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Do they know that we know that they know that we know that they know ...?

Ways to make 6f:

Settle on food resource, work 3f tile: many possibilities.

Settle normally (foodwise), work 4f tile: Possiblities:
  • camped plains deer (4f/1h or 4f/2h if forested);
  • farmed dry grassland rice (4f/0h);
  • pastured grassland cows (4f/2h);
  • pastured plains sheep (4f/1h);
  • farmed floodplains (4f/0h).

Farms take 5 turns, pastures & camps take 4 turns. (Note to self, double check this - I got the numbers from an article on CFC not in game.) Both Pirates & Gillette could've pastured something first ring, if they had worker end of T11 at the latest (or second-ring with worker EOT10). TEAM, Menagerie or Gillette could've camped something first-ring if they had worker end of T11 (or second-ring with worker EOT10). Pirates or TEAM would need a worker end of T10 to farm something first ring.

Looking at what Gillette have done with their tiles I rather suspect their worker popped out at EOT12 - they switch from 2f+4h (total including city tile) to 5f+1h, which to me makes sense as moving away from the "expansive bonus tile" after making the worker to a "let's grow fast" tile. So Gillette used their EXP bonus and a second ring 3h tile to get one out EOT12 (4 foodhammers for 5 turns plus 5 foodhammers for 8 turns). That suggests they haven't improved anything, but we might see something improved EOT16 for them.

We know TEAM aren't on a PH, if they have a 4 yield tile 2nd ring they could get a worker out EOT12 (4 foodhammers for 3 turns, 5 foodhammers for 10 turns); if it's first ring and they started working it T1 (we "know" not T0) then it'd be EOT12 as well (4 foodhammers for 1 turn, 5 foodhammers for 12 turns with 4 overflow). If they worked their 4 yield tile on T0 and switched tiles to confuse that time but not (all) other times, they'd get a worker EOT11, so might be possible they have camped a first ring forest plains deer.

If Pirates settled on a plains hill & worked a 3 yield tile all the time they'd get a worker out at EOT11 (5 foodhammers for 12 turns). So they could very easily have pastured grass cows or plains sheep in their first ring finishing this turn.

Menagerie are a turn late on everything. So on a PH working a 3 yield tile, or working a 4 yield tile (not on PH) they only get a worker EOT12. If they are on a PH and working a 4 yield tile, they'd get a worker out at EOT10 (6 foodhammers for 10 turns) if it's first ring (and in that case I hate them lol) and EOT11 (5 foodhammers for 5 turns plus 6 foodhammers for 6 turns) if it's 2nd ring. So it's a possibility.

End of all this thought? If my numbers are right for time-taken-to-improve then I'm pretty sure Pirates are one of the ones with 6f and Gillette are not. Are there holes in my logic or numbers?
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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I'm glad someone else is running the numbers and not me...
MP
Pitboss Demo - Darrell's Tropical Trolls
PBEM45G - Sareln
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spellman Wrote:I'm glad someone else is running the numbers and not me...

I'm starting to think that the bit of me that said "ooh that looks like fun" should be taken out & shot so she doesn't do it again ... lol
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
Reply

pling Wrote:I'm starting to think that the bit of me that said "ooh that looks like fun" should be taken out & shot so she doesn't do it again ... lol

alright
MP
Pitboss Demo - Darrell's Tropical Trolls
PBEM45G - Sareln
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News of the turn is that someone built a Warrior. This wasn't Pirates (lowest soldiers didn't increase) and it wasn't Gillette (not enough hammers since their Worker finished). It also wasn't the team that got a 2k increase last turn. So the three scenarios are:
  • TEAM got a 2k tech T15, Menagerie got a Warrior T16.
  • TEAM got a Warrior + a no soldier point tech T15, Menagerie got a Warrior T16.
  • TEAM got a no soldier point tech T15 and a Warrior T16, Menagerie got a Warrior T15.

Damn them for hitting the same number of soldiers earlier and making this confusing wink

My gut reaction is that the first of these is most likely, and that Menagerie are one of the two 6food teams (with the other being Pirates).

I can construct a likely story for everyone's tiles worked plus builds plus techs except TEAM, which leaves me unsure if I've screwed up somewhere else or if TEAM are obscuring things. Most likely I've screwed up, I'll have to keep looking for inconsistencies with what I think happened.
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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Based on civstats Team Menagerie reached size 2 at the end of this turn. This probably means they had 2 hammer/3 food plant. Probably not wines settling then i.e. they've been able to finish worker significantly faster than us.
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Yeah, to make a worker come out as early as they seem to have managed I'm thinking they might've settled on plains hill plus had a 4 yield tile in their BFC. Looks to me like they chose right with their one turn delay on settling.
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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wrong thread
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Things happened this turn!

Menagerie grew (1k soldiers, 5k pop, 4 point score increase).

Pirates researched Mining (2k soldiers, plus score increase), and built a Quechua (2k soldiers). Other alternative is that they researched The Wheel (4k soldiers), but I think they'd be 7 beakers short for that - and I think they have enough hammers to have built the Quechua. (Other other alternative is Gillette got a Warrior & Pirates got a no soldier point tech, but Gillette can't have a Warrior based on their graphs.)

Everyone has an improved food tile except us. My guess is the 9 food is Menagerie (2 from cap, 4 from the tile they worked @ size 1, 3 from their extra tile).
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
Reply

News of the turn is that both Gillette & Pirates grew.

Interesting to note that TEAM haven't grown yet, just like us. I'm thinking they might've got their worker out EOT13, so perhaps they will grow next turn or the turn after if they're not doing a 2 worker opening.
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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