Then you have barely any place for cottages either.
RBP6 Lurker Thread
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Sure, but you can still make good use of slavery. That's the real question- slavery or caste system?
This is an interesting discussion, and I wonder what t3 actually plans on doing. Would this be kosher?
"So, you guys are talking a lot about tactics and strategic choices, but what's the general tile development philosophy? How do you plan to use your newly conquered territory?"
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. luddite Wrote:Sure, but you can still make good use of slavery. That's the real question- slavery or caste system? Do we have a map of the bas terrain? Commodore Wrote:"So, you guys are talking a lot about tactics and strategic choices, but what's the general tile development philosophy? How do you plan to use your newly conquered territory?" Sounds fine to me. I just realized (due to K-fed bumping the quote) that Speaker intends to attack t2 in less than 10 turns. That would be a feeding frenzy... even t4 is showing units on t2 borders. Poor culture teams, never get to finish their sandcastles.
But make it very exciting for everyone else eagerly making bets to who's going to carve up the still beating remains!
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Nah, it's fine. Invading in 10 turns is too late to stop the culture victory, but it'll show lewwyn where their forces are and allow him to move everything over to protect Beijing.
luddite Wrote:I don't know what exactly lewwyn is planning to build, but IMO ckns aren't worth it right now. They're more expensive than catapults and do less collateral. Their only advantage is being able to collateral machine guns, but I think their best option here is just to sit and defend.I take it back, I just tested this and CKNs are way better than I thought. It's not even the collateral really, it's mostly the 2 first strikes which make them do way more damage than you'd expect even though their odds against MGs are "<0.1%". Against an army of pure machine guns, you'll only lose about 2 CKNs for every MG, and then you can finish them off with macemen at high odds. Against a stack of 10 MGs, 10 rifles, 10 cannons, attacking with CKNs and macemen (no promos either side), I lost only 35 CKNs and 15 macemen. Killing 2230 hammers while losing just 2090! Unfortunately I don't think Lewwyn is making CKns at all ![]() luddite Wrote:I take it back, I just tested this and CKNs are way better than I thought. It's not even the collateral really, it's mostly the 2 first strikes which make them do way more damage than you'd expect even though their odds against MGs are "<0.1%". Against an army of pure machine guns, you'll only lose about 2 CKNs for every MG, and then you can finish them off with macemen at high odds. I saw a CKn being built in a screen-shot. I think you can share this with lewwyn because your thoughts about CKns were not started by this thread. Maybe the same can be said about the game not checking Culture Victory at the "right" time. I dunno. MJW (ya that one) Wrote:I saw a CKn being built in a screen-shot. IMO Luddite has by his own admission crossed over to being a lurker and as such should not be giving out unsolicited advice to any team, just like any of the rest of us |