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[SPOILERS] One Jump Ahead

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Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Small update for you lurkers smile I really like the land so far.
Will need to do more fog busting, but we already have some tentative good city spots.
Green is a commerce city with riverside cottages, crab and gold.
Orange is a monster production city, with 3 plain hills, 1 grassland hill and 1 desert hill for production, as well as cows and corn for food.
Cyan is a decent commerce city with wine, corn, cows and some river tiles, also shares tiles with orange.


What do we want to do with the scout now? Do we turn back soon or keep going into that direction?
Less reason to find others in a NTT AI-diplo game, but backtracking does waste a few scout turns.
And we could probably scout the nearby lands with our warriors.
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Yeah my thinking is to keep going deep, and use warriors to have a look for a second city locale.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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MM plan:

T14 AH in, start Pottery
T16 Worker in, start Warrior
T16 Start pasture on sheep
T19 Pasture in, move 89
T20 Start road
T22 Road ready
T22 Abu size 2
T23 Pottery in, start Fishing
T23 Cottage riverside grassland
T26 Cottage ready, work it
T27 Warrior ready, start warrior (for 1T)
T27 Cottage other riverside grassland
T28 Fishing in, start Mining
T28 Switch build to WB
T28 Work sheep, cottage, forested hill
T30 Cottage ready, work sheep and two cottages
T32 Mining in, start BW
T32 Mine hill
T32 Abu size 4, work cottages, sheep, forested hill
T35 Mine ready, work sheep, two cottages and mine
T36 Road riverside cottage tile
T37 Road complete
T38 Road 1N of forested hill (preparation for settler)
T39 Road complete
T39 Workboat in, start settler
T39 Abu size 5, work sheep, two cottages, mine and fish
T40 BW in, start whatever (Writing, Mysticism?)
T40 Revolt to slavery
T40 Start chopping forested hill
T40 Create fishing boats on fish
T42 Chop in
T43 Double-whip settler


Working improved tiles, times match nicely with each other, cottages are up early and worked.
Is it the optimal strategy? I don't know, but let me know if you have a better plan Q.
I'll probably run it a few more times myself with different variants, but thought I'd post this already for comments.
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Border expansion shows us that east is a dead end.
Capital should be easy to defend against barbarians. They shouldn't even get there, except ships.



First animal encounter. I moved the scout on the forest two tiles north.
Lion went the other way so we avoided a battle.
Found marble in the west, but it's quite far from our start.

I hate to admit it, but I don't really give a shit about C&D lol
It's way too much effort for very small reward, unless you are really dedicated to it.
I also consider it a dirty trick because it was never designed for you to know from demographics the exact units and techs your opponents have, or even what tiles they are working!
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(May 25th, 2013, 06:31)Jowy Wrote:

Small update for you lurkers smile I really like the land so far.
Will need to do more fog busting, but we already have some tentative good city spots.
Green is a commerce city with riverside cottages, crab and gold.
Orange is a monster production city, with 3 plain hills, 1 grassland hill and 1 desert hill for production, as well as cows and corn for food.
Cyan is a decent commerce city with wine, corn, cows and some river tiles, also shares tiles with orange.


What do we want to do with the scout now? Do we turn back soon or keep going into that direction?
Less reason to find others in a NTT AI-diplo game, but backtracking does waste a few scout turns.
And we could probably scout the nearby lands with our warriors.

No first ring food in any of the dots for your early cities?
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I agree with Azza. Even if there's nothing better to the west, id rather settle the plains hill and share then wait 15 turns for culture.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Orange and Blue spots both have a food resource in the first ring.
Green doesn't, but it's a shit city if we move it closer to the crab.
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The lion is blocking our way to the south-east. We're also fighting a lion next turn, but we are on a forest tile.
East seems to be a dead end. I'd prefer being sure of it, but the path is so narrow and without much terrain defense that we can't really pass the lion reliably.
I think we'll just have to move back west, maybe scout the east with a WB eventually.
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Scout 2, Wolves 0.

We discovered AH, started on Pottery.
Going forwards with my plan since you had nothing to add Q. whip
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