Krill Wrote:Deleting workers is fine.
Yeah, dont think anyone would begrudge you that Gaspar. You played a good game.
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
[SPOILERS] Balseraphs: A Guide to Mis-Management (by Kyan and TT)
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Krill Wrote:Deleting workers is fine. Yeah, dont think anyone would begrudge you that Gaspar. You played a good game.
I see no reason to keep playing if Brian and Lewwyn are ready to concede, but I played the save and sent it on just in case.
I finished converting the raw node that Krill was drooling over to a death node (just kidding, Krill, I thought it would be fun to make your head explode). Actually, it's now a metamagic node, which means my newly build adepts could summon puppets who can in turn summon floating eyes. Got a good look at the western part of Lewwyn's territory: [spoiler] DaveV Wrote:Rats. Kicking myself for not attacking last turn. If you had you would definitely have broken NAP there. I had agreed 15 turns after the Acalostas war with Kyan, which ended on t139, giving t154 as a starting off point. Haven't read all the thread guys, but good game from the three of you. Ye got a strong start (for this map anyway) and leveraged it very well.
Travelling on a mote of dust, suspended in a sunbeam.
(December 11th, 2011, 19:26)DaveV Wrote: I see no reason to keep playing if Brian and Lewwyn are ready to concede, but I played the save and sent it on just in case. Just corrected this image for those interested.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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