me: ok got the turn
and decision to make
Sent at 9:52 PM on Monday
me: screenie in thread
Sent at 9:54 PM on Monday
bobchillingworth: hmm
me: im unsure
bobchillingworth: moving south might not be a good idea
lose the fp and a grassland river and a turn
me: production seems to be quite key early game from what i've played
yeah and the bonus hammer...
bobchillingworth: production is important, but it's more so if you'll be running Godking
will you?
me: i think so
god king/agrarian then aristo swap later i guess?
bobchillingworth: that's what most people do
I did that in PBEM V
me: worked well
bobchillingworth: but you could just beeline aristocracy
and never bother with godking
Iskender did that, and he's doing well too
me: need Myst for KotE anyway
and the bonus hammers/gold would make up for the anarchy turn
bobchillingworth: yeah, and if you want an early academy
well, like I said in the thread you could move 1 E
5 hills + cow
actually, very similar start to what I have in pbem V
heh
except I actually got a commerce resource :P
in place isn't bad either
me: hmm one thing to settling in place
that is the most defensible city ive seen
3 rivers plus hill defence,,,
bobchillingworth: yeah those fake looking rivers imply that you're supposed to settle there
probably for that reason
so that no one dies from early barbs
me: i'd get my own moat
Sent at 10:00 PM on Monday
me: ok i want to settle in place
a) save a turn, b) defensible, c) gain a hammer, d) gain a moat
bobchillingworth: are you going to convert this turn?
me: should i?
i wasnt going to if i stay put
bobchillingworth: well it's only a 10% bonus
me: ill do it when i do god king
bobchillingworth: yeah
me: ok cool
bobchillingworth: you can probably go worker first
if you keep the warrior home
since you start with agri
or you could build a warrior first, and free up the starting warrior for scouting and maybe lair poppage
impossible to say which is the best option
me: worker first
more natural :P
bobchillingworth: you're surely safe to scout for a few turns with the warrior anyway
me: yeah i was just thinking that :P
bobchillingworth: I don't see any lairs that could spawn nasties and reach you soon
me: also, im thinking AH to start to hook up the cows, we could do with the production
and food is always good
bobchillingworth: reveals horses, too- important to know where those are
me: yep ok
ill do that then
at least thsoe elephants give us a 1f 3h tile
bobchillingworth: enjoy your ridiciously fake gnp :D
me: so, not so much :P
bobchillingworth: it'll actually be a pretty nice capital
average production, but with cottages / workshops on the plains and farms on the grassland, pretty sweet
me: yup
looks useful early and late game
bobchillingworth: good settler pump too
oh and nicely positioned for overlords priests
me: overlords looks more and more tempting, i wont lie.
they seem such a nice fit
bobchillingworth: too far away to hit with tsunami from enemy culists, but if you build any of your own you can cover three of the approaches