As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
RB's Magic the Gathering Thread!

Any good pulls in the prizes?
Reply

(February 4th, 2015, 15:38)TheHumanHydra Wrote: Any good pulls in the prizes?
It's decent stuff, even if a lot of it seemed to be in the same print run--my mythics were 3 Whisperwood Elemental (which combined with the one from my pool makes a playset), 2 Monastery Mentor, 1 Warden of the First Tree, and 1 Temporal Trespass. I also got 3 Tasigur, which is good, seeing as how that's the new hot thing. Of course, now I need to figure out what I'm going to build with all my cards tongue
Reply

What formats do you play?
Reply

(February 4th, 2015, 19:51)TheHumanHydra Wrote: What formats do you play?
Honestly, if you give me a preference, I choose limited every single time. Otherwise, I have Standard and Modern decks that aren't horrible:
Standard: This is mainly based on card availability--right now my main deck is a BW Bestow/Enchantments deck, with stuff like Hero of Iroas, all the good Bestow creatures, some good one drops, some removal--I can post my list if you're interested.
Modern: I have a new-style Eggs deck that I love, mainly since I was able to get most of the deck just by trading in two Misty Rainforest. Again, I can post it if you're interested.

Of course, I can play anything on Cockatrice--I even have a Legacy deck I like (it's a version of Sam Black's Goblin Bombardment deck), but I wish I just had more cards, and more events to play in. Of course, if MTGO actually worked and was reasonably priced I could play that as well (instead of slumming in Hearthstone).
Reply

I'd be interested to see the Modern list. I haven't really followed Standard this season. I hear you on card availability. Modern Burn is my only competitive deck (still building) right now. I play Limited sometimes too.
Reply

Thankfully I have my real Modern Eggs list in Cockatrice, so it's easy to get:
2 Adarkar Wastes
2 Darksteel Citadel
1 Plains
1 Tendo Ice Bridge
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
3 Emrakul, the Aeons Torn
4 Chromatic Sphere
4 Chromatic Star
4 Ichor Wellspring
4 Krark-Clan Ironworks
4 Mind Stone
3 Open the Vaults
4 Prophetic Prism
2 Tezzeret the Seeker
3 Thirst for Knowledge
1 Thopter Foundry
3 Talisman of Progress
1 Island
1 Mana Confluence
1 Mox Opal
SB: 3 Erase
SB: 2 Pyroclasm
SB: 3 Torpor Orb
SB: 1 Wurmcoil Engine
SB: 1 Thopter Foundry
SB: 1 Batterskull
SB: 2 Nihil Spellbomb
SB: 2 Wear // Tear
This is based on the version a Japanese player was playing at the last Modern PT (don't remember the name; it was in the top winning percentage decks and got some surrounding coverage at the time. The only card availability concerns are the rest of the Mox Opals (I actually got the one I have at the last GP Minneapolis by trading in a Scalding Tarn, to continue the trend of making the deck out of fetches), not having Blood Moon in the board, and maybe having a second Wurmcoil instead of the Batterskull.
When you look at this deck compared to other popular versions (notably the one Conley Woods popularized a while ago), you'll notice it runs Tron instead of a fetch/Ghost Quarter manabase, and in fact doesn't run Faith's Reward at all (or even the full number of Open the Vaults). What I like best about this version is that it doesn't have to combo in order to win, and instead it can just be a matter of counting to 15 mana (with a combination of Tron, mana rocks, and/or Ironworks). This means that I'm not quite as vulnerable to all the hate (Stony Silence, Rule of Law, and Rest in Peace all hurt this deck a ton; that's why I have so much enchantment hate in the board--and notice that I have to use Erase since Open the Vaults brings back enchantments too (though note Rest in Peace exiles itself if you destroy it)). I haven't played it that much though--it does decently on Cockatrice, and I went 3-3 at the GP. Of course, if Wizards would be nice to me and unban Sword of the Meek...
Though seriously, even without Thopter-Sword, I really like Thopter Foundry in the deck--it started as a way to sac my Ichor Wellsprings if I don't have Ironworks, but it works well as an anti-aggro measure. You also can't forget Tezzeret's ultimate as a way to win, especially if you're facing a lot of hate.
Reply

(February 4th, 2015, 20:07)Cheater Hater Wrote: Honestly, if you give me a preference, I choose limited every single time.

By this do you mean the black border cards that came out at the very beginning? If so, you are insane for using those cards for anything but storing wealth smile.

Darrell
Reply

(February 5th, 2015, 14:52)darrelljs Wrote:
(February 4th, 2015, 20:07)Cheater Hater Wrote: Honestly, if you give me a preference, I choose limited every single time.

By this do you mean the black border cards that came out at the very beginning? If so, you are insane for using those cards for anything but storing wealth smile.

Darrell

No, I mean Sealed or Draft, where they give you a cardpool and you have to build a deck out of it wink
Reply

Remember that Modern Masters 2 speculative set design I posted about a while back? When Wizards announced Tempest Remastered a week ago, I decided to design that set too--and inspired by the comments I made in an article discussing the set, I wrote an actual article about the set--and got published! jive

Here's the link if you're interested.
Reply

(March 3rd, 2015, 13:55)Cheater Hater Wrote: Remember that Modern Masters 2 speculative set design I posted about a while back? When Wizards announced Tempest Remastered a week ago, I decided to design that set too--and inspired by the comments I made in an article discussing the set, I wrote an actual article about the set--and got published! jive

Here's the link if you're interested.

Congratulations! That was a very interesting read, for me at least. I've never really thought about Masters/Remastered set design in any detail.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply



Forum Jump: