December 19th, 2015, 17:34
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(December 19th, 2015, 17:28)Bacchus Wrote: So, both our armies are stuck facing each other off... Looks like we will need those reinforcements, and elephants.
Won't be enough, this city is gonna stay there until knights. We need to understand how we'll cope with this fact. Need an entirely new strategy.
December 19th, 2015, 18:19
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Er, I meant reinforcements for defence to regain operational flexibility, for the moment our army is stuck tracking this stack, we can't really let it out of sight.
December 21st, 2015, 15:06
(This post was last modified: December 21st, 2015, 15:08 by Bacchus.)
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War requirements for the upcoming turns, assuming Krill's stack doesn't reduce:
0.333-0.5 HA a turn for the northern stack
2-3 cats + 4-5 swords OR 6-7 HA for the Jerry Reed stack
3-4 WE for the Barteq front
Probably over the next 10 turns. Then masses of Longbows.
December 21st, 2015, 16:57
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(December 21st, 2015, 15:06)Bacchus Wrote: War requirements for the upcoming turns, assuming Krill's stack doesn't reduce:
0.333-0.5 HA a turn for the northern stack
2-3 cats + 4-5 swords OR 6-7 HA for the Jerry Reed stack
3-4 WE for the Barteq front
Probably over the next 10 turns. Then masses of Longbows.
I think we should risk assaulting JR.
December 21st, 2015, 17:01
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With what we have currently? No way.
December 21st, 2015, 17:07
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Well, I can't connect through CH either.
December 21st, 2015, 17:50
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Looks like we are getting Krill's research next turn at least. Hurray for Courthouses! We have AT's graphs, so I lowered the rate into him to +1.
December 21st, 2015, 21:52
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Preliminary plan is to move the stack 1E from Ivory next turn and take JR turn after next.
December 22nd, 2015, 10:28
(This post was last modified: December 22nd, 2015, 13:05 by Bacchus.)
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The more I look at this, the more I think you committed a massive tactical fuck-up. The road via the plainshill labelled alt buffer allows Krill very easy access into Tsargon's land, potentially threatening to fork our stacks. I don't know whether he has OB with Tsargon, but as soon as we take JR that road becomes live for him in any case. From altbuffer he can threaten to move the entire stack, with spears to the green hill labelled "Buffer City" for an even more aggressive culture bomb, or, if we cover the city spot, towards our slow stack. He can also counter-attack into JR with two-movers if we take it.
OTOH, with the road on the horse, he could always move the stack onto the hill together with 2 workers and then road the hill before moving next turn, so just pillaging the hill would have been useless. But then we have that 3-move chariot in the stack, which we could have used to pillage the pasture whilst the stack moves to altbuffer, and then again to pillage the road under the pasture, whilst the stack pillages the hill.
December 23rd, 2015, 06:39
(This post was last modified: December 23rd, 2015, 06:42 by Bacchus.)
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Fortunately, Krill did not move out of the city. We have a continuous stream of reinforcements, as I'm sure Krill does, but for the moment the major ball-and-chain on our army is Jerry Reed. We will take it once we have 4 catapults and some more reinforcements. Because Jerry Reed is within 4 moves on the roads from the green hill, our mobile stack will be able to hit out against any serious ambush, plus there will be at least two covering WE, so no great odds for Krill however you look at it. We are also three turns away from Feudalism, which will give us some more flexibility. After Theocracy and Vassallage we'll get guerilla2 longbows which, given the amount of hills around the place, are going to be both fast and generally useful.
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