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[SPOILERS] Lewwyn frees slaves in Lincoln's Ethiopia

Hmmm, you know, it might be worth it nabbing a religion after Mysticism. Risky since you might get beat to it, but then you wouldn't have to chop the monument, and you'd definitely get that copper in your borders fast.

Eh, probably not. You're settling before Mysticism completes, so that'd be waiting too long to see whether you can get a religion or not. (I mostly skip over your micro plans usually. lol)
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NobleHelium Wrote:Hmmm, you know, it might be worth it nabbing a religion after Mysticism. Risky since you might get beat to it, but then you wouldn't have to chop the monument, and you'd definitely get that copper in your borders fast.

Eh, probably not. You're settling before Mysticism completes, so that'd be waiting too long to see whether you can get a religion or not. (I mostly skip over your micro plans usually. lol)

lol, that's ok. I doubt many people find them that enlightening. Mostly they are there for me to see what works best and remember when I have to switch tiles.

I though about going for a religion. Thing is I need monuments anyway for extra happy since I'm CHA. I need AH yet, and to get to a religion I need Myst first and that's not going to be done until T29 at the earliest (I had guessed AH would take 5 turns but we're looking at 7 maybe 6 with the clam commerce). We'll see about religion, but its definitely not a big priority for me here, yet. Pure growth will be best.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Turn came in and I'm so pissed. I was counting on the full overflow from the WB into the worker for a 2 turn worker. Instead I only get 20 hammers of 26 in the overflow. Why? I went in search and found this nugget:

Quote:A few additional points: overflow cannot be greater than the cost of the thing you've just finished -- if you put 200 hammers into a warrior, you'll only get 15 overflow hammers (and I believe the rest are converted into gold, though now I'm not sure how bonuses e.g. forge or military academy affect that conversion).

And no, I didn't get gold from the 6 hammers I lost banghead

This is especially bad given that those 6 hammers delay my Worker by 1 turn and then delay all my settlers by one turn. SO...... I spent the last hour looking at how it would work out if I forged ahead and what the possible alternatives were.

First up, same micro, but you can see... Everything is one turn delayed.

T20 – Pop 2 – Food 10/16+0 – Worker 20/40 +9 – AH 5T; Workers to forests
T21 – Pop 2 – Food 10/16+0 – Worker 29/40 +9 – AH 4T; Chop, Chop eta T23
T22 – Pop 2 – Food 10/16+0 – Worker 38/40 +9 – AH 3T; Chop, Chop eta T23 -
T23 – Pop 2 – Food 10/16+0 – Settler 7/65 +35 – AH 2T; Chop, Chop in - 3rd worker to 2nd city eta 24
T24 – Pop 2 – Food 10/16+0 – Settler 42/65 +9 – AH 1T; 1 worker to pig, 1 worker starts plains hill mine eta T26 -
T25 – Pop 2 – Food 10/16+0 – Settler 51/65 +9 – Myst 4T; 1 worker pasture eta T27 - 3rd Worker chop eta 27
T26 – Pop 2 – Food 10/16+0 – Settler 60/65+9 – Myst 3T; mine done, hill worker to rice, 3rd worker 1 turn grass farm
T27 – Pop 2 – Food 10/16+0 – Warrior 0/10 +0 – Myst 2T; Pasture done - settler moves – 2W move to forest -3W chop in- Slavery
T28 – Pop 2 – Food 10/16+7 – Warrior 0/10 +13 – Myst 2T; W1 Move to forests W2 chop eta30 –W3 to rice
T29 – Pop 3 – Food 1/17+0 – Settler 3/65 +13 – Myst 1T; W1 chop eta 31
T30 – Pop 3 – Food 1/17+0 – Settler 16/65 +13 – WH 4T; chops
T31 – Pop 3 – Food 1/17+0 – Settler 29/65 +26 - Chop in
T32 – Pop 3 – Food 1/17+0 – Settler 53/65 +13
T33 – Settler moves
T34 – Settler moves
T35 – Settler settles



Here's the second micro. I go worker first and put the overflow in. Then switch to warrior for 1 turn. Grow to 3. Switch back to worker at 10 HPT instead of 9. The benefits here are that my Settlers finish... well on time, but I don't ever finish that 2nd warrior until after the second settler. On the plus side I can finish that warrior in one turn at anytime with the 3 hammers already in it. Thus its like having a Warrior built for defense.... right?


