Turn came in and I'm so pissed. I was counting on the full overflow from the WB into the worker for a 2 turn worker. Instead I only get 20 hammers of 26 in the overflow. Why? I went in search and found this nugget:
Quote:A few additional points: overflow cannot be greater than the cost of the thing you've just finished -- if you put 200 hammers into a warrior, you'll only get 15 overflow hammers (and I believe the rest are converted into gold, though now I'm not sure how bonuses e.g. forge or military academy affect that conversion).
And no, I didn't get gold from the 6 hammers I lost
This is especially bad given that those 6 hammers delay my Worker by 1 turn and then delay all my settlers by one turn. SO...... I spent the last hour looking at how it would work out if I forged ahead and what the possible alternatives were.
First up, same micro, but you can see... Everything is one turn delayed.
T20 â Pop 2 â Food 10/16+0 â Worker 20/40 +9 â AH 5T; Workers to forests
T21 â Pop 2 â Food 10/16+0 â Worker 29/40 +9 â AH 4T; Chop, Chop eta T23
T22 â Pop 2 â Food 10/16+0 â Worker 38/40 +9 â AH 3T; Chop, Chop eta T23 -
T23 â Pop 2 â Food 10/16+0 â Settler 7/65 +35 â AH 2T; Chop, Chop in - 3rd worker to 2nd city eta 24
T24 â Pop 2 â Food 10/16+0 â Settler 42/65 +9 â AH 1T; 1 worker to pig, 1 worker starts plains hill mine eta T26 -
T25 â Pop 2 â Food 10/16+0 â Settler 51/65 +9 â Myst 4T; 1 worker pasture eta T27 - 3rd Worker chop eta 27
T26 â Pop 2 â Food 10/16+0 â Settler 60/65+9 â Myst 3T; mine done, hill worker to rice, 3rd worker 1 turn grass farm
T27 â Pop 2 â Food 10/16+0 â Warrior 0/10 +0 â Myst 2T; Pasture done - settler moves â 2W move to forest -3W chop in- Slavery
T28 â Pop 2 â Food 10/16+7 â Warrior 0/10 +13 â Myst 2T; W1 Move to forests W2 chop eta30 âW3 to rice
T29 â Pop 3 â Food 1/17+0 â Settler 3/65 +13 â Myst 1T; W1 chop eta 31
T30 â Pop 3 â Food 1/17+0 â Settler 16/65 +13 â WH 4T; chops
T31 â Pop 3 â Food 1/17+0 â Settler 29/65 +26 - Chop in
T32 â Pop 3 â Food 1/17+0 â Settler 53/65 +13
T33 â Settler moves
T34 â Settler moves
T35 â Settler settles
Here's the second micro. I go worker first and put the overflow in. Then switch to warrior for 1 turn. Grow to 3. Switch back to worker at 10 HPT instead of 9. The benefits here are that my Settlers finish... well on time, but I don't ever finish that 2nd warrior until after the second settler. On the plus side I can finish that warrior in one turn at anytime with the 3 hammers already in it. Thus its like having a Warrior built for defense.... right?
T20 â Pop 2 â Food 10/16+0 â Worker 20/40 +9 â AH 5T; Workers to forests
T21 â Pop 2 â Food 10/16+6 â Warrior 0/10 +3 â AH 4T; Chop, Chop eta T23
T22 â Pop 3 â Food 0/17+0 â Worker 29/40 +10 â AH 3T; Chop, Chop eta T23 -
T23 â Pop 3 â Food 0/17+0 â Worker 39/40 +36 â AH 2T; Chop, Chop in
T24 â Pop 3 â Food 0/17+0 â Settler 0/65 +45 â AH 1T; 1 worker to pig, 1 worker starts plains hill mine eta T26/3rd worker to 2nd city eta 25
T25 â Pop 3 â Food 0/17+0 â Settler 45/65 +10 â Myst 4T; 1 worker pasture eta T27
T26 â Pop 3 â Food 0/17+0 â Settler 55/65 +11 â Myst 3T; mine done, 3W forest chop eta 28
T27 â Pop 3 â Food 0/17+0 â Settler 0/65+0 â Myst 2T; Pasture done â W2 moves to forest - Settler moves - Switch slavery
T28 â Pop 3 â Food 0/17+0 â Settler 0/65 +13 â Myst 2T; W3 Chop in â Settler settles - W1 Move to forests - W2 Chop eta 30
T29 â Pop 3 â Food 0/17+0 â Settler 13/65 +13 â Myst 1T; W1 chop eta 31, W3 rice farm eta T32
T30 â Pop 3 â Food 0/17+0 â Settler 26/65 +13 â WH 4T; chop in 2nd city
T31 â Pop 3 â Food 0/17+0 â Settler 39/65 +26 - Chop in
T32 â Settler moves
T33 â Settler moves
T34 â Settler settles
So I'm leaning towards putting a turn into a warrior next turn and growing the pop. There's another benefit as well. I get an extra commerce working the 3rd tile that may help speed up the Myst research. At this point any boost is a good boost.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”