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Like a hot wind Varn Gosam of the Malakim [SPOILERS]

Mardoc Wrote:Yeah, I probably should have used Raging Seas earlier; I was overoptimistic, I thought I could save it for taking out the city where you built the Mines of Gal-Dur. Obviously that never happened.

If I'd used it with Tsunami on the first turn, I'd have at least wiped out your stack in the remnants city and I might have been lucky enough to wound your frigate surprise in the west enough that I could have held out another 5-10 turns.

My two biggest worries were having you take either Golden Tipi or Golden Shanty. Either would have given you a very good shot at my capial with HAs or Chariots.

My Suprise Package worked out better than I had hoped. It was designed as a raiding party and I intended to use it to open up a second front to distract you from over-running my cities. As things turned out, I was able to hit multiple weakly defended cities on the opening turn of the war.

The big turning point was finding your Nox Noctis city defended by a warrior and a catapult. Hameh had 99+ odds vs both. Once I could actually see your units it was pretty much game over. wink
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Thoth Wrote:My two biggest worries were having you take either Golden Tipi or Golden Shanty. Either would have given you a very good shot at my capial with HAs or Chariots.

My Suprise Package worked out better than I had hoped. It was designed as a raiding party and I intended to use it to open up a second front to distract you from over-running my cities. As things turned out, I was able to hit multiple weakly defended cities on the opening turn of the war.

The big turning point was finding your Nox Noctis city defended by a warrior and a catapult. Hameh had 99+ odds vs both. Once I could actually see your units it was pretty much game over. wink

Pretty much my whole problem was not having enough forces to cover every front, which is why both of those worked out so well. Defending Nox Noctis would have been straightforward if I had enough unwounded Stygians to hit your Mardero-stack with after Hemah worked his magic. Similarly, if I'd had enough troops to leave behind to either retake my cities from your surprise or to defend them in the first place, that wouldn't have worked. You did an excellent job of forcing me to use up everything I had, though, and to still have more coming behind.

I won an awful lot of battles, being able to pick and choose where I wanted to fight and use roads and Hemah to cover a lot of ground - but there was always more incoming smile. If either Nyktorion had survived longer, or I hadn't signed the NAP and hence attacked sooner, I might have done much better.
EitB 25 - Perpentach
Occasional mapmaker

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Yeah, resigning the NAP was probably a mistake. I'm not sure how much that influenced Nyktorion and WarriorKnight's descisions to re-sign but those extensions gave me the time I needed to get my toys on the board.

Most of the troops I used against you were new builds, not leftovers from the Elf war. IIRC, I'd only managed to get 1 Ritualist and a couple of Rathas repositioned when you attacked. Elfbane and Hameh joined the party a bit late, but Hameh was decisive. A move 5 commando assasin with Blitz (thanks to the Axe) plus C4 and Aeron's chosen is a powerful unit.

I did a *lot* of drafting and upgrading in the run up to the war. With WW through the roof thanks to the Elf war, I was relying on the Gold/culture slider to keep my cities productive. Even with Gambling houses and the slider sitting at 30% culture/70% gold, I still had some unhappy citizens. GLT had +15 unhappiness from WW the turn before I finished off The Tower of Eyes. My other cities were suffering from similar levels plus draft unhappiness.
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Thoth Wrote:I had a longish chat with Heisenberg last night. We discussed some very interesting possibilities that I'm not at liberty to talk about at the moment.

However, he did let me know a few interesting things....Hyborem spawned within range of two of WKs cities which were "guarded" by a single warrior each lol No wonder he was so quick to fire his WS. Also, it was Irgy who was agitating for a COW before I sniped Rosy....

Mardoc is heading for Hemah and is trying to get access to Ice mana. Water walking Hemah with Snowfall would be a PITA to deal with.