T20 – Pop 2 – Food 10/16+0 – Worker 20/40 +9 – AH 5T; Workers to forests
T21 – Pop 2 – Food 10/16+6 – Warrior 0/10 +3 – AH 4T; Chop, Chop eta T23
T22 – Pop 3 – Food 0/17+0 – Worker 29/40 +10 – AH 3T; Chop, Chop eta T23 -
T23 – Pop 3 – Food 0/17+0 – Worker 39/40 +36 – AH 2T; Chop, Chop in
T24 – Pop 3 – Food 0/17+0 – Settler 0/65 +45 – AH 1T; 1 worker to pig, 1 worker starts plains hill mine eta T26/3rd worker to 2nd city eta 25
T25 – Pop 3 – Food 0/17+0 – Settler 45/65 +10 – Myst 4T; 1 worker pasture eta T27
T26 – Pop 3 – Food 0/17+0 – Settler 55/65 +11 – Myst 3T; mine done, 3W forest chop eta 28
T27 – Pop 3 – Food 0/17+0 – Settler 0/65+0 – Myst 2T; Pasture done – W2 moves to forest - Settler moves - Switch slavery
T28 – Pop 3 – Food 0/17+0 – Settler 0/65 +13 – Myst 2T; W3 Chop in – Settler settles - W1 Move to forests - W2 Chop eta 30
T29 – Pop 3 – Food 0/17+0 – Settler 13/65 +13 – Myst 1T; W1 chop eta 31, W3 rice farm eta T32
T30 – Pop 3 – Food 0/17+0 – Settler 26/65 +13 – WH 4T; chop in 2nd city
T31 – Pop 3 – Food 0/17+0 – Settler 39/65 +26 - Chop in
T32 – Settler moves
T33 – Settler moves
T34 – Settler settles

So I'm leaning towards putting a turn into a warrior next turn and growing the pop. There's another benefit as well. I get an extra commerce working the 3rd tile that may help speed up the Myst research. At this point any boost is a good boost.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Yeah I don't really see a reason not to go with the second plan. The first worker is a turn slower but the second settler is a turn faster, plus you get the additional warrior security and third tile faster.
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We have contact! Luckily its far from home! I introduce the Moogle of naps:

[Image: Screenshot2011-05-08at121736PM.png]

He's injured (1.7 health the pic failed the interface) so there's a possibility that he is resting there. If he is, next turn I can land on his tile(which is a hill). And continue on. I don't believe Moogle would declare war then just to kill my scout. If he moves onto the marble I can bypass him completely. Also, it will take that warrior 8 turns to reach the site of my 2nd city I have no worries about that. In fact, if I'm only just meeting Moogle all the way over there. It's possible that Mack's warrior is as many turns away in the other direction. Or even better that DMOC's scout is on its way from the other direction.

I'm having my warrior in the north rest because he's injured. Here you can see he has a wide view and can see anyone coming for the isthmus to my 2nd city. Also, it takes 5 turns to intercept Moogle's warrior. Good spot for him. I can't afford to have explore more at the moment.

[Image: Screenshot2011-05-08at121747PM.png]

Here are some Demos:
[Image: Screenshot2011-05-08at121856PM.png]

These are before I ended turn, but even after I ended turn I only gained 2 food/1prod/1 commerce. That bumped me to #1 in GNP but still 3rd in Food and production. It's okay. I went double worker start and didn't really allow my city to grow a lot. Chopping was more important.

And speaking of chopping I've set 1 worker to chop and had the other worker go directly with mining a plains/hill/forest... why? Apparently that will save me a worker turn! Only 5 turns, so it finishes on T25 instead of T26 like it would have with 3 turn chop and 3 turn mine. I don't need the chop hammers earlier since they still feed into the settler. And by staggering the chop I have extra hammers down the line if I get surprised by a warrior in the next 5 turns. Nice, nice...
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Moogle's warrior is definitely resting there. He's in the fortified position. You could check his fortify bonus also. Also if he were to attack your scout on the jungle hill it'd be close to a coin flip, with the +75% defense and I think the warrior will be at 1.9 strength next turn?
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NobleHelium Wrote:Moogle's warrior is definitely resting there. He's in the fortified position. You could check his fortify bonus also. Also if he were to attack your scout on the jungle hill it'd be close to a coin flip, with the +75% defense and I think the warrior will be at 1.9 strength next turn?

