As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
[SPOILERS] Cornflakes and Q Eat 'Em for Breakfast!

Offered Peace for Ghast. Yes, this would drag the war out longer if he accepts, but I honestly don't think we can take it with our current forces. Enderman will die next turn unless he takes peace, so he might just accept. After offering at straight Ghast for Peace deal I thought to offer this ...




It's worth a shot smile ... Maybe Azza will be inspired by Scooter et al and smash his army into TT for us?
Reply

It's T150, so time for a big nationwide update!




Our capital and long-time driving force of the economy, although one or two other cities are catching up. Note at the top Nationalism coming in 2 turns, with cash almost to the penny jive (albeit with much help from wealth builds). See the next shot for Taj plans ...




Thanks to the worker that I captured from Azza near Steve we were able to speed up Taj ETA to the same turn we discover Nationalism! Building Culture while working the plains forest to pop the borders in time. First chop has already come in. The 3rd ring chop will come in next turn. Even though it only nets 16 hammers that's all we need. Calculated it out to 706 hammers, assuming we swap to sheep after the borders pop. We get +100% for Marble, +50 for IND, +25% for Confucius.




Demographics at breakeven (no wealth builds). This is with Commodore, AT, and TT (also in GA) all having tech turned on and we are STILL #2. NOTE: IIRC, our breakeven rate without wealth is only 20%!!! This is because:




Spending 55gpt on unit costs.




Our list of cities. Most are building wealth at the moment.




Largest military by 150k soldier points.




Everyone is keeping about equal in tech. TT is up Education, AT is up Optics, Jowy is down Machinery and Music. Next target is Guilds > Banking ... after that I'm thinking Constitution (for Jails because of impending War Weariness and EP economy), but that's still just written in light pencil.

EDIT: I guess I should include an overview shot as well ... note the score. Commodore passed us up recently, and I expect him to shoot up in 10-15 turns as he adds a ton of land points from his recent settlements/captures.


Reply

The AT border is probably going to be our long standoff front. As noted earlier, we have easy naval access to both 2metra and Commodore, while AT would be a long slog. Perhaps an opportunistic razing of his border city if I get the chance, but nothing more I don't think for a long while.

This being the case, I think Parthenon (400 hammers) and Hermitage (300 h) are in order for Blimp to push the culture back, in that order since Parthenon could fall to someone else. GPP bonus is also nice. Blimp is already our #2 hammer city, and in GA with Marble we can make short work of these.




In a GA working an Engineer instead of the artist we get 26hpt base ... 2.75 multiplier for Marble + IND + OrgRel => 71hpt actual ... 6 turns for Parthenon and another 6 for Hermitage (2 in the GA and 4 after the GA ends) smile
Reply

We should gift jowy military technology (machinery).
In return for his world map and/or money if at all possible smile
[We did self research machinery right?]
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

Reply

I offered Machinery for 28gpt to see if he'd bite. If he doesn't I'll offer for spices, his map, and the 60 gold he has in the bank ... it's risky getting the spices because he might not hold them for long. He can already build Balistaphants so he's got access to 8 str units already that are cheaper than Maces.
Reply

But not ones with +50% versus melee.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

Reply

With Maces vs Maces the +50 against melee is a wash since both sides get it. The only advantage of maces would be against axes/praets ... but I don't expect AT to come waltzing in with an axe army at this stage of the game. The biggest advantage of Maces is the defense bonus when defending inside cities, but he has LB/CB for city defense. Pikes are the weakness of elephants because they prevent the elephants from being effective at counter-attacking a slowmover stack. EDIT: but maces won't take out the pikes in a stack, because AT's maces will be the top defenders against Jowy's Maces.
Reply

Maces vs maces is not a wash because it is a advantage over not having maces.
(If your using worse units then its still worthwhile over not having them).
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

Reply

Uh it is a wash. An elephant does exactly as well against a mace as a mace of your own.
Reply

Better actually.
Sorry I was forgetting eles. duh
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

Reply



Forum Jump: