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Krill Wrote:What's worse, being in Caste when you can draft, or not being able to tech?
You'll be teching slower than the other teams regardless, so anything that delays the culture victory is going to make things worse. Having rifles would be nice, but not if it gave the other teams time to get more units.
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Cyneheard was talking about how to approach the CV in this game type from T0, not from the position that T2 were in when it was decided to go for the CV. Fairly big difference there.
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Krill Wrote:Cyneheard was talking about how to approach the CV in this game type from T0, not from the position that T2 were in when it was decided to go for the CV. Fairly big difference there.
Huh? Me and ASM planned the CV before the game even started.
With all of your great people being artists, there's no way not to have a tech disadvantage.
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That's not a good endorsement of your game strategy...
The point isn't that you won't be first in tech, it's that you will actually be able to reach the necessary military techs in a vaguely reasonable time: the CV only needs, what, Nationalism, Liberalism and Music? The rest is about building an economy that can build a strong army to defend with, and nothing else really matters.
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Krill Wrote:That's not a good endorsement of your game strategy...
So far it's working perfectly! I don't know what game you're watching.
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Krill Wrote:What's worse, being in Caste when you can draft, or not being able to tech? The other consideration, is what to do when FS is an option? FS is basically worth the same as Hermatige, which would enable an NE/GT combo, but you then have to be in slavery as you need the ability to rush for safety.
Hmm... if you have 3 dedicated artist cities you might be able to get enough GA's that you only really need one strong culture city, which would let the other two civs stay in draft mode and just put the most protected civ in FS.
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I'm pretty sure you could have done it faster, and, well, probably more safely.
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Injera Wrote:Hmm... if you have 3 dedicated artist cities you might be able to get enough GA's that you only really need one strong culture city, which would let the other two civs stay in draft mode and just put the most protected civ in FS.
You need 30 GA to just win via culture bombs alone. With 3 NE cities constantly pumping out the GA, a SPI/PHI leader that can use Pacifism, I don't think that 20 GA is an unreasonably high number to get. Then, as you say, consider the effect that has on civics...
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Quite possibly stupid question- but would that make it obvious you were going for a culture victory too early and just get mobbed? Especially if the map didn't favor defense so much?
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Tyrmith Wrote:Quite possibly stupid question- but would that make it obvious you were going for a culture victory too early and just get mobbed? Especially if the map didn't favor defense so much?
Depends how you load the GA cities. If you actually attempt to get, say, 4-5 GA from other cities towards the end of the game, you can in effect hide how far ahead you are. Lots of tricks that you can pull in such a game, if you think about it.
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