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The Dark arts - C&D Master Thread

(December 8th, 2012, 06:22)Lewwyn Wrote: I doubt that Germans would just be throwing axes away at bad ods so there must be some lousy RNG rolls in there. popcorn

Yeah, but I can't tell the tactics of each team, only how the losses look. But axes vs shock dogs means bad odds no matter what.
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Does WPC's WW rise from 12 to 15 correspond exactly to 3 axes or is it possible that WPC also lost some units? Next turn graphs will of course clear that.

Anyway, thanks again kjn and popcorn
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(December 8th, 2012, 11:50)Fintourist Wrote: Does WPC's WW rise from 12 to 15 correspond exactly to 3 axes or is it possible that WPC also lost some units? Next turn graphs will of course clear that.

The entire total loss is the same as the loss of the best team, so I doubt WPC had any losses. I'm currently unsure how the war weariness fits here, really.
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(December 8th, 2012, 12:09)kjn Wrote:
(December 8th, 2012, 11:50)Fintourist Wrote: Does WPC's WW rise from 12 to 15 correspond exactly to 3 axes or is it possible that WPC also lost some units? Next turn graphs will of course clear that.

The entire total loss is the same as the loss of the best team, so I doubt WPC had any losses. I'm currently unsure how the war weariness fits here, really.

You get 1 ww for each victory in foreign culture- they would have had more ww if they had lost anything.

I wonder if there's any chance they might cut off the germans' copper source?
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Thanks luddite. Do you get one point regardless of which team attacked?
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(November 24th, 2012, 17:44)mostly_harmless Wrote:
<DefineName>WW_UNIT_KILLED_ATTACKING</DefineName>
<iDefineIntVal>3</iDefineIntVal>

<DefineName>WW_KILLED_UNIT_DEFENDING</DefineName>
<iDefineIntVal>1</iDefineIntVal>

<DefineName>WW_UNIT_KILLED_DEFENDING</DefineName>
<iDefineIntVal>2</iDefineIntVal>

<DefineName>WW_KILLED_UNIT_ATTACKING</DefineName>
<iDefineIntVal>2</iDefineIntVal>

<DefineName>WW_UNIT_CAPTURED</DefineName>
<iDefineIntVal>2</iDefineIntVal>

<DefineName>WW_CAPTURED_UNIT</DefineName>
<iDefineIntVal>1</iDefineIntVal>

<DefineName>WW_CAPTURED_CITY</DefineName>
<iDefineIntVal>6</iDefineIntVal>

<DefineName>WW_HIT_BY_NUKE</DefineName>
<iDefineIntVal>3</iDefineIntVal>

<DefineName>WW_ATTACKED_WITH_NUKE</DefineName>
<iDefineIntVal>12</iDefineIntVal>

<DefineName>WW_DECAY_RATE</DefineName>
<iDefineIntVal>-1</iDefineIntVal>

This is before percentage reduction by culture.

Eh it looks like mh's summaries weren't quite right. This should be correct:

Your unit attacks their unit = +3 if you lose, +2 if you win
Their unit attacks your unit = +2 if you lose, +1 if you win
You capture a unit = +1
Your unit is captured = +2
You capture a city = +6
You launch a nuke = +12 (WW regardless of culture)
You are hit with a nuke =+3 (WW regardless of culture... this is for all players hit by the nuke)
Each turn = -1
Each turn = -1% (additionally during peace)
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Even if the Germans spent 3 axes to try to take out 2 dogs (not great winning odds, but perhaps they were exposed on flatland and they felt they needed to take the chance), those dogs can't be doing too hot. Give them a turn and if there's an Axe in Wismar, the attack has still been shut down.
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Kjn, demographics immediately after turn roll, before Ottomans settled their new city.
[Image: civ4screenshot1291.jpg]

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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(December 9th, 2012, 02:59)mostly_harmless Wrote: Kjn, demographics immediately after turn roll, before Ottomans settled their new city.
[Image: civ4screenshot1291.jpg]

Sweet, thanks!
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T76 - 975 BC

Cliff's Notes: WPC is up to 14 pop and researched an ancient tech in 10t. Apolyton settled their fifth city and are up to 21 pop. The Germans whipped late last turn and then grew back to 13 pop. CivFr grew to 23 pop. CFV grew to 19 pop. Univers grew to 24 pop and researched an ancient tech in 4t.

Demos (after Apolyton settled their fifth city):
[Image: ISDG-T76-post-apolyton-demos.jpg]

Lots of score increases this turn again. Rival total population increased with 122000, which also includes the pop point that the Germans whipped away late in T75. The claimed land area increased with 11 tiles, and the new rival worst is at 57 tiles (was 53). I'm unsure if the claimed land is in one city or split between two. The rival total power increased with 23000, and the rival best with 6000.

TeamScore increasePopTechLandWonders
WPC82 (+1 pop; 14 total)6 ((ancient tech in 10t)
Apolyton92 (+1 pop; 20 total)7 (city E on T56)
CivFr22 (+1 pop; 23 total)
CFC33 (+1 pop; 19 total)
Univers115 (+2 pop; 24 total)6 (ancient tech in 4t)

The Germans whipped another 1 pop last turn, but grew it back at once as the turn rolled, for a zero sum change in score.

Apolyton received 6 land points for their T56 city, but growing from 19 to 20 pop only gives 2 score. Thus I assign the last mystery tile from the T51 borders expansions to Apolyton: they claimed 14 tiles on T51, which didn't have an impact earlier.

CFC grew their capital to size 6 which is visible from the top cities screen, but MM still hangs in there! CivFr grew a city from size 3 to 4 from the increase in rival top population.

I assign Writing to Univers for lack of any better idea. Masonry is also a strong possibility, and also Sailing if they have researched Fishing earlier. WPC also gets Writing, but this is very tentative. I confirmed that we don't get known tech bonus from Sailing, so that tech is negated.

Of the global power increase of 23000 pop accounts for 3000, leaving 20000. The Germans has probably finished an axe, but I wouldn't be surprised if most of the rest comes from WPC. Will have to check the graphs next turn.

WPC war weariness shrank to 14, so the Germans didn't do any further actions last turn.

Later in the turn, Apolyton settled their fifth city, claiming 7 land tiles and reached 21 pop.
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