The full chat:

(very long)

11:56 PM Feynmannn: =) no problem
me: It's going ok....I'm not excessively sober at the moment.....but things are decent. wink
Feynmannn: its been a slow few turns lol
pretty much all caused by me hahaha
me: Yeah, holidays + tech difficulties = slow turns.
11:57 PM OTOH, the next ffh game should have an easier time with the Hyborem switch.
Feynmannn: yea, it was a good pioneering insertion of the infernals
11:58 PM lol
and it looks like quite a few of the other games intend to bring them or the mercurians in
11:59 PM me: So what were those "other aspects" you were mentioning? From the way the last turn or so went, WK gets to deal with Hybie
12:00 AM Summoning the infernals/mercurians looks to be a popular play indeed. I've never really mucked around with either in SP. For MP they look more like a "I'm fucked, let's try something else" escape clause...but I may be missing something. wink
Feynmannn: yep, infernals had popped right next to WK and declared the first turn
WK had to burn off sanctuary to save 2 cities
me: hehe. Can't say as I'm sorry to see that.
12:01 AM Feynmannn: =) neither can I
cough
me: 2 cities? ouch. Sucks to run a paper military.
wink
Feynmannn: lol all he had were 1 warrior in them
12:02 AM would you be around in say 5mins? I gotta go run a quick errand
me: Blessed warriors are very good value for the hammers....but they won't save you from a serious incursion. I'm not in the least bit unhappy to see his WS gone. smile
12:03 AM Sure...it's about time to dodge outside for a quick smoke...
see you in a bit. smile
Feynmannn: alrite~ brb
11 minutes
12:14 AM Feynmannn: back
9 minutes
12:24 AM me: me too....had another look at the save. Now I can see where Hybie spawned.
Glad he wasn't in my backyard. wink
Feynmannn: =P sure you didn't want the Gela?
12:25 AM me: Gela?
Feynmannn: his +2 unholy spear/sword/trident thingy
12:26 AM me: Ah...that would be nice. But it would have been inconvenient if he had spwaned out of reach of my elite units.
12:27 AM Orthus axe + Gela thingy = nice unit. wink
Hyby within reach of a backline city = not fun.
Feynmannn: lol, yea i was actually counting on him to appear on the NW part of the land
12:28 AM or randomly beside Nyk on the yggdrasil island
12:29 AM me: There isn't any unclaimed land in the NW....AFAIK Hybie will spawn in unclaimed land if he can, but if he can't he will spawn in claimed land. But I'm not 100% certain about the mechanics.
Feynmannn: oh, i had the impression you guys havent filled in all the land to the NW yet lol
me: Spawning beside WK or Nyk would have been fine by me. wink
Feynmannn: well Nyk obviously isn't terribly happy with hell terrain next door
12:30 AM me: The NW land was what the Bannor war was all about.
Feynmannn: yep
but i didn't expect you guys to finish filling up the deserts and tundras so fast lol
me: hehe. Hell terrain and forests is a bad combination.
Not much Tundra on this map
12:31 AM and Desert gets springed into plains.....still not very good but it's usable.
If you look at my city list you'll see that my last city is named "Golden Dungheap"
Feynmannn: rofl
me: That's for a very good reason.
12:32 AM Feynmannn: i loved your names haha
me: smile Thanks.
Mostly off the cuff, I should have come up with something coherent to start with but so far it's working out ok. (I need a few more Cultist names though...)
12:33 AM Feynmannn: hmm... i think you could possibly find some off the lore pages
12:34 AM there was that unique Muirin drown in some scenario wasnt there
me: Lore? heh. That doesn't have the same entertainment value as naming Cultists things like "Tom Cruise" and "Jim Jones"
Feynmannn: oh haha!
me: wink
It's kind of a shame that Irgy went and killed off Tom. frown
12:35 AM Just for the luls.
Feynmannn: Tom Sank.
me: Tom got Sunk.
hehe
12:36 AM Feynmannn: well at least it rhymes with Tom Hanks...
me: Bit of a pity, he was handy when I was conducting gunboat diplo with Nyktorion.
Feynmannn: well, he does have Privateers in the water now
12:37 AM me: yah, I'd noticed that Optics seems to be a popular tech this game. I can't imagine why???
Feynmannn: =P your fault!
