OK, I don't know what the issue is with dropbox, but I'm trying to fix it. Can't expect lurkers if the pictures don't appear.
The Micro Plan, as it claims to be, is worker-worker with lots of chops. Hopefully, these trees can help us get caught up. I don't know exactly where to time the revolt; probably T26 or T27 and aim to 1-whip the settler and overflow into a WB/Warrior. Depends on how fast we want the first settler to come out.
T23: BW Finishes EOT
T25: 2nd worker; start fishing
T26: Chop comes in, either into settler or 1st Warrior (OR REVOLT); W2 moves to next forest
T27: Chop comes in, either into settler or 1st Warrior (OR REVOLT); W1 Starts mining
T28: Start warrior
T29: Chop comes in, either into settler (54 hammers) or Warrior
T30: W2 starts chopping
T31: Finish Fishing; start AH/Wheel; W1 starts chopping
T32: Grow to 2 at end of turn
T33: W2 Chop comes in, Whip Settler for Overflow into WB
T34: Settler, WB
T35: WB nets; Start WB/Warrior
Now, where is our warrior? Good question. We can use one of the initial chops into the warrior. I'm not too concerned about warrior harassment because 1) I don't think anyone is going warrior first and 2) even if someone did go warrior first, it would probably take that warrior quite some time to walk over to us. We can always adjust and get a warrior out around T26-T27 if necessary.
So 4 forests chopped, two workers, 1 corn farm, 1 riverside GLH mined, 1 netted clam by T35. We start growing cap on WB/warrior. I think we should go AH so we can hook the cows and find horse, but the wheel arguably is better if we decide we need to settle inland. If we settle east, we may be able to hook the second city without a road/sailing.
At least that's my idea, what do you think Kurumi?
The Micro Plan, as it claims to be, is worker-worker with lots of chops. Hopefully, these trees can help us get caught up. I don't know exactly where to time the revolt; probably T26 or T27 and aim to 1-whip the settler and overflow into a WB/Warrior. Depends on how fast we want the first settler to come out.
T23: BW Finishes EOT
T25: 2nd worker; start fishing
T26: Chop comes in, either into settler or 1st Warrior (OR REVOLT); W2 moves to next forest
T27: Chop comes in, either into settler or 1st Warrior (OR REVOLT); W1 Starts mining
T28: Start warrior
T29: Chop comes in, either into settler (54 hammers) or Warrior
T30: W2 starts chopping
T31: Finish Fishing; start AH/Wheel; W1 starts chopping
T32: Grow to 2 at end of turn
T33: W2 Chop comes in, Whip Settler for Overflow into WB
T34: Settler, WB
T35: WB nets; Start WB/Warrior
Now, where is our warrior? Good question. We can use one of the initial chops into the warrior. I'm not too concerned about warrior harassment because 1) I don't think anyone is going warrior first and 2) even if someone did go warrior first, it would probably take that warrior quite some time to walk over to us. We can always adjust and get a warrior out around T26-T27 if necessary.
So 4 forests chopped, two workers, 1 corn farm, 1 riverside GLH mined, 1 netted clam by T35. We start growing cap on WB/warrior. I think we should go AH so we can hook the cows and find horse, but the wheel arguably is better if we decide we need to settle inland. If we settle east, we may be able to hook the second city without a road/sailing.
At least that's my idea, what do you think Kurumi?