Popped Animal Husbandry from a Graveyard. I'm now at 232 score to 163 of the next player. I think just 13 score points more and no increase for the second placed and the barbs will declare on me, right?
World breakers , zombies and horsemen
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Could you guys... I don't know, grow, get a tech or some such? This was last turn, this turn I'm at 244... not sure if I've got already the land points for the 2nd capital border pop. If not... well, I guess peace with Barbarians can't hold forever eh? At least I could start popping the ruins I found.
What's the limit?
245?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
(May 6th, 2013, 00:28)Serdoa Wrote: Btw: Will I be able to use already improved nodes with just KotE? Because there are several in my lands. That depends. ![]() If they are actually improved Nodes, then you should be able to. If they are typed but unimproved then you'll need the appropriate tech to build the corresponding Node. Once you have access to Meta II they can be dispelled back to untyped nodes (regardless of whether or not they are improved).
fnord
Check the text that shows up when you mouseover the Node tile.
For example: If it says something like "Metamagic; requires Sorcery" it's typed but not improved. If it says "Metamagic; requires Route" then the node is improved. ![]()
fnord
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