SevenSpirits Wrote:The knights had ~21-27% odds vs the maces. Two of the initial four won. Then the fifth won at ~50% and the 6th had an easy win. It "should" have cost him at least another knight.
4 maces for 2 knights is actualy not a bad trade for us since the maces are draftees and knights are 2-3 pop whips, but it's worse than expected. Anyway it's OK, and the naval luck makes up for it and then some.
So is there some hidden varriable making horse units' odds better than the game displays? I know there's always a chance with % combat like this, but it seems like this crops up more often than it should.
If only you and me and dead people know hex, then only deaf people know hex.
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I write RPG adventures, and blog about it, check it out.