NobleHelium Wrote:Uh, wouldn't being in a timezone that's one hour to the east mean he should get the save first?
Yeah, you are of course right. Thanks NH. So we'll have to wait to get his playing window. I guess mackoti, novice and I will have to play our turns quickly to make sure we don't lose a whole day. Maybe I should even go after novice, as I can play in the morning as well if it happens to come late. And my morning would be 0500-0600 GMT, so before Sevens playing window.
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Serdoa Wrote:Yeah, you are of course right. Thanks NH. So we'll have to wait to get his playing window. I guess mackoti, novice and I will have to play our turns quickly to make sure we don't lose a whole day. Maybe I should even go after novice, as I can play in the morning as well if it happens to come late. And my morning would be 0500-0600 GMT, so before Sevens playing window.
One thing worth mentioning is I can often play when the save arrives or at least some time before my designated time. So there is a cost in delaying when I get the save, if the player after me is still available too.
Can I ask how extensive your non-improvement changes were, out of curiosity regarding the script's performance?
I haven't made any non-visible changes yet, since I wanted to make sure that the start is correct/acceptable first. Overall I really like the map I rolled though.
Nicolae Carpathia Wrote:Remind me again, the map is 40x40, Prince, Toroidal.
Um, I was going off of post 63 and made the map standard size, bu based on novice's comments I'm guessing that that is not 40x40 with this script?