Analysing the T81 APTmod data - GNP
With access to raw GNP, culture, and espionage values it's possible to calculate the usable GNP of each team, defined as that which is used to tech or to generate gold.
By taking the GNP value for each turn and then deducting the values generated earlier for
culture and
espionage, we get the usable GNP.
RB
Our T81 value is 62 (this is also our max value). The sum is 2,443, and the average is 30.16. Strangely enough, our total of researched beakers is at 2,574, ie a fair bit higher, and the sum also includes our costs. Not sure what is the cause of that. More on that later.
Our five-turn sum is 281.
WPC
WPC's T81 value is 20, with 34 as max (at circa T61). Their sum is 1,477, and their average is 18.23. My listed beaker total for them is 1,404, ie slightly lower than the projected GNP total. If the sum is set up to T75 (they got their last tech at eot 75) then it's 1,369, slightly lower than the projected beaker total.
Their five-turn value is 108.
Germans
The German T81 value is 7, with 31 ax max (at circa T62). The sum is 958, and their average is 11.83. My listed beaker total for them is 1,008, which at least is in the same ballpark based on WPC's figures above.
Their five-turn value is 34.
CFC
CFC's T81 value is 47, with 57 ax max (at circa T72). The sum is 1,776, and their average is 21.93. My listed beaker total for them is 1,656, and their total up to T73 (when they got their last tech) is 1,523, after which they have stockpiled gold.
Their five-turn value is 185.
Analysis
First, I want to draw attention to the discrepancies between the beakers (confirmed and tentative) and the values above. I would easily have accepted a computed raw GNP slightly above the beaker totals, but below? If the bias here is multiplicative, then the impact would be similar for all teams, but if it's additive then it will have a larger relative effect on the teams with smaller economies, especially if they have a cost similar to ours.
With that caveat out of the way, the five-turn values are probably the most interesting. Our current economy is about 1.5 times larger than CFC's (which also fits with my breakeven research analysis yesterday), with similar costs (they have slightly larger costs, probably due to not running priests and greater distances between cities). It is about 2.6 times larger than WPC's economy, and for the poor Germans we're approaching a magnitude - 8.3 times larger.
Do note that the German economy can expand very quickly coming up, unless they continue to whip their cities heavily, especially if they have some cottages that have already starting to mature to grow onto.
Also, these values also include costs. Our values can be compared to CFC's since we both use binary research, but not as easily with WPC's and the Germans's. If we assume a constant cost of 150g for each team during these turns (probably on the low end for WPC and the Germans due to unit and supply costs), the five-turn values are:
RB: 431
WPC: 258
Germans: 184
CFC: 335
We generate 1.29 more gross than CFC here, 1.67 more gross than WPC, and 2.34 more than the Germans.
Conclusion
Whips, over-expansion, and unit costs has crashed the German economy as of T81. WPC's economy is in better shape, but far from good. CFC is, unsurprisingly, by far in the best shape, but are starting to hit their limits on expansion unless they can generate more commerce soon.