12:38 AM me: (and Frigates + Stygians + Cultists >>>Privateers) smug
Feynmannn: I was asking Irgy to just swap to OO and build stygians/cultists
he doesn't have to stay locked in AV playing Sheaim
12:39 AM me: Nonsense. Everyone knows that the Malakim are a peaceful builder civ. Noone would ever consider building a military to counter a Malakim rush.
Feynmannn: :cough:
me: On a map with water in play OO is damn good.
hehe
12:40 AM Feynmannn: well... grabbing Saverous soon?
me: Though I was very suprised not to see a Pyre Zombie/Skelleton charge on someone....
Feynmannn: yea... Irgy was going for a... tower victory.
12:41 AM and blatantly told everyone around him about it
like... "i've got 4 towers done and please leave me alone to build the tower of mastery and win"
me: Saverous? Nah. A religious hero would lock me into one religion and waste half the value of Spiritual. Besides, Savy isn't any better than a regular Stygian.
Feynmannn: yea guess its kinda late for him
12:42 AM that and I guess he saw that WK had Sanctuary and didnt want to try forcing him to use it
me: Mardoc will probably show up with him soon....he's got the tech and he's pretty much locked into OO so he might as well.
12:43 AM Feynmannn: well just a heads up for you then, mardoc is getting it soon
12:44 AM me: I'd have been inclined to force WK to use the WS early. 4/5 PZs with Adept support would force him out of builder mode and into building military mode. Something you really want if you're playing a rush civ against a builder cive.
Getting it? As in Savy?
Not much of a problem if he does. Demons have weaknesses.
Feynmannn: yep
and has indicated a surprising intention to go for Hemah
me: Paramanders get demon slaying for free. wink
Feynmannn: and, is asking me for Ice
12:45 AM me: Oh. GG then. wink
But not if he wants both GG and Savy.
Ice is nice, but Illusions fail vs Empy priests.
12:46 AM Feynmannn: yep, so i guess he's gonna stick to OO
me: whoops. Missed the Hemah comment.
He's still a few techs away from that toy.
12:47 AM Feynmannn: isnt terribly efficient for him to be heading down arcane just for it
oh well
me: Hemah isn't on my worry list.
The arcane line does have some nice toys to play with besides Hemah....Mages are always useful.
12:48 AM Feynmannn: so.... yep, your neighbours aren't exactly very happy with your GNP lol
well arcane for him isnt terribly useful since he hasn't much adepts to get to mage level
me: HAHAHAAHA. That isn't much of a surprise. Hence the reason for my military ranking. wink
12:49 AM Feynmannn: i dont see any even reaching archmage to require wasting beakers into arcane lore
yep, not a huge surprise haha
12:50 AM and so... its natural that there might be... discussions of a dogpile...
me: There isn't much point in having the world's biggest GNP if you don't invest some of it in having the worlds biggest army. smile
Feynmannn: amusingly, irgy was one of those who instigated it
me: The next dogpile discussions in this game won't be the first.
12:51 AM Can't say as I'm surprised about that....though I had fingered WK as the instigator behind COW I.
Feynmannn: ah, the dogpile thread had started waaaay before you killed rosier
which was what surprised me
he had absolutely nothing to gain
12:53 AM me: I'd figured that the dogpile talk had started a long time ago. TBH I was expecting to be hit about 20 turns ago when my orginal NAPs ran out.
Feynmannn: yep, but neither of your neighbours had the military to do so, except Nyk
Lanun was still busy with OO teching
me: Once I got one person on board for a NAP extension....the rest were much easier.
12:54 AM Feynmannn: WK isnt ready
me: None of them were ready for what I could have dealt them if I'd adjusted my techpath slightly.
I have a large can of whoopass at my disposal.
12:55 AM Feynmannn: yep, but 20 turns down the road... they might be able to get some kind of military out
well here's my take on it:
12:56 AM I have absolutely nothing to gain from the dogpile, or from a war with you
12:57 AM with my GNP and points in 5th, it doesn't really get me anywhere
a war might tie up WK's resources
