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Like a hot wind Varn Gosam of the Malakim [SPOILERS]

Not this time.

Popped a st 9 Ogre and a Fawn.

RIP Skippy. frown
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Sciz Wrote:Well... Damn. cry Two fawns and a hill giant with a name. Our redshirt is screwed.

Thoth Wrote:Not this time.

Popped a st 9 Ogre and a Fawn.

RIP Skippy. frown

Atleast its consistant lol
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This time is cost a scout instead of the local Redshirt.

I should have guessed the RNG was going to have some fun with me. The local Redshirt survived a low odds defensive battle the previous IBT.

I should be ok, but I'm going to loose at least one more unit. It would be more, but the double desert movement from Nomadic is turning out to be very handy.
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The situation at the end of turn 70:

[Image: ripskippy.jpg]

Skippy died IBT, and the Ogre and Fawn both moved onto the Pyre.

It's not quite as grim as it looks. Lightsocket is C2/shock so with the Axe he'll get decent odds against the Ogre if I can attack it on a desert tile.
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We managed to get through turn 72 with the blitz.

Quick update: Fawn is dead. No casualties for the good guys (other than Skippy).

Bronze will be hooked turn 74 and the Ogre will be standing on either a desert tile or a desert hill. It will probably cost me a warriorpult to soften him up, but I should get out of this with only a couple of lost worker turns and a few hammers worth of units.

I really should have waited a couple more turns.....

Full update either later tonight or tomorrow.
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TLDR version: Built a settler and a bunch of workers. Killed a lizard, a warrior and a fawn. Popped the Pyre for an ogre and a fawn. Casualties: Skippy the scout.

t68 overview:

[Image: turn68.jpg]

t69:

[Image: turn69.jpg]


Here you can see my settler moving into position. The road on the copper will finish t72, allowing me to move my settler to the marked tile t72 and found Golden Shanty on t73. The worker that is currently mining will finish t72 as well. Turn 73 they will both move to the copper and start mining it, completing on turn 74 (the same turn Bronze working comes in)
[Image: preppingforacity.jpg]

A bit of axe micro. I wanted Lightsocket to have the axe at the start of turn 72 (you can only swap it once/turn) as I was considering attacking the Ogre once it stepped into the desert. Turned out he still had lousy odds, so General Martok took the axe back on t72 to act as stack defender against the Fawn.
[Image: lightsocketgrabstheaxe.jpg]

The situation in the east at the end of turn 72 (with movement micro notes)

[Image: turn72east.jpg]

I'm aiming to attack the Ogre on t74. Lighsocket with the axe (st 3 + 1 fire +1 bronze) =5 x1.4 (C2) = Strength 7. Ogre: St 9 + 20% (c1) - 20% (nomad) - 40% (shock)= 9/1.4= 6.43.

It won't be great odds but even if he dies he should weaken the Ogre enough that one of the Redshirts or General Martok can finish him off. General Martok was injured defending against the Fawn, and won't have the chance to heal.

GLT building a one turn worker (our 8th worker)

[Image: 1turnworker.jpg]

Following the worker, I'll build a Temple of Klimorph and two Lightbringers to upgrade to Thanes. GLT will grow to size 8 on turn 74, the same turn as the grass gold mine finishes.

Composite overview shot:

[Image: t72status.jpg]

I'll be swapping to Apprenticeship t73 for the xp boost. The Aristocracy swap will happen turn 83.

If no one beats me to it, I'll have the Form of the Titan complete in Golden Hovel by turn 94/85. jive

Diplo and some C&D observations to follow. smile
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Quote:[COLOR="Yellow"]Congrats on getting the marble site settled so quickly. 4 cities by turn 68 is fast work. smile

With trading becoming possible, now might be a good time to start thinking about resource trades/open borders.
I have a worker in the area who can build a road to the edge of your borders once he's finished his current work tasks.

Do you have any spare happy resources that you would be willing to trade? I can offer sheep and gold in the near term, and I'll eventually have access to a spare fish and wheat. I would be interested in trading the gold for another happy resource. I'm also looking to secure a supply of corn if you have a second source.

Thoth (Newly appointed Minster of Trade to the Malakim Emirates)[/COLOR]

Quote:[COLOR="DeepSkyBlue"]I currently have multiple cottons and corn for trade (very lucky with that second gold though!), however i've yet to get an efficent road network up.
Also, i'll be getting Cartography in around 6-8 turns.

I've noticed the barbarian city below by the way. Any chance we can keep it neutral?[/COLOR]

So I was right about the Corn. jive Getting corn and cotton in trade is nice +1 happy, +1 health and the corn will give me an extra 10% commerce in GLT once I get the Deruptus Brewing Co built.

