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[SPOILERS] Kurumi & wetbandit serve you Hannibal's Breakfast Cocktail (of Persia)

OK, I don't know what the issue is with dropbox, but I'm trying to fix it. Can't expect lurkers if the pictures don't appear.

The Micro Plan, as it claims to be, is worker-worker with lots of chops. Hopefully, these trees can help us get caught up. I don't know exactly where to time the revolt; probably T26 or T27 and aim to 1-whip the settler and overflow into a WB/Warrior. Depends on how fast we want the first settler to come out.

T23: BW Finishes EOT
T25: 2nd worker; start fishing
T26: Chop comes in, either into settler or 1st Warrior (OR REVOLT); W2 moves to next forest
T27: Chop comes in, either into settler or 1st Warrior (OR REVOLT); W1 Starts mining
T28: Start warrior
T29: Chop comes in, either into settler (54 hammers) or Warrior
T30: W2 starts chopping
T31: Finish Fishing; start AH/Wheel; W1 starts chopping
T32: Grow to 2 at end of turn
T33: W2 Chop comes in, Whip Settler for Overflow into WB
T34: Settler, WB
T35: WB nets; Start WB/Warrior

Now, where is our warrior? Good question. We can use one of the initial chops into the warrior. I'm not too concerned about warrior harassment because 1) I don't think anyone is going warrior first and 2) even if someone did go warrior first, it would probably take that warrior quite some time to walk over to us. We can always adjust and get a warrior out around T26-T27 if necessary.

So 4 forests chopped, two workers, 1 corn farm, 1 riverside GLH mined, 1 netted clam by T35. We start growing cap on WB/warrior. I think we should go AH so we can hook the cows and find horse, but the wheel arguably is better if we decide we need to settle inland. If we settle east, we may be able to hook the second city without a road/sailing.

At least that's my idea, what do you think Kurumi?
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You need to get Public folder enabled for.dropbox, just google that and dropbox should give you a page to enable it. Then you put stuff in that folder and right click - copy public link and use that link to attach pictures. That's it!
As for micro plan I love how we are not building military and going full on growth, we should keep our scout close so in dire situation we have at least a defender for our city... Or you know what, that is meaningless because:
By the time we need a warrior we should have be and worker done, which means we can either chop a warrior or quickly revolt into slavery and usr our great pop to do it (with 5 food we will grow in no time soon). I will try to find any mistakes in this plan in free time - I woke up some time ago and I am on my way to school.
Yeah, I'm not happy about my past behaviour either. shakehead
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Yeah, I'm not happy about my past behaviour either. shakehead
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[Image: simcity_drwright.jpg]

Thanks for the dropbox help, too.

Someone has 3 water tiles in their initial 9, might be someone else interested in GLH.
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Lots of icky desert.


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Great news ahead! We've got ivory and in such good spot we can grab clams as well!
I have also found a rare irrigated plains wheat in middle of desert-no-where!
[Image: desertville.JPG]
[Image: ivorycoast.JPG]
Yeah, I'm not happy about my past behaviour either. shakehead
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Ivory is in a perfect spot, I had eyed 3E as a potential second city to share one of the Clams with the Cap, and now it will have two. I think it's close, but I don't think settling 3E will automatically get us a trade route though cultural borders, since we won't grab that last coast tile. Pretty clear should be our 2nd city spot.

I think a city that can share the corn and has second ring wheat and cows will be a great long-term city. Right on the fogged plain 3N of the scout. No mysticism, which is a long way away, weighs against that as our 1st settle. It also will stretch our non-existent military a little further, if that means anything at all.

I think you get to do the rest of the scouting: I find desert, you find resources.
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(May 17th, 2013, 16:28)wetbandit Wrote: Ivory is in a perfect spot, I had eyed 3E as a potential second city to share one of the Clams with the Cap, and now it will have two. I think it's close, but I don't think settling 3E will automatically get us a trade route though cultural borders, since we won't grab that last coast tile. Pretty clear should be our 2nd city spot.

I think a city that can share the corn and has second ring wheat and cows will be a great long-term city. Right on the fogged plain 3N of the scout. No mysticism, which is a long way away, weighs against that as our 1st settle. It also will stretch our non-existent military a little further, if that means anything at all.

I think you get to do the rest of the scouting: I find desert, you find resources.
Well I am worried that soon I'll discover nothing but jungle...
But we have 2 good city spots and lots of unfertile land for filler to our west so we'll manage to do well somehow anyway cool
Yeah, I'm not happy about my past behaviour either. shakehead
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Friends!
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Yeah, I'm not happy about my past behaviour either. shakehead
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That's one way to misspell "victim".
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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