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[SPOILERS] Balseraphs: A Guide to Mis-Management (by Kyan and TT)

Krill Wrote:Deleting workers is fine.

Yeah, dont think anyone would begrudge you that Gaspar. You played a good game.
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I see no reason to keep playing if Brian and Lewwyn are ready to concede, but I played the save and sent it on just in case.

I finished converting the raw node that Krill was drooling over to a death node (just kidding, Krill, I thought it would be fun to make your head explode). Actually, it's now a metamagic node, which means my newly build adepts could summon puppets who can in turn summon floating eyes. Got a good look at the western part of Lewwyn's territory:

[spoiler][Image: spoiler%5D]
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DaveV Wrote:Rats. Kicking myself for not attacking last turn.

If you had you would definitely have broken NAP there. I had agreed 15 turns after the Acalostas war with Kyan, which ended on t139, giving t154 as a starting off point.

Haven't read all the thread guys, but good game from the three of you. Ye got a strong start (for this map anyway) and leveraged it very well.
Travelling on a mote of dust, suspended in a sunbeam.
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(December 11th, 2011, 19:26)DaveV Wrote: I see no reason to keep playing if Brian and Lewwyn are ready to concede, but I played the save and sent it on just in case.

I finished converting the raw node that Krill was drooling over to a death node (just kidding, Krill, I thought it would be fun to make your head explode). Actually, it's now a metamagic node, which means my newly build adepts could summon puppets who can in turn summon floating eyes. Got a good look at the western part of Lewwyn's territory:

[Image: Civ4ScreenShot0296.JPG]

Just corrected this image for those interested.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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