Cartography. Hmmm. I wonder if he's planning on making a play for the Giants?

Quote:[COLOR="Yellow"]The second gold was the result of a barrow pop. smile

I think we can keep the barb city neutral for the moment. It's value isn't all that high at the moment. Aside from the flood plains it claims two oases. Every other tile in its fat cross is desert. It can produce all of one hammer/turn. Not very valuable just yet.

Perhaps we can agree that neither of us will capture the city before turn 90? That gives us some time to evaluate alternative settling options before we decide who is to claim it.

I'd like to propose the following trades:

Gold for Cotton and Corn for Sheep (I can replace the sheep with wheat, but I'll have my spare sheep hooked up a lot sooner than the wheat).

Open Borders for trade purposes once you get Cartography is agreeable to me. I would like to put a "no units in each others territory" clause into the agreement.

Thoth (more later....the save just arrived.)

smile[/COLOR]

I'd really like to take that barb city. It will be absolutely crap for production, but it will grab fire mana and produce some nice commerce for me. Offering to keep it neutral until turn 90 isn't giving up much as I won't have the forces to take it safely until then anyway. As of turn 70, it was guarded by two strength 4 archers. I might be able to take it with as little as 4 c1 copper Redshirts, but it would be risky and would leave me exposed.

Looks like he's a bit light on workers at the moment. I'd like to borrow the marble for 10 turns to help getting my epics up.

Quote:Hi, sorry for not getting back to you during the blitz. Things got a little dicey for me with some barbs and I was spending my between turns time plotting troop movement. (and having a couple too many beers).

I have a proposal to make that I think will benefit both of us.

I could help you out with some of the road connections we'll need to trade resources and get all of our foreign trade route. Once we have open boarders, I can send a worker into your territory to road the desert tile SW of your city, the hill tile to the East and the plains tile east of that. You would save 8 worker turns getting that road up. It will cost me about 9 worker turns (7 turns of actual work + around 2-3 extra for movement).

I would be able to start roading the desert tile by turn 80 with the work finishing by turn 87.

In exchange, I would like to borrow the marble from turn 105-115.

The above is unsent so far. It seems like a reasonable exchange to me, what do the lurkers think? Good deal or no?
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I noticed something a little funny when looking at the F8 victory tab.

His third city (founded turn 62) had 96 culture on turn 72. yikes

Checking back a few turns, Trinity went from 0 culture on turn 64 to 12 culture on turn 65. Great Artist settled t 64

Since there is no report in the log about a Great Person being born, he either popped one from a lair or he got the Harpy event and took the happy hit.

In other news, his second city (Vallus) built a monument on turn 67.

He picked up a tech t67, likely Education. He should hit cartography around turn 75 (according to his estimate) and could reach CoL by around t 85 (my estimate). From there he can pick up Bronze Working by turn 90ish after he swaps to Aristocracy/Apprenticeship.
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TLDR version: Founded city 4, moved some workers, repositioned some military.


Founding Golden Shanty:

[Image: foundingforcoppert73.jpg]


Golden Shanty after founding:

[Image: goldenshantyt73.jpg]

(note the hammer loss due to Apprenticeship)


Our current military:

(8 workers W00T!)
[Image: militaryt73.jpg]

Turn 73 Demographics:

[Image: demot73.jpg]

Overall, I'm content with the demo results. I'm not 1st in every category, but GNP, population, production and military are all poised to expand rapidly over the next few turns.


End of turn I get a free religion spread in Golden Shanty: jive
[Image: afterturn73.jpg]

I thought I had a screenie of the east, but it seems to have disappeared so here's a random pic:

[Image: pandaj.jpg]

Checking the odds: Lightsocket currently shows 26% odds attacking the Ogre. Upgrading with bronze next turn should up that to about 60%. Not great, but even if he meets an untimely demise he should wound the Ogre enough that I can clean up with an Axe-equipped Redshirt. (Lightsocket is currently holding the Axe). General Martok is currently at 1.7/3 strength, I would prefer not to risk him but we'll see how the turn goes. smile


Lurkers: (I know you're out there.....80+ page views per day on this thread heart )

Is there anything you'd like in the way of screenies/updates/random pics of bewbs/plans?
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Got the following from Mr. Yellow before playing the turn:

Quote:[COLOR="DeepSkyBlue"]Got some stuff to talk about at a later time, but for now i agree with keeping it neutral before turn 90.
[/COLOR]

Not quite sure what he means by "got some stuff to talk about at a later time".

Agreement on not bagging the barb city until turn 90 works for me. smile

I'll get back to him tomorrow, once I've got a little less rum in my bloodstream.

smile
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