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[Spoiler] Any volunteers for a human sacrifice? Brennus of the Aztecs, by Krill

How vulnerable is Nakor? Or is it more of going more for the people who are a long term threat?
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(Note this is all disjointed ramblings)

Well, right now there are three people in the game that probably will not be around in 30 turns, Mick (maybe 5 turns), Cyneheard (as soon as Commodore gets his army together) and azza (2 turns). Beyond that Commodore and Nakor are not going to win the game but will probably be around in the end game.

That means that anything I take from Nakor just improves my position but does not really affect my main competitors, Pingo and scooter. But Nakor's mainland cities will only ever belong to me or Nakor, if scooter tries to take any of them I'm declaring on him. Nakor still has about 20 units sitting in his front cities next to me but he is gradually moving rifles over to his three island cities that he still owns. TBH, scooter has blitzed him pretty well.

Pingo are my preferred target, because all I really need to do to take them out of the game is to kick them off my continent, basically turning them in yuris with a different UU and no threatening UB. They will lose their shrine and a bunch of wonders that are letting them keep up in tech, and frankly, I don't want to get into an island hopping conflict with scooter unless I get destroyers, whereas a quick war with Pingo can be accomplished with galleons dropping off thirty units in his north and a land based assault through his southern border city. Much easier to accomplish and I can still use knights in that war.

Part of the reason I want to get Communism is that SM gives me vision on oil, which is going to be critical if I have to invade scooter. But that's just an advantage to going Communism, main aims are kicking Pingo and Nakor off the continent and then closing the game out by pushing up to the domination land limit.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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How much land do you need for domination?
I have to run.
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I need double what I have now (I have 25.75%, need 58% but that is without azza's land being counted), so basically, kick Nakor and Pingo off the continent and then either kill scooter or invade the western continent and get about half of that. Which basically means killing Pingo or scooter.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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FWIW, the only way I realistically lose this game now is that I screw up an invasion of Pingo and get nailed in a 2v1 war against Pingo and scooter. But frankly, my preferred route of invasion against Pingo would see them kicked off the continent in less than 5 turns because I'd do almost the entire invasion via galleons which would mean it would be really hard for them to stop me considering the sheer number of units I already have lying around.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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OK, another heads up, azza is definitely dead on T224, I will get another GG, which means that when I add that GG and the one I made earlier in the war to WTF? along with West Point I will be able to make 21XP mounted units if I am in Theocracy.

Which gets me about 3 commando cavalry every 2 turns. This means that I am definitely reconsidering my tech options, what with cavalry being so close and enabling a blitzkrieg on Nakor.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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[Image: 1118013_o.gif]
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Looking forward for some summary of the past turns and picture dumps!
Kalin
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Nicolae Carpathia Wrote:[Image: 1118013_o.gif]

..What the hell is that?

kalin Wrote:Looking forward for some summary of the past turns and picture dumps!
Kalin

Yeah, once I get to replay the turn because I'm almost certain I need a reload due to my internet going on strike this morning. Though tbh the war pics aren't that interesting, but I'll throw in some overview pictures.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Where to go from here? Per your thoughts, it looks like, attack Pingo with knights followed by blitzing Nakor using commando cavalry. jive
Mwin
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