Fr Wrote: spacetyrantxenu, (August 11th, 2014, 15:34)Jojo_Fr Wrote: Hello. The probleme with Evolve are it is slow sometimes, and sometimes you are kicked or cannot connect due to the server capacity reached. (August 12th, 2014, 23:09)spacetyrantxenu Wrote:(August 12th, 2014, 02:51)Jojo_Fr Wrote: spacetyrantxenu, No it was during the time the server was down. All otheres play was able to play, except me. And i make several test. Two person had got remote controll access to my PC to check if I had made the things good. I would like help please. A person has said me it could come from my router, another person has said not at all. (August 12th, 2014, 23:08)NobleHelium Wrote: So, someone not as lazy as me should take the GitHub code and see if it could be feasibly hosted on Heroku Heroku can only handle http traffic. Current platform requirements for the NatNeg server: Must be able to run a .Net console application and handle UDP traffic on ports 27900 and 27901. The IP address should ideally be static. It looks to me like Windows Azure Cloud Services satisfy these requirements, but pricing starts at £10 a month.
I have to run.
An intermediate workaround: Someone could write a desktop app to handle it for the less techy players. It could automatically find and edit the hosts file. It would only need to ask for the IP address and everything else could be automatic. It could even have a "test" button to make a test call to the NatNeg server.
(August 13th, 2014, 09:16)T-hawk Wrote: An intermediate workaround: Someone could write a desktop app to handle it for the less techy players. It could automatically find and edit the hosts file. It would only need to ask for the IP address and everything else could be automatic. It could even have a "test" button to make a test call to the NatNeg server. I imagine such a file would probably get redzoned by every antivirus program out there. But yeah, a possible workaround for less technically inclined players. (August 13th, 2014, 09:16)T-hawk Wrote: An intermediate workaround: Someone could write a desktop app to handle it for the less techy players. It could automatically find and edit the hosts file. It would only need to ask for the IP address and everything else could be automatic. It could even have a "test" button to make a test call to the NatNeg server. The ultimate workaround just has a "Fix it" button, and does a dns lookup on caledorn.no-ip.org to find the IP address. Or actually, the ultimate workaround is a window service that does this once every hour, with no button clicks involved.
I have to run.
The ultimate workaround would be a virus transmitted to civ IV players when they try to connect to the pitboss server or each other, that fixed their hosts file.
Hello,
probably I know an ultimate solution which do not need any entries in the hosts file. We only need one fixed domain which we to connect Caledorn's server (or another with almost 100% uptime). Then, we patch the exe and replace the gamespy url's (just a few bits) with the new domain name. Everyone, who use this new Exe should never need any changes. The usage of a new exe should be a tiny drawback. (It's no need to overwrite the originial file…) Edit: I've done a test with a domain of me and it works as desired. Regards Ramkhamhaeng (from civforum.de) P.S. We working currenty on a Mod which fixes some other bugs off pitboss servers, but it's to early to present it here. |