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novice Wrote:A good old farmer's gambit. Sold! I like it.
On T16, when the settler is on the move, we can run max tax. That lets us complete pottery EOT20, so our capital can go straight from a work boat on to a granary.
I think we want to finish AH that turn, actually. But I'm pretty sure it still works out if we run gold on a later turn (or 50% twice, since we'll have an even number of commerce while both cities are size 1).
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SevenSpirits Wrote:I think we want to finish AH that turn, actually. But I'm pretty sure it still works out if we run gold on a later turn (or 50% twice, since we'll have an even number of commerce while both cities are size 1).
Yeah okay, seeing where horses are before we settle our second city might be useful. Running 50% science on T17 works just as well.
I have to run.
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How did you determine the world wrap with the flying camera exactly, Seven?
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NobleHelium Wrote:How did you determine the world wrap with the flying camera exactly, Seven?
The basic idea is that if you zoom out far enough, you can see two copies of our start. This is visible in the screenshot I posted. In fact, if you tilt the camera you can see even more copies, stretching out to infinity - well, not infinity, but to whatever the maximum render depth is. (Actually, if you zoom out too far, everything is outside the max render depth and you just see blackness - don't do that.)
You can tell there is vertical wrap because you can see the extra copies in that direction. By contrast, you can't see copies in the other direction, so there's no horizontal wrap.
You can also find the dimensions by seeing how many spaces you can get a unit to move in the fog. Units will take one of the shortest paths, so the number of tiles in a wrapping direction is the highest distance you can get x2. It's safer to use an already-moved unit so you can't misclick; in this case the number you get is 2 too high so you subtract that out. The way you do this is select a unit, turn on flying camera, zoom out, and then use the arrow keys to move the camera in a cardinal direction, nudging the mouse occasionally so the pathing info updates.
To get the dimensions in a non-wrapping direction, you just see how far it lets you go before the pathing info disappears.
I figured this out lurking scooter in pbem14 early game, when he asked if there was a way to check world wrap and I tried to find one for him. I later figured out the move counting thing in pbem19.
19 spoiler:
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novice Wrote:Yeah okay, seeing where horses are before we settle our second city might be useful. Running 50% science on T17 works just as well.
It's also good news if horses pops up e.g. S of the capital. If it does I think we'll want to make that pasture before the cow pasture. The second worker is only one turn later, and the cow is up in time for the second city to grow. And meanwhile the capital can make great use of a 2/3/2 tile.
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OK, here are the players, in turn order:
- Sian and Ichabod:
Hatshepsut (Spi/Cre) of the Ottomans
(Agriculture, The Wheel, Janissary, Hammam)
- Novice, Spaceman and SevenSpirits:
Isabella (Spi/Exp) of Egypt
(Agriculture, The Wheel, War Chariot, Obelisk)
- Yuris, Nicolae Carpathia and Lewwyn:
Louis (Ind/Cre) of Byzantium
(Mysticism, The Wheel, Cataphract, Hippodrome)
- Fierce:
Cyrus (Cha/Imp) of the Holy Roman Empire
(Mysticism, Hunting, Landsknecht, Rathaus)
- Luddite and Pindicator:
Suryavarman (Cre/Exp) of Zululand
(Agriculture, Hunting, Impi, Ikhanda)
- Mackoti:
Pericles (Cre/Phi) of Greece
(Fishing, Hunting, Phalanx, Odeon)
I have to run.
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So a few observations:
- 4(!) creative civs. That leaves us and Fierce (Imp/Cha) to compete for Stonehenge. If we were to compete it would have to be a late, 1-turn build.
- Fierce has the worst leader, in my opinion, but he certainly has picked a valid and interesting combo.
- Strange that noone picked Maya. Why did Mackoti prefer Greece over Maya?
- Luddite and Pindicator win the overall price for most scary opponent.
- Expect Yuris to Oracle Metal Casting and beeline Guilds from there.
I have to run.
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Good luck !
Btw. - your naming scheme has costed me an hour while scanning the pluto, plutoid and Kuiper belt articles on wiki - really interesting
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To get the most information for where to explore next, I moved the warrior onto the hill.
Scout went NW and saw there was likely going to be a dead end. I figure we might as well map out that corner while we're here so I went NE next. Next turn we can go N-W, and then SW-W.
Based on freshwater-ness of neighboring tiles I've noted lake vs sea water at the edges of the fog.
Here are demographics:
So, Fierce settled in place t0 and worked the deer, giving 4f/3h/16gnp. (I checked the GNP value by working the fur; we jumped into second place with 17.) They're researching a first-row tech; my guess is fishing. No one else settled t0.
Sichabod settled t1 on one of the western hills (guess; because they are working a FP and because they have agri/wheel). I can't tell if they have 1mfg or 2 though, because they go before us in turn order and I can't get below 2 myself. But oh, wait! We have 5 rivals and the rival average is 1, so the rival sum must be at least 5. So I guess they settled on the plains hill for 2h. 21 gnp means that in addition to being creative, they're getting a second row tech. Must be AH or Pottery.
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