me: 20 turns down the road I don't have much to fear. I'll have even more fun toys on the board than I do now. And WK won't have his WS to hide behind.
Feynmannn: yep
12:58 AM me: I'm interested to hear your thoughts on our war and our possibilities going forward.
Feynmannn: well as you mentioned, this war would really get nowhere between the 2 of us
12:59 AM in fact, the weaker I get, would mean WK would possibly get a chance to hit me
and you'd get a way stronger neighbour right next to you after that
1:00 AM I have no way "out", other than through WK, or going for a peaceful victory like Irgy (which i dont see happening)
1:01 AM so, eventually there could be a possibility of a joint attack on WK now that his WS is gone
1:02 AM what's your take on it
? =)
1:06 AM me: I could be talked into a joint attack on WK...twist my rubber arm. hehe. My current NAP with WK runs out 5 turns before his worldspell
1:07 AM He's been using Corlindale as a terraformer so his lands are looking more and more tasty by the turn. wink
1:08 AM Feynmannn: i know lol, and thats when they intended to declare, to use the 5 turns of invulnerability
me: Of course if I'm busy fending off an attack by the Elfs I won't be all that interested in foreign adventures.
1:09 AM Feynmannn: well... I still have the option of the initial plan I suggested to Irgy...
me: I'd figured he was planning on using his WS offensively....and I was planning my defenses accordingly. wink
Feynmannn: would appreciate if you kept this off the forums lol
me: smile Even out of the spoiler threads?
Feynmannn: if possible lol
1:10 AM for the moment at least
if the dogpile moves forward, i have an excuse to be moving large troop numbers through WK's lands.
me: Ok. My lurkers are unhappy with the lack of updates recently....I can placate them with some empire screenies.
Feynmannn: and i can swap to CoE and declare the same turn.
1:11 AM his backline is horribly undefended
me: If I understand the Elohim WS correctly, you won't be able to move any troops into his territory until it expires.
1:12 AM Feynmannn: yep, but the walls would come down soon
he only has 5 turns after all
and his forces would be at the front near you
1:13 AM me: His frontline isn't all that great either.....Blessed warriors + a few Monks/crusaders. Not a match for iron chariots + Paramanders + Diseased Corpses + Stygians
Feynmannn: the original intention was to grab the cities the same turn before WK could trigger his worldspell
oh fyi, I might lay off the diseased corpses
he has devouts > priests which can cast life 2
1:14 AM me: Destroy undead is nasty...if you have the initiative. wink
Feynmannn: haha
me: Assasins take care of Life 2 mages just fine.
Feynmannn: they're priests with blessed
not exactly assassin fodder like mages lol
1:15 AM me: oh. Need to spend some time in the civilopedia then....
Feynmannn: cause devouts can get upgraded to order priests
and devouts start with life 1
so he can instantly build life 2 priests
1:16 AM me: life 1 + priest = life 2 casting priest. Yah. Hmm. If only there were a building that granted Scourge on any units built in that city.
hehe
Feynmannn: hehe
would be awesome against an army of priests and monks
1:17 AM me: FFH has lots of overpowered stuff....and lots of countermeasures.
This is going to be a fun endgame.
Feynmannn: yep =)
1:18 AM we were all guessing you'd be going Chalid on us lol
me: I had considered Chalid....but there are so many other fun Spiritual toys to play with. One hero isn't worth many powerful units.
1:19 AM Feynmannn: true, spiritual lets you hop around and grab multiple priests of different type
me: Though I may wind up building Chalid at some point....I'm not basing my strategy around him.
1:20 AM Priests...and Stygians...and Rathas...and Crusaders...and other fun stuff. Spi is fucking awesome in FFH if you're willing to abuse it enough.
1:22 AM Feynmannn: Yep, that, and the ability to mess around with civics to suit your purposes anytime you wanted
1:24 AM me: Not quite anytime...FFH nerf Spi that way. Civics changes can only be done every 10 turns not every 5 like in BTS. I'll still take it as an awesome trait though. smile
1:25 AM Feynmannn: yea, malakim is one of my favourite civs to play
