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Maybe it's just a hypothetical. If anything, you'd want to make concessions to Nakor, try to get him to switch, apply some pressure, or else Naspar would have a neighbour with more land in the starting pocket than anyone else.
I honestly have no idea how the turn timer rules really work, I'm probably not going to bother until RBPB5 is up or something.
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Cyneheard Wrote:We have one big difference:
You require him to click "Declare War" in the first 6 hours, I don't. Here's one reason why that makes a big difference:
If Gaspar, say, moves a scout into a threatening position on T60, with 12-18h left on the timer, WK can't counter that turn. He has to declare on T61. Gaspar then gets a turn to decide what to do about the scout (if, say, he saw an army that could kill it easily). I know that this type of thing came up in PB3, where I'd declare war on a target of opportunity that came up during that very turn. Tight restrictions on when someone can declare war are often necessary to prevent a double-move, but it means that WK is at a disadvantage against third parties because he always gives new entrants a turn to respond to his decision to fight.
I am thinking about the scenario you proposed.
Anyone else feel strongly one way or the other on this?
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Gold Ergo Sum Wrote:I am thinking about the scenario you proposed.
Anyone else feel strongly one way or the other on this?
I don't feel strongly about it at all, but I do agree with Cyneheard.
I have to run.
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Isn't one of the main points of the six hour window to not only prevent double moves, but to also give players a good sense of when they are safe from DoWs during the turn timer?
I'm just playing Devil's Advocate here. I don't care either way.
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Gold Ergo Sum Wrote:Isn't one of the main points of the six hour window to not only prevent double moves, but to also give players a good sense of when they are safe from DoWs during the turn timer?
I'm just playing Devil's Advocate here. I don't care either way.
They get the first half of next turn to react to the dow. They just don't get to react "twice".
I have to run.
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WarriorKnight Wrote:My 3rd city will be on the copper since that will be the only way I can get it anytime soon (yes that is 11 turns until I get the wheel, plus it'll take a few more turns to build roads). Fortunately for me, I don't need a road connection between my cities because:
- The copper is on the coast
- It's a small distance from the copper to the mouth of the nearby river
- Said river runs right through Athens and Sparta
Put them all together and when I settle the copper city and Athens borders expand my empire will be fully connected. Both things are due to happen in 6-8 turns. Then it's Phalanx spamming time.
This is not true, is it? You only get trade connections via rivers pre-sailing if the cities are connected by riverside tiles within your own culture. Post-sailing, I believe you only get trade connections via coast, in-culture ocean and through river mouths. Warlord will be in for a nasty surprise. He's going to spot the axe next turn if Plako advances, then his best bet is to just tech archery and hope for the best. You can tell that WK hasn't realised that Plako's copper hasn't been mined yet, he's not looking at the powercharts for BW, and he doesn't know Sunrise's mouseover trick.
Also, what is Plako's warrior doing on the rice tile? It's clear that WK isn't working it (no tent visible), and that's just asking to lose it to two of WK's.
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I don't like WK being forced to declare war in the first 6 hours either.
Quote:Also, what is Plako's warrior doing on the rice tile? It's clear that WK isn't working it (no tent visible), and that's just asking to lose it to two of WK's.
It's doing 2 things: trying to get WK to sacrifice 1 warrior to kill Plakos warrior before the axe moved in (failed, I think) and stopping WK from getting fort boni on his warriors.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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@ Lurkers who wanted WarlordDR / Metallian replaced, is it any less of a farce in your opinion if WK ends up doing worse than WarlordDR and Metallian, despite them missing turns now and then.
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Jowy Wrote:is it any less of a farce in your opinion if WK ends up doing worse than WarlordDR and Metallian, despite them missing turns now and then.
Yes.
WarlordDR would be down a settler now if Plako had played on with WarlordDR missing turns.
I have to run.
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Warriorknight wrote that if he settles ON the copper his other cities will get a connection via coast and rivers? don't you need sailing for that?
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