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[SPOILERS] One Jump Ahead
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![]() Small update for you lurkers ![]() Will need to do more fog busting, but we already have some tentative good city spots. Green is a commerce city with riverside cottages, crab and gold. Orange is a monster production city, with 3 plain hills, 1 grassland hill and 1 desert hill for production, as well as cows and corn for food. Cyan is a decent commerce city with wine, corn, cows and some river tiles, also shares tiles with orange. What do we want to do with the scout now? Do we turn back soon or keep going into that direction? Less reason to find others in a NTT AI-diplo game, but backtracking does waste a few scout turns. And we could probably scout the nearby lands with our warriors.
Yeah my thinking is to keep going deep, and use warriors to have a look for a second city locale.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
MM plan:
T14 AH in, start Pottery T16 Worker in, start Warrior T16 Start pasture on sheep T19 Pasture in, move 89 T20 Start road T22 Road ready T22 Abu size 2 T23 Pottery in, start Fishing T23 Cottage riverside grassland T26 Cottage ready, work it T27 Warrior ready, start warrior (for 1T) T27 Cottage other riverside grassland T28 Fishing in, start Mining T28 Switch build to WB T28 Work sheep, cottage, forested hill T30 Cottage ready, work sheep and two cottages T32 Mining in, start BW T32 Mine hill T32 Abu size 4, work cottages, sheep, forested hill T35 Mine ready, work sheep, two cottages and mine T36 Road riverside cottage tile T37 Road complete T38 Road 1N of forested hill (preparation for settler) T39 Road complete T39 Workboat in, start settler T39 Abu size 5, work sheep, two cottages, mine and fish T40 BW in, start whatever (Writing, Mysticism?) T40 Revolt to slavery T40 Start chopping forested hill T40 Create fishing boats on fish T42 Chop in T43 Double-whip settler Working improved tiles, times match nicely with each other, cottages are up early and worked. Is it the optimal strategy? I don't know, but let me know if you have a better plan Q. I'll probably run it a few more times myself with different variants, but thought I'd post this already for comments. ![]() Border expansion shows us that east is a dead end. Capital should be easy to defend against barbarians. They shouldn't even get there, except ships. ![]() First animal encounter. I moved the scout on the forest two tiles north. Lion went the other way so we avoided a battle. Found marble in the west, but it's quite far from our start. I hate to admit it, but I don't really give a shit about C&D ![]() It's way too much effort for very small reward, unless you are really dedicated to it. I also consider it a dirty trick because it was never designed for you to know from demographics the exact units and techs your opponents have, or even what tiles they are working! (May 25th, 2013, 06:31)Jowy Wrote: No first ring food in any of the dots for your early cities?
I agree with Azza. Even if there's nothing better to the west, id rather settle the plains hill and share then wait 15 turns for culture.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Orange and Blue spots both have a food resource in the first ring.
Green doesn't, but it's a shit city if we move it closer to the crab. ![]() The lion is blocking our way to the south-east. We're also fighting a lion next turn, but we are on a forest tile. East seems to be a dead end. I'd prefer being sure of it, but the path is so narrow and without much terrain defense that we can't really pass the lion reliably. I think we'll just have to move back west, maybe scout the east with a WB eventually. |