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[Spoilers] Coldlight: The Commodtay Saga

And thus we begin the mighty task of farming the corn. Two turns of this hill, then two of the silks, then corn farm unto size three and a settler. nod

My word this is slow.
If only you and me and dead people know hex, then only deaf people know hex.

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Yea, we are in a veritable cornucopia of abundance. Forested tundra hill deer, baby! Insert BrickDeer joke here.

I would zoom out to show more food, but there isn't any.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(February 9th, 2016, 14:34)Commodore Wrote: I would zoom out to show more food, but there isn't any.

Any of that water lighthouseable lakes?
EitB 25 - Perpentach
Occasional mapmaker

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(February 9th, 2016, 14:39)Mardoc Wrote:
(February 9th, 2016, 14:34)Commodore Wrote: I would zoom out to show more food, but there isn't any.
Any of that water lighthouseable lakes?
Nope. Nyet. Nadda. Good thing we're Portuguese.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(February 9th, 2016, 14:51)Commodore Wrote: Good thing we're Portuguese.
That's the theme of the game, folks! To our immediate west lies...a peninsula. rolleye But with a whopping eleven flat grass tiles this is also going to be our cottage core. I'm not sure yet how to best parse it, but it is at least passable. The bear is going to be annoying to bypass, but Kojack's third ring pops in five more turns so we'll manage. Kojack ain't sharing tiles in whatever dotmap we go with, not with a max surplus of +7 food.

I realize I had an error in the spreadsheet; food is going to be slower. Might want to try the settler-immediately plan and use the scout to fogbust a safe route.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Bronze working is up! We have copper, albeit not in the most perfect location ever. Really need to decide between the plains hill or the plains for city #2 (Frobish).

If only you and me and dead people know hex, then only deaf people know hex.

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With that copper spawn I think plains hill wins out, losing the share is annoying but not like capital can't use the food...
Fear cuts deeper than swords.
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(February 15th, 2016, 09:18)dtay Wrote: With that copper spawn I think plains hill wins out, losing the share is annoying but not like capital can't use the food...

Wait nevermind, i'm just blind and imagined an extra row between the plains hill and the copper

still favor flatland
Fear cuts deeper than swords.
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(February 15th, 2016, 09:19)dtay Wrote:
(February 15th, 2016, 09:18)dtay Wrote: With that copper spawn I think plains hill wins out, losing the share is annoying but not like capital can't use the food...
Wait nevermind, i'm just blind and imagined an extra row between the plains hill and the copper

still favor flatland
I agree in the end; better to use the limited happy cap to have two cities optimal. Nice news is we're looking at the work boat for the fish coming out the turn Frobish gets settled (one turn of moving is going to be spent in revolt). Coupled with the in-borders trade route automatically granted, and it's a no-brainer.

Third city and onward are going to be hard to figure; nothing at all to the southeast, which is the one direction we *need* to claim land in quickly.

Given how spectacularly crummy the land is, and Portugal, we have a plan for where we head after Pottery (and *maybe* AH):
   
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(February 16th, 2016, 14:43)Commodore Wrote: we have a plan for where we head after Pottery (and *maybe* AH):
Silly question: which version of Colossus is in the mod you're playing? It's not the single-city one, is it?
EitB 25 - Perpentach
Occasional mapmaker

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