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Do we want to move fish 1E to grab crabs too?
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
Posts: 8,022
Threads: 37
Joined: Jan 2006
I like the idea of getting a coastal city and whipping a wb to find out whats out there relatively early. I'd not get too attached to a Moai site, I'd bet there's some rough equivalent to 1 tile island with stone on it out there, though obviously early Moai is better than late Moai, it might be a while before tech Masonry anyway.
I've got some dirt on my shoulder, can you brush it off for me?
Posts: 12,343
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We're up again. Scout movement south? yes? I'm thinking I'll let you guys talk about it. I am off to bed in a couple of hours, but we can take longer. I'll play the turn tomorrow morning (~12 hours).
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Threads: 134
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Could move onto the gold tile.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
Posts: 12,343
Threads: 46
Joined: Jan 2011
[SIZE="6"]Turn 4[/SIZE]
Scout to gold:
Warrior on path:
Demos:
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Posts: 12,343
Threads: 46
Joined: Jan 2011
So the hill NW of the gold is surrounded by grass. I think we might be best of going there and keep heading west. I'd rather not double back yet.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Posts: 23,667
Threads: 134
Joined: Jun 2009
Disagree, 96, then 87, then 11 to end up back on that hill but having explored the land. That means that a potentially early wb could sail along the coast to uncover the rest.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
Posts: 12,343
Threads: 46
Joined: Jan 2011
[SIZE="7"]Turn 5[/SIZE]
Scout and Warrior:
Demo:
Hunting Finished, Start AH next turn.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Posts: 12,343
Threads: 46
Joined: Jan 2011
So I'll be flying back to the states in 12 hours. I probably won't be able to play the next turn.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Posts: 8,022
Threads: 37
Joined: Jan 2006
Just got this from Dave:
Quote:Dave: Our teams just met in game.
Dave: We don't have a diplomatic email address up yet, until then, you guys can reach us at me or Nakor's gmails.
me: Ok - thanks. Our team email is team.excellentangermanagement@gmail.com fwiw, I'll pass the message along to the rest of the hotheads.
I've got some dirt on my shoulder, can you brush it off for me?
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