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Sounds good to me. So who's providing the capital to support me and Sullla and Krill and Cyneheard full-time for two years or so? We'll get right on it! :neenernee
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T-hawk Wrote:Sounds good to me. So who's providing the capital to support me and Sullla and Krill and Cyneheard full-time for two years or so? We'll get right on it! :neenernee
I'll buy you ramen noodles, electricity, and a basement to work in for a year. Does that work?
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T-hawk Wrote:Sounds good to me. So who's providing the capital to support me and Sullla and Krill and Cyneheard full-time for two years or so? We'll get right on it! :neenernee
Well, I was kicking around the idea of either doing a Civ game or a Xcom update. Went with the Xcom update. I suppose I could make a generic tile engine that would support both. I already have a template human sprite and am starting to work on template animations. You guys can do whatever you want with it when I get some time to finish the tile engine.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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I doubt any of you three could put up with me, full time, for a month, never mind 2 years. However, I'm always fairly interested in discussing game design and game theory in general.
On a more serious note, people have started to ask the question: Why? Why was it done this way? Why risk it? The answer is that these questions are often personal in nature. Trip wanted the game to play out this way because it is how he thinks the game should play out. Do you have any idea how galling it is to say to someone that their vision is flawed, that their aims are unobtainable, and that as the boss you are telling them to aim differently?
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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Well, its one thing to have vision and its another to be so invested in it that it destroys the product. I think Steve Jobs would tell you the same thing despite him being more dictatorial than what I would consider a lead designer. Compromises need to be made and ideas that sound good need may need to be cut when you implement them. That's just how it is when you have to design something.
However, I would say that in this case that rather it being the fault of just the designer, it jsut sounds like they invested too much time in actually getting a new idea to work that they couldn't exactly back out of it at the end of the day.
Which makes you wonder if the Civ4 engine prototype worked better than the Civ5 engine. :\
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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Krill Wrote:On a more serious note, people have started to ask the question: Why? Why was it done this way? Why risk it? The answer is that these questions are often personal in nature. Trip wanted the game to play out this way because it is how he thinks the game should play out. Do you have any idea how galling it is to say to someone that their vision is flawed, that their aims are unobtainable, and that as the boss you are telling them to aim differently?
This would explain a lot about Civ V, at least as I perceived it. I always felt like I was in a straitjacket in Civ V: the game was intended to go one particular way, with a certain kind of play style. And that play style was not one that matched well with how I like to play Civ (or 4X games in general).
I guess all the quotes about how Shafer likes to play with 3 cities were not being said as an example of how you could play that way, but as a guideline to how you were expected to play. And if you did not want to play that way, well, too bad. The game is designed for that style and only that style. (At least as much as it can be said to be designed for anything.)
This preference by Shafer might also explain where all the emphasis on making tiny empires competitive with large ones is coming from. He likes to play small empires, so the game will be slanted to allow Micronesia to compete head to head with the USA, China, and Russia. Even though that doesn't make much sense in either real life or standard 4X genre terms.
I am probably stretching a vague theory way too far.  But it certainly is an interesting point to consider.
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Quite an interesting discussion going on at civfanatics based on a statement made by Shafer in his true fashion:
A quote from the designer of Civ5:
"I don't think it makes financial sense to make great AI - budgets can be more efficiently allocated to other areas of development"
Well, they didn't care about MP, didn't care about the AI and didn't even understand their own game. It's really hilarious or mind blowing dumb.
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Wow. Got a link? Surely it must be at least slightly out of context. He can't really be that dumb...
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You know, I give him the benefit of the doubt and that's how it turns out
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
Posts: 141
Threads: 4
Joined: Apr 2006
the link of the fanatics page
civfanatics
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