In addition to running sims, I spent some time peering at graphs on Sunday to see what I could figure out about what Mr. Yellow has been up to.
Score Graph:
Crop Yield:
GNP:
Production:
Military:
The labels are WAGs as to what bounced his score.
It looks like he got his first tech on turn 8 (agriculture), and then started researching a tech with no pre-requisite. He got his second tech t15/16 (either Crafting or Ancient Chants. 3rd tech came around turn 20 (the score jumps a lot around t19-20 so it's hard to be sure. I think he grew, gained his land points and reseached/popped a tech). If he teched it manually then the tech was the other of Ancient Chants/Crafting. He may have popped a third tech, it's hard to tell at this point.
At this point, his GNP, Score, Food and Production flatlined for 15 turns or so. I think he built a settler at size 4 while teching Mysticism and Calendar. He revolted to GK/Agrarianism on turn 41. With no score increase from turn 21-35/36 he must have swapped between teching Calendar and Mysticism and then teched them both on successive turns (there is a large increase in his score around the turn 40-43 mark). Unless I'm misreading his tech path completely (which is very possible) this looks like a very weak opening. If he was depending on farms for his settler production then grabbing Calendar immediately after Agriculture (and swapping to Agrarianism immediately) followed by a beeline to God King or Mining (to get some mines up/forests chopped) while growing to size 6 would have gotten his second city down a couple of turns earlier.
He's obviously had some barb problems (he had a barb standing on a farm around turn 30). He's lost 3 warriors and a scout. He's built ~7 warriors and a scout. His current military rating is pretty much identical to mine (turn 61 I had 6 warriors he had 5 + a scout). Some of the rating comes from tech (the small jump in my military rating at turn 60 was Education finishing).
His current techs are:
Agriculture
Calendar
Crafting
Mining
Animal Husbandry
Ancient Chants
Mysticsm
Exploration
His last tech was on turn 60 and was either AH or Mining. Probably AH.
Land guesses:
Based on the food and GNP graphs he's got a riverside corn in his inner ring and a 2f/2c tile somewhere in his BFC.
2f 2C tiles: (all are riverside and grassland) Reagents, Wine, Cotton, Dyes, Gems.
Since this tile wasn't improved until after turn 40 (it would have shown in his GNP if he'd improved it) I going to go with Reagents.
Looking at the food numbers it looks like his capital is sitting at size 6 which means he's either deliberately holding his capital under it's happy cap or the resource doesn't provide happyness.
Since turn 40 his GNP has been increasing (not steadily, but that means he's either doing binary research or swapping tiles around or both
). Some of this can be accounted for by assuming he's got at least one elder council built. He doesn't have a monument in his second city yet (the slope of his culture graph is constant). So the additional GNP is coming from tiles, therefore his second city has at least one commerce tile.
Eyeballing the GNP graph suggests that Mr. Yellow is the 37 GNP person.
8 c from Palace
2 culture
3 c from trade routes (1 per city)
3 c from base tiles
= 16 commerce.
City/Civic maintenance will be costing ~7g per turn
= GNP of 9
28 commerce from tiles/elder councils/sages.
4 from riverside farms in the capital
4 from improved Reagents
=20 commerce from other sources
5 from an elder council/sage
~4-5 from riverside grass/floodplains
=10 commerce from specials
Possiblities:
Gold (8c improved, 9 if riverside)
Gems (6c improved, 7 riverside)
Cotton (3/4)
Dyes (5/6)
Wines (3/4)
Incence (6/7)
Looking at the production graph, I'm going to make a WAG that he has 2 elder councils and is running 1 Sage. The most likely resources based on the terrain that I can see are cotton, wines and/or incence. Two riverside cotton or two riverside Wines would fit the GNP numbers. Two cotton fit the GNP/Food/Production graph.
Metagame stuff:
From what I can make of his opening play I'm inclined to think Mr. Yellow is fairly new to FFH and from the things he's said in diplo correspondence about the land he's unfamiliar with the Erberus Continents map script. (tough land is normal for this map type)
Spoiled lurkers may now run over to the Lurker thread and laugh at all the things I got wrong.