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Try and nuke a settler in a city...
It lasts for a long long time and unless you have blitz para's you can't para frop in and capture it since entering the tile with a settler in is classed as an attack - I think the same is true of workers...
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Well, I wonder if sunrise will figure out I can have blitz paras? You should probably start laying odds in the lurker thread.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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So, worked a few spies instead of scientists in some cities this turn to get a leg up on espionage:
For comparison, here is my capital, out of a GA and in GA:
In other news, I triggered the GA. After checking out sunrises' cities, he will probably make it to Inf just after I attack, but I'm not going to risk it. I'm going to go route one and just hammer him with tanks. I can use commando tanks, I should be able to get 2 out by the start of the war to give me options, and I will be using a few marines to hammer the northern cities. I just won't be taking the capital on turn one unless sunrise is very very stupid. IW due in 6 turns, so more likely 7 just after the GA finishes and the rest of my cities are finishing market/grocers or doing ORG factories (I almost certainly will not have the time or health for the power plants, but I've got very little to build for a turn or two, and that is all most of them are taking).
Still chuckling at the fact I'm losing less gold at 100% science than sunrise is at 60% science.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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And the result is a square bracket.
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I'm currently editing in the content, which is why it's a square bracket.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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So we don't get to see paratropper action vs sunrise after all... Oh well, was fun speculating, though.
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Well...yeah. I'll do flashy if you give me the chance, but right now I want to take out the only player researching close to my rate (well...half my rate) who could feasibly get units that would be annoying to attack into. After that I might just try flashy against Cyneheard.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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So...sunrise is getting curious...
I take it he has never heard about the cat?
Industrialism due in 3, Electricity, next turn. I built into the Destroyer by setting production to a frigate this turn, and it got upgraded in the build queue because I just finished Combustion, and I had my oil forted. Otherwise, that shouldn't have been possible. Next turn I'll rush the DD for 204 gold, overflow and get a factory in 1, and then a barracks in 1. Every city should have a barracks finished by the turn I research Industrialism. Right now i'm just tidying up the build queues and finishing what I can. Some cities will have factories, most won't. Some will have levees, some won't. All of them are going to contribute to sunrises demise.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Wait. Did Whosit build MoM?
NUIGOUWEBGIROWHBGHUIYPHNEUWHCTbollocks.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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OK, final builds:
Lemon Song: WS (2) Jail (1) Missing: Nothing
10 Years Gone: Jail (2) Airship (1) Missing: Coal Plant (2). Might change that, actually.
No Quarter: Jail (2) Barracks (1) Missing: Grocer (Levee was built instead).
BronYrAurStomp: uh, difficult, Jail (3). Nothing else to build here, Factory/plant take too long.
White Summer: Grocer (2 with spec shuffle) Barracks (1) Missing: Court house, fac/plant, Jail (3).
Down t'Seaside: Transport (2) Barracks (1) Missing: Dry Dock (3), F/P, Jail (3).
TrlRiversidblus: IW (5) Missing: Jail (1)
All My Love: Grocer (1) Needed for health. Airship*2. Missing: Nothing important, Jail (2)
Thank You: Barracks (2) NE (1 turn) Missing: NE? One of 2 none cottage cities in empire. Jail (5).
The Ocean: Transport (2) Market (1) Missing: Grocer (5) Jail (4)
Trample Un'Foot: My. Rushmore (5) Barracks (2) Missing: Everything.
Out on the Tile: Factory (1) Grocer (2) Barracks (1). Might have to rush the factory for overflow hammers. Missing: Jail (2) Harbour (2) Drydock (2).
The Rover: Grocer (1) Barracks (1) Jail (3) Missing: Most of the Jail, Hammam (3), F/P.
Dazed, Confused: Toughie. DD (1) DD (2) Missing: Barracks, Grocer, half it's Factory.
That should give me 2 DD and 2TR before I get to the gold rush part of the game. Should be easy to get enough Marines and tanks to fill those. I'll then be able to build at least 7 tanks a turn just from gold surplus, with some of my cities production figures I expect to build at least 10 tanks/marines a turn.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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