Is that character a variant? (I just love getting asked that in channel.) - Charis

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One Q, Many Subs - NO HOPE

In about a week I should be able to play again. I spoiled myself a bit (early pages of novice/Krill and Plako's threads), when I thought he was taking over, but it is hardly relevant and its not as if I care enough to take advantage of anything in there.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Okay, good to know. smile

Turn 102

Turned research to 100% on Calendar. Forced peace with wetbandit ends next turn.

[Image: Civ4ScreenShot6186.JPG]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Turn 103

Founded Adrianople (not sure of your naming theme). Using the Corn from Kill la Kill, chopped into a Granary.

Settler whips in the capital and Cowboy Bebop.

Northern empire:

[Image: Civ4ScreenShot6199.JPG]

Southern empire:

[Image: Civ4ScreenShot6200.JPG]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Turn 104

Settlers on their way to east and south city sites. Calendar in 2 turns, preparing to hook up the Dye and Sugar.

Northern empire:

[Image: Civ4ScreenShot6215.JPG]

Moved your southern city spot 1N so you can still fit in a potential Crab/Deer/Stone city further south.

Southern empire:

[Image: Civ4ScreenShot6216.JPG]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Turn 105

You got a quest! smile

[Image: Civ4ScreenShot6241.JPG]

Dyes will be improved next turn. Sugar can be improved shortly afterwards.

Northern empire:

[Image: Civ4ScreenShot6242.JPG]

Southern empire:

[Image: Civ4ScreenShot6243.JPG]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Turn 106

Dyes hooked up. Mardoc declared war, apparently to pass through your territory with a Galley.

Caledorn just founded a city (Uruk) which blocks off the planned southeastern location. Unfortunately I didn't notice until after I'd already moved the Settler.

Ruff has a Settling party moving down south, hopefully he doesn't block off the planned city west of Tourmaline.

Northern empire:

[Image: Civ4ScreenShot6253.JPG]

Southern empire:

[Image: Civ4ScreenShot6254.JPG]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Turn 107

Research is at 0% on Masonry because I'm not sure what you want to go for next. Research rate is awesome now, by the way - over 150 beakers/turn at 100%. You could finish Metal Casting in 3 turns with a bit of gold in the bank, for instance.

Sugar will be hooked up in 2 turns.

Northern empire:

[Image: Civ4ScreenShot6271.JPG]

Southern empire:

[Image: Civ4ScreenShot6272.JPG]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Turn 108

Sugar due to be hooked up next turn. Research to 100% on Masonry - prerequisite for Construction, which seems like it might be a good target next.

[Image: Civ4ScreenShot6301.JPG]

Founded a new city in the south, unfortunately 1NW of the location originally intended due to Ruff settling 1NW of the expected spot.

[Image: Civ4ScreenShot6303.JPG]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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So, about being able to play again soon...? smile

Turn 109

Mardoc offered peace (his Galley had been travelling through your lands). I accepted.

Sugar is hooked up.

Northern empire:

[Image: Civ4ScreenShot6334.JPG]

Southern empire:

[Image: Civ4ScreenShot6335.JPG]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
Reply

Turn 110

Northern empire:

[Image: Civ4ScreenShot6356.JPG]

Southern empire:

[Image: Civ4ScreenShot6357.JPG]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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