you also get multiple upgrade routes via lightbringers
1:26 AM stuff like instant mages are possible
8 minutes
1:35 AM me: Yeah, Malakim are probably my favourite SP civ to play. Insta mages are nice, and may be in my future but they aren't the only trick to come out of the Malakim top-hat. wink
1:36 AM it is amusing to note how that 6 months ago folks on the boards considered the Malakim to be "ok, but not great" and now they are getting banned in new games. hehe
Feynmannn: lol
1:37 AM me: OFC, Illios didn't have much luck in FFHII
Feynmannn: i've yet to see some of the top tier civs perform too well though
lanun, calabim, balseraphs... neither has seemed to perform that well
1:39 AM me: "Top tier civs" are often overrated. Calabim = Rush me now. Lanun = Good coast tiles (which still suck). Balsies....not to sure. I think they're better than they've shown so far. I might have to give them a spin next game.
1:41 AM Feynmannn: =) so would you agree to a general ceasefire in game?
7 minutes
1:48 AM me: I'm agreeable to a ceasefire. I'm wondering if it would be in our best interests to keep it "unofficial"? ie not to sign any agreement ingame so as to keep our agreement secret from everyone else.
1:50 AM We would agree (out of game) to cease hostilities, while continuing to be at war (in game) for the benefit of everyone else.
Feynmannn: that was what i was suggesting
=)
me: In that case, I agree.
1:51 AM Shall we discuss war plans vs WK? or should that wait until his WS is closer to expiring?
Feynmannn: guess we could wait a little to see how he deals with the infernals first
too bad Sanc doesnt scale on Quick
30 turns is.... loooooong
1:52 AM me: Ok. I don't think he'll be able to do much with the forces he has at hand. Sanc does scale afaik...20 turns on quick.
so t165 before D-day
Feynmannn: oh i gotta go test it out abit then
1:53 AM and... he does have Snowfall by the way
I was bound by Irgy's agreement to supply him with ice -.-"
1:54 AM me: Well, he has access to it. But Corlindale is currently running Nature 3/Water 1
So no snowfall yet.
1:55 AM Feynmannn: guess he would need to wait more turns for XP lol
but... water 1? what the heck for
me: He'll need to level up to Ice 1 before your deal runs out in order to get Snowfall. And Corlindale is deadmeat for the first hasted assasin to get within range. wink
Spring. wink
OFC he could have used an Adept for that....
1:56 AM Feynmannn: he could have used vitalize for that >.<
why get vitalize AND spring >.>
1:57 AM me: Damfino. You'd have to ask WK about that. heehee
1:58 AM It makes little sense to me unless he was going for water II with an attack Mage.....which he obviously isn't.
1:59 AM Still, using Cory as a terraformer is pretty much the best/only useful thing you can do with him in an MP game.
2:00 AM Feynmannn: yea, too vulnerable
for a period of time he couldn't be targeted for assassination though
not sure if its fixed yet
2:01 AM for a while they coded it such that strength 0 units cannot be assassinated, to prevent exploits using hawks as assassin blocking fodder
7 minutes
2:08 AM Feynmannn: gonna head out for abit, thanks for the chat! =D
2:11 AM me: smile G'night. Thanks for the chat. Keep in touch. smile

TLDR: Heisenberg and I were discussing the possibility of a joint attack on WarriorKnight once Sanctuary wore off. I thought Sanctuary scaled with game speed (it doesn't) so we were looking at a t165 timeframe.
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Were those Heisenberg's last words?
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No, we had a couple of email exchanges afterwards (posted earlier in this thread, see posts 623, 626 and 627) that saw us signing a NAP until t180. This was before WK wtfpwnd the Infernals and Heisenberg thought he had a chance of taking WK down with Infernal assistance.

I'd have been on board for an attack, but my NAP with Mardoc was due to expire on t170 and he wasn't interested in exetending it. Combine that with my certainty that a war vs Nyktorion was brewing and I didn't see much future in comitting to a 3 front war.
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