Ha! Hi TheHumanHydra, and this following (a bit below) is nothing to do with that specific number of games you've said at all but it's hilariously coincidental.
I'm not completely sure how to make this game accessible to totally green MP players like myself while not being too restrictive and niche-market. The definition of a Green player is fairly open it seems, but the idea is twofold - (altruistic part) allow folks who lurk but otherwise wouldn't play because they think they'd probably be slaughtered easily, to have a chance to participate in a game which is.. mostly about learning and having a good time of it, and (selfish part) I'd like to think the other players in the game are swimming in the same deep ocean.
Also 0 is a nice round number. But.. I guess 3 is pretty round too. The number 3 is merely a suggestion.
What I'm drafting for the top of thread is:
(you guys n gals know what a draft is right
)
(one more thing Columbo style, can I put a simple html table into a post for interest and settings votes?)
Focus on a fun introduction to PitBoss@RB and multiplayer games
Open to players with 3 or less publicly played PB / PBEM games under their belts (discussion)
Relaxed lurking: Experienced players are encouraged to lurk as they please and provide gameplay, micro, c&d, strategic, and any other advice. Caution is appreciated regarding situationally specific advice, but grey areas are at the advice-giving lurker’s discretion.
Status: Open for Expressions of Interest & Recruitment
Estimated start: June 2013
--
Game settings:
Mods: None, visual interface only allowed (as long as it doesn’t break the PB server)
Map: Random settings determined by mapmaker, no ‘ILOSE button’ starts but no guarantee of perfect balance. If scripted, prefer not one which is available by default in BTS. Let’s say for the sake of the argument, no donut map either
(discuss?)
Civ Picks:
Unbound leaders
Either sequential known Civ and blind leader choices in randomised 12341234 format as chosen by players, or
Randomly rolled and assigned, normalised (top and bottom combinations removed), or
Randomly rolled, normalised, player choice in random order
AI diplo only with several additional options:
Declare war on X on turn X
Trade embargo on X for X turns
Peace Treaty for X turns (unbreakable)
Non-Aggression Pact for X turns (breakable, no NAP cooldowns allowed)
(floating ideas - others, remove some?)
Espionage off by setting
Technology Trading off by setting
Barbs, Huts and Events – on (input?)
Turn Timer & Gameplay: 24 hours by agreement, 48 hours by setting (adjusted for realtime). Real Life delays are okay but make sure to let someone know as soon as you can if a delay is involved (eg tech thread post, email, PM etc). If things happen in RL which change the ability to regularly play, say so and consider bowing out gracefully
Turns & War: Simultaneous turns. Gentleman’s understanding of ‘fair play’. If you feel you’re getting an unfair advantage based on turn split vagaries, ask in the (advice thread?).
When a player makes a Declaration of War, they must play after the other player on subsequent turns, until peace is made (ceasefire?).
A third or subsequent player DoWing in the same fray becomes the new last in the turn order, in order of declaration. DoW turn orders to be posted in the (advice thread?). Any confusion or grey areas could rely on experienced player advice direct to warring parties’ spoiler thread, however if that is not available then last player to DoW is now last in the turn order. (this is up for discussion and pretty vague)
Updates: Regular as you like but don’t go all silent-like(?) City-screen and overview updates at turns X, X and X, then with X frequency is recommended. Additional updates are excellent! (discuss?)
I'm not completely sure how to make this game accessible to totally green MP players like myself while not being too restrictive and niche-market. The definition of a Green player is fairly open it seems, but the idea is twofold - (altruistic part) allow folks who lurk but otherwise wouldn't play because they think they'd probably be slaughtered easily, to have a chance to participate in a game which is.. mostly about learning and having a good time of it, and (selfish part) I'd like to think the other players in the game are swimming in the same deep ocean.
Also 0 is a nice round number. But.. I guess 3 is pretty round too. The number 3 is merely a suggestion.
What I'm drafting for the top of thread is:
(you guys n gals know what a draft is right
![whip whip](https://www.realmsbeyond.net/forums/images/smilies/whip.gif)
(one more thing Columbo style, can I put a simple html table into a post for interest and settings votes?)
Focus on a fun introduction to PitBoss@RB and multiplayer games
Open to players with 3 or less publicly played PB / PBEM games under their belts (discussion)
Relaxed lurking: Experienced players are encouraged to lurk as they please and provide gameplay, micro, c&d, strategic, and any other advice. Caution is appreciated regarding situationally specific advice, but grey areas are at the advice-giving lurker’s discretion.
Status: Open for Expressions of Interest & Recruitment
Estimated start: June 2013
--
Game settings:
Mods: None, visual interface only allowed (as long as it doesn’t break the PB server)
Map: Random settings determined by mapmaker, no ‘ILOSE button’ starts but no guarantee of perfect balance. If scripted, prefer not one which is available by default in BTS. Let’s say for the sake of the argument, no donut map either
![cool cool](https://www.realmsbeyond.net/forums/images/smilies/cool2.gif)
Civ Picks:
Unbound leaders
Either sequential known Civ and blind leader choices in randomised 12341234 format as chosen by players, or
Randomly rolled and assigned, normalised (top and bottom combinations removed), or
Randomly rolled, normalised, player choice in random order
AI diplo only with several additional options:
Declare war on X on turn X
Trade embargo on X for X turns
Peace Treaty for X turns (unbreakable)
Non-Aggression Pact for X turns (breakable, no NAP cooldowns allowed)
(floating ideas - others, remove some?)
Espionage off by setting
Technology Trading off by setting
Barbs, Huts and Events – on (input?)
Turn Timer & Gameplay: 24 hours by agreement, 48 hours by setting (adjusted for realtime). Real Life delays are okay but make sure to let someone know as soon as you can if a delay is involved (eg tech thread post, email, PM etc). If things happen in RL which change the ability to regularly play, say so and consider bowing out gracefully
Turns & War: Simultaneous turns. Gentleman’s understanding of ‘fair play’. If you feel you’re getting an unfair advantage based on turn split vagaries, ask in the (advice thread?).
When a player makes a Declaration of War, they must play after the other player on subsequent turns, until peace is made (ceasefire?).
A third or subsequent player DoWing in the same fray becomes the new last in the turn order, in order of declaration. DoW turn orders to be posted in the (advice thread?). Any confusion or grey areas could rely on experienced player advice direct to warring parties’ spoiler thread, however if that is not available then last player to DoW is now last in the turn order. (this is up for discussion and pretty vague)
Updates: Regular as you like but don’t go all silent-like(?) City-screen and overview updates at turns X, X and X, then with X frequency is recommended. Additional updates are excellent! (discuss?)