September 25th, 2010, 14:52
Posts: 5,294
Threads: 59
Joined: Dec 2004
I've been dorking around on the demo and it feels... ponderous. I think that may be an artifact of the computer that I'm playing it on (3-4 seconds to process turns), so how does the early game (first 100 or so turns) feel to folk?
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
September 25th, 2010, 15:05
Posts: 23,603
Threads: 134
Joined: Jun 2009
We were waiting up to 30 seconds to process turns in the 3 player MP game on a tiny map...
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
September 25th, 2010, 15:53
Posts: 971
Threads: 18
Joined: Apr 2004
I am getting sick of all these new "members" that have arrived in the forum in september 2010, who are only posting in this specific thread and only to praise Civ5. (And we have another new one, obviously the previous two were not convincing enough!)
Seriously, if you are are happy with the way the game is, obviously you are not sharing the value of this community, so go back to where you were before september (and finish your job properly or tell your boss/payers to do so since is it pretty obvious that you were either beta testers, developpers or PR).
Seriously, we want a game that is challenging and/or balanced with a decent AI, we don't want to have to buy a new computer to see fancy seagulls flying or dolphin swimming or Bismarck speaking in german.
September 25th, 2010, 15:57
Posts: 5,294
Threads: 59
Joined: Dec 2004
Krill Wrote:We were waiting up to 30 seconds to process turns in the 3 player MP game on a tiny map...
Demo, so Small with 5 great powers and 10 city states I want to say?
Another of my friends (who actually bought the game) was commenting that it seems to be quite CPU heavy. As rampant speculation:
I wonder if the City States get full AI routines? That would inflate the number of players/decisions the game has to make each turn and munch on the CPU...
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
September 25th, 2010, 16:11
Posts: 1,716
Threads: 10
Joined: Oct 2009
sunrise089 Wrote:Sullla, do scouts upgrade to combat units? If so that seems crazy-powerful if they keep their mobility promo.
They can be upgraded to Archers I think. Or at least that happened to a Scout exploring ruins earlier. I haven't actually tried upgrading scouts so far.
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
September 25th, 2010, 16:16
Posts: 6,489
Threads: 63
Joined: Sep 2006
SleepingMoogle Wrote:They can be upgraded to Archers I think. Or at least that happened to a Scout exploring ruins earlier. I haven't actually tried upgrading scouts so far. 
Can archers bombard cities? I don't know the hammer/gold numbers at all, but using scout->archer upgrades early to come in past forests/hills may be something worth using against humans.
@Jabah - I agree 100%. When your first post is defending Civ5 to a community with like 50 active members...maybe make that case to the thousands on the main Civ boards?
@Sareln - We need a quad-core person to give us their take. I have a really fast dual-core, which is usually the fastest arrangement for pure gaming. Turns still roll pretty slow.
September 25th, 2010, 16:19
Posts: 23,603
Threads: 134
Joined: Jun 2009
I'm using a Q9550...obselete, but not exactly a slouch. Early game waiting in a standard size map with no CS is about the same as the wait experienced about 100 turns into a civ 4 huge game. Using all land maps.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
September 25th, 2010, 16:21
Posts: 3,140
Threads: 26
Joined: Feb 2009
Quote:Seriously, if you are are happy with the way the game is, obviously you are not sharing the value of this community, so go back to where you were before september (and finish your job properly or tell your boss/payers to do so since is it pretty obvious that you were either beta testers, developpers or PR).
Don't be so paranoid. Give them a bit of benefit of the doubt.
September 25th, 2010, 16:24
Posts: 599
Threads: 21
Joined: Jun 2005
Jabah Wrote:I am getting sick of all these new "members" that have arrived in the forum in september 2010, who are only posting in this specific thread and only to praise Civ5. (And we have another new one, obviously the previous two were not convincing enough!)
Seriously, if you are are happy with the way the game is, obviously you are not sharing the value of this community, so go back to where you were before september (and finish your job properly or tell your boss/payers to do so since is it pretty obvious that you were either beta testers, developpers or PR). I disagree, new members please continue to contribute. We need contrary opionions.
Jabah Wrote:Seriously, we want a game that is challenging and/or balanced with a decent AI, we don't want to have to buy a new computer to see fancy seagulls flying or dolphin swimming or Bismarck speaking in german. +1
My comp is 1 year old, but is incapable of playing this game off the shelf, it needs a graphics upgrade
On League of Legends I am "BertrandDeHorn"
September 25th, 2010, 16:28
Posts: 47
Threads: 0
Joined: Sep 2010
I have a core i5 750, which is a true quad-core (four physical cores alone - someone with a core i5 875 or one of the i7s will have four physical cores and an additional four logical cores due to Hyper-Threading). I have not monitored CPU usage during late-game turns, but even with four 3ghz cores turns take a little while to roll over (mostly because the game insists on showing me every move everywhere I have vision - I'm not interested!).
|