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[SPOILERS] Cornflakes and Q Eat 'Em for Breakfast!

Nobody else can see your signs.
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(March 26th, 2013, 00:37)NobleHelium Wrote: Nobody else can see your signs.

I knew that was the case for signs on the map, but when I saw them appear on the Top 5 graphic I wasn't so sure ans deleted them to be safe. Thanks for the clarification smile
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I didn't get a turn in this morning because Azza didn't end after playing last night ... my paranoid suspicion is that this is a less obvious way to avoid double moving us leading up to DoW next turn (rather than playing last in the turn order, and then waiting until after we'd logged in to play again he "forgets" to end turn after playing).

Still checking every turn for units to appear. I was worried when I saw Azza's score increase because I thought he'd re-settled Skeleton to chop out a galley or two ... nope, he was gifted another tech. (either Calendar or Currency, he need neither from us now on the trade screen) ... my guess is that he's trading Gold resource for techs, since his gold supply is not decreasing.
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(March 26th, 2013, 08:57)Cornflakes Wrote:
(March 26th, 2013, 00:37)NobleHelium Wrote: Nobody else can see your signs.

I knew that was the case for signs on the map, but when I saw them appear on the Top 5 graphic I wasn't so sure ans deleted them to be safe. Thanks for the clarification smile

Top 5 graphics are dynamically constructed based on the active player's PoV, host-side.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Just to confirm, you'll be able to take this turn Q? If you can get this turn I shouldn't need another turn covered as long as the turn rolls after midnight, about 7 hours from now (which will likely occur since Jowy is the only one who's ended turn so far, and Azza usually plays around 1-2am).

I'm behind my university firewall and will be staying the night (rather than returning home like I normal). If Q can't play I can't log in through the connection here and won't be home for about 30 hours.
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I can play a turn starting 4.5 hours from now.
So yes.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Azza moved up 1 praet, 3 warriors, 3 cats, and 5 axes. (He may have unspent promos, none are visible and theres no blue tint and Zombie doesnt have a barracks but still)
In response we have:
50% defence (walls shipped this turn)
5 axes three with C1
2 cats
1 C1/shock impi

Of these, (assuming he can road next turn) two will have 10%, and two 5%
[Image: civ4screenshot0077.jpg]

No time to sim, but I think we have a chance.
With roads he'll likely kill our impi next turn.
Do we attack out with the cats?

I've gone full research on music - 100%/70%/40% still finishes it in three, but we have a chance at 2 turns if Metraninja accepts 150g for drama.
Sorry for brevity, I don't have time tonight really.
Azza hasn't played yet, but can't declare this turn regardless.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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This also means WE SHOULD GET FIRST HALZF OF THE TURNSET for the record.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Thanks Q. This force from Azza was not as bad as expected. I thought we were going to face a couple more Praets. He really could have chopped/whipped out a larger force. I do not understand why he did not come in larger force if he's committed to all out war.

The killer when we go to attack out is that his Cats don't take collateral damage. Really wish we had a HA or two. Out top attacker is STR 5 (same as cat).

I'll sim it out and see what it looks like.

First half of the turn is nice for my playing window smile
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Remember he may have units in the fog...
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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