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Rebalancing Civ4: RtR Mod

Proposal for T-hawk:

Removed Demographics mod:

Remove the min/max columns from all F9 demographics except Soldiers, and Exports-Imports. Score needs to be changed to the PBEM4 implementation if possible, where players move up and down the chart depending on their score, but all scores are hidden except your own. But figure out how Ruff introduced a bug.

Effect: techs can not be worked out until Paper when you can use F4 to see what has been researched, or you get enough EP to see a players research. No EP games will always have access to graphs on contact, but standard games will always have the ability to see if someone has really high power and is about to invade, or really low power and can be invaded. But nothing can get worked out in the first few turns. Late game graphs are easier to have and that will supplant the use of the demographics screen.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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@Rego: Done. Added under "Units" section.
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Krill Wrote:But figure out how Ruff introduced a bug.
What triggered that bug again? Trying to show the graphs? I haven't been able to replicate it in a SP game and I still think it has something to do with the calculation of the y-axis.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Ruff_Hi Wrote:What triggered that bug again? Trying to show the graphs? I haven't been able to replicate it in a SP game and I still think it has something to do with the calculation of the y-axis.

I think so. Someone was able to see someone's graphs, and they had a Score of 0...

Actually, if SCORE is removed from the Graphs entirely, that would probably fix the bug.
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Elkad Wrote:NoScore2
Ruff_Hi Wrote:be careful with that - that mod does other stuff too ... IIRC:
  • restricts hut techs to first 2 columns
  • bumps the known tech bonus

Right, but the noscore stuff is in that single XML file I think. Demographics is separate, see below

Cyneheard Wrote:I think so. Someone was able to see someone's graphs, and they had a Score of 0...
I do remember in the original no-score mod discussion ( that ended up with 1pt per wonder), we had some issues on the first attempt to set scores to 0 instead.

Since you guys had some issues in a game as well, might look at the method that is used in noscore to disable demographics. No idea if it's different than what was used here. I've played at least a half-dozen games with NoScore1 and 2, and we never had demographics start working (or nobody noticed). Appears to be in CvInfoScreen.py, but python is gibberish to me.
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Elkad Wrote:Since you guys had some issues in a game as well, might look at the method that is used in noscore to disable demographics. No idea if it's different than what was used here.
The method used in the NoScore2 mod to disable the demographics was straight forward and wouldn't cause any issues ... the 'demographic' link text on the bottom of the F9 screen was not displayed. It only took the commenting out of 1 line of code to achieve that.
Ruff_Hi Wrote:What triggered that bug again? Trying to show the graphs? I haven't been able to replicate it in a SP game and I still think it has something to do with the calculation of the y-axis.
Cyneheard Wrote:I think so. Someone was able to see someone's graphs, and they had a Score of 0...

Actually, if SCORE is removed from the Graphs entirely, that would probably fix the bug.
From memory, the game hung when you looked at the F9 score ... which would indicate an infinite loop and not a fatal error (ie divide by zero). It could be something like ...
Code:
MaxScore=0
do until MaxScore > 0
   for p = 1 to player count
      if player(p).score > MaxScore then MaxScore = player(p).score
   next p
loop
If all of the player scores were zero, that would loop endlessly.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Cyneheard Wrote:Paper enables Tech trading, no longer enables Map Trading. Requires Metal Casting, Literature and Code of Laws as mandatory prerequisites.
Corporation enables Tech Trading (and increases Known Tech Bonus by 50%)
Scientific Method enables Tech Trading (and increases Known Tech Bonus by 50%)

Can I get a clarification on which one of these actually enable tech trading? I was under the impression that it was Paper, but according to this it's all 3. Is it supposed to be that way?
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It's Paper. Technically any of the three techs enables trading, but Paper is needed anyway to get to Sci Method (via Printing Press) and Corporation (via Education - Economics).

We did it that way to allow increasing the known tech bonus as you go later in the tree. There isn't any property of technologies that says "this tech increases the known tech bonus", so we repurposed "enables trading" for that too.
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T-hawk Wrote:It's Paper. Technically any of the three techs enables trading, but Paper is needed anyway to get to Sci Method (via Printing Press) and Corporation (via Education - Economics).

We did it that way to allow increasing the known tech bonus as you go later in the tree. There isn't any property of technologies that says "this tech increases the known tech bonus", so we repurposed "enables trading" for that too.

So the initial known tech multiplier is 0.3, then 0.45 then 0.6 as you go along? Wow that's a big handicap to help laggers catch up!
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0.5, 1.0 and 1.5 actually. But as it's zero until you tech paper, well you can actually build a good tech lead that isn't assailable in the early game.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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