Original Post:
Tracker: http://mistbinder.org/tracker/tracker.php?game=bts43
Email: rbpbem43@gmail.com
Contact info: novice.rb, scmccarthy, nicolaecarpathia420, rbmackoti, serdoaciv
Players
Tracker: http://mistbinder.org/tracker/tracker.php?game=bts43
Email: rbpbem43@gmail.com
Contact info: novice.rb, scmccarthy, nicolaecarpathia420, rbmackoti, serdoaciv
Players
Code:
Playtime Leader/civ Handicap
Novice 1800-2100 Isabella of Ottomans -2t
Seven 0600-0800 Darius of India -4t
Nicolae 1000-1400 Pacal of Egypt -4t
Mackoti 1600-1900 Mehmed of Inca -3t
Serdoa 1600-2000 Ramesses of Sumeria -0t
Quote:Map and settings information
* Mirrorland map script, Standard size, Ancient era, Quick speed, Critical Resources Close, Waterways.
* No barbs, unrestricted leaders, always war, no vassal states, no tribal villages, no random events.
* Prince difficulty for everyone.
* Mapmaker may make some edits in the name of fun, and will add some pre-placed improvements (mirrored, like everything else).
Setup
* Mapmaker will provide a starting screenshot, with all tiles forming the BFC of a city settled in place visible (manually revealed in worldbuilder if necessary, just for the screenshot).
* After deciding turn order, we'll choose a random starting player.
* Leaders/civs will be selected over two rounds of picking, from last player to first player.
* Some civs/traits will cost you turns if you pick them. For each lost turn, you must spend one turn at the start of the game doing absolutely nothing before you end turn. (You can't move or use units.)
* FIN, EXP, and India all cost 2 turns; CRE, Inca, Byzantium, and Rome cost 1 turn.
* Each player will start with a settler and scout on the starting tile (plus of course their civ's starting techs).
* If all players have turns to skip, we'll let those turn skips cancel, so that at least one player is playing an actual turn on t0.
Rules
* No communication between players is allowed.
* Goes without saying, but play in good faith and put up a good fight.
* The only bans are:
- Spy missions.
- Great spy infiltration ability.
- Nukes.
- All UN/AP resolutions if AW doesn't automatically disable them.
- War Elephants