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RBP12 IT and Tech Issues Thread

No, I didn't click retire, I clicked "exit to main menu". These random conversions to AI happen sometimes.
DL: PB12 | Playing: PB13
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(June 22nd, 2013, 18:08)Bacchus Wrote: These random conversions to AI happen sometimes.
How do you know this?
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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(June 22nd, 2013, 18:45)CFCJesterFool Wrote: How do you know this?

Happened to me before, just a couple of days ago in a different Pitboss, and happened to Commodore in PB8, IIRC.
DL: PB12 | Playing: PB13
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Well, the PB8 one was Comm accidentally hitting the Alt + Q retire to AI shortcut.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Ah, forgot the circumstances round Comm's predicament and was too lazy to look them up in his thread. Anyways, mine was just a straightforward exit, not sure why the engine thought to give the reins over to AI.
DL: PB12 | Playing: PB13
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(June 22nd, 2013, 19:15)Bacchus Wrote:
(June 22nd, 2013, 18:45)CFCJesterFool Wrote: How do you know this?
happened to Commodore in PB8, IIRC.
No. He accidently pressed alt-Q instead of alt-S when he was adding signs to the map.
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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I really wonder how one (half) turn has been such a problem.
I mean, you can change everything back once logging in again.
The only thing you can't change is the movement of the few units you have.

I'm ok with a reload, but this game is going very slow as it is, so I think we should really try to keep the pace in the game.
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(June 23rd, 2013, 00:17)Nakor Wrote: I really wonder how one (half) turn has been such a problem.
I mean, you can change everything back once logging in again.
The only thing you can't change is the movement of the few units you have.

I'm ok with a reload, but this game is going very slow as it is, so I think we should really try to keep the pace in the game.

Can't really answer that in AI-diplo game. But I'm not pleased with the gamepace too and wouldn't ask for a reload unless it was absolutely necessary.
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I do apologize for the delay, it is extremely annoying, for us no less than for others.
DL: PB12 | Playing: PB13
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Okay, no problem.
Just make sure you only ask for a reload when there really is a big problem!
We all have lost worker turns etc due to misclicks etc...
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