Well it would be a coin flip if my scout were uninjured from about 5 turns ago. He's at either .9 or .7 right now, I forget which. Either way I don't think he'll attack it. If only because he'd have to wait to heal it up again. nono
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Anyone remember this?

Lewwyn Wrote:On a side note I think I'm in the south of the map. I was looking close and I have tundra south of that southern fish. Thus it is entirely possibly that I am in the south, some one is north of me and the other two are east and west of the center like a diamond. The other possibility is that I have someone who is east and west of me, someone who is north of me and some one diagonal of me like a box.

----?
?------?
---Me

or

--?---?-
--------
-Me--?-

Yay for my awesome primitive graphics. Second one is probably more probable.

It appears I nailed it on the first primitive graph:

[Image: Screenshot2011-05-08at95125PM.png]

Holy crap Moogle's Capital is right there. No way he got a 2nd border pop. No religions have fallen (STILL!). And he's not creative.

I'm thinking this warrior must be sitting on a probably city placement. Look at the nice cow beneath the forest, the pig, sugar, marble! its nice. Plus the city gets on a hill and gets rid of the one jungle tile in the area. I haven't seen anything else around Moogle's Capital but this looks right. I'm really hoping he doesn't kill my scout.

So I thought to myself... How close is he really? I checked and... Moogle moved his capital site... I'm betting he moved it 2 south. Check this out:

[Image: Screenshot2011-05-08at100503PM.png]

Here we can see that since I settled in place he's 10 tiles away. If he had settled 2 tiles north he would have been on a direct diagonal with me at 10 tiles. I'm betting we're in a diamond 10 tiles apart at the diagonal. Ugh, SleepingMoogle moved towards me... I may have to defend my right to settle that isthmus. 3 south 1 east of his warrior I'd like to put a city. That's probably my border city and he's not gonna like it, but he's the one who moved south...

Let see the ramifications of the 10 tiles:

[Image: Screenshot2011-05-08at95406PM.png]

So I have another opponent North of that rice and dye. I wonder who it is. Depending on who it is I'll know if they settled in place or not. If they moved they could have moved north making it easier for me. Or south but I think that's unlikely due to the peak. If they settled in place they are probably 2 north of that box, for the time being I put the box as a mirror. It also makes sense that that is their copper. I'm also in a settling race for the stone, sheep banana's I think. That and the spices south of the copper.

Another note, SleepingMoogle has met someone else the EPs are at a 4/8 ratio.

I switched back to the worker per new micro plan. Looking good. Also, I'm top in score right now... don't really want to be there. I don't really know how though. I've only researched BW and Agr. Maybe I have more land tiles? I just hit 3 pop this last turn, so that must be it, but if you look at the demos I'm tied with everyone else. Everyone has 1 city with 3 pop. I was actually behind till last turn, and even now my crop and my MFG suck:

[Image: Screenshot2011-05-08at103009PM.png]

We'll see how it turns out. Getting pigs up will be huge for demos. ALso the demos don't show how much I've been chopping wink
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Moogle's capital should be 1N of your box, no? Your box indicates that his capital hasn't had any border expansions at all yet, and that can't be right. So it should only be 1S of 10 tiles on the diagonal from your capital.
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NobleHelium Wrote:Moogle's capital should be 1N of your box, no? Your box indicates that his capital hasn't had any border expansions at all yet, and that can't be right. So it should only be 1S of 10 tiles on the diagonal from your capital.

Oh yeah, you're right. Brain fart there. I knew it was 2 tiles of culture so I counted two spots and put the box. Ah well, the point remains the same that the settler started probably originally at the ten tile diagonal. Then he moved 1 South onto a plains hill. Can't wait to settle some plains hill cities.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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