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[Spoilers] Cometh the Messiah - Varn Gosam and the Malakim

how do you heal a deased corpse?
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All units with Medic II (Priests and Grigori Medics, and a few heroes) can cast the spell Cure Disease, which removes the Diseased promotion, as well as Withered and Plagued and maybe something else.
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What you think about stigyan guards are they worth to build?
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The Pool of Tears cures all ailments too by just entering the tile.
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mackoti Wrote:What you think about stigyan guards are they worth to build?

I'd love to get my hands on Stygian guards, but I don't know if I'll be able to run Octopus Overlords in the near future.

I already have to force myself not to tech Order of the Heavens for Confessors, gotta stay focussed... smile

Anyway, to Darrell:

Quote:Darrrell,


I'll try to be as honest as possible.

I did not expect Serdoa to fold so quickly (at least, until I saw the number of Vampires you had, and saw what Serdoa had in defense).

I just could not allow you to take over the entirety of Serdoa's land. We might as well end the game and call you the winner.

Yes, I can understand you are angry because I "stole" the city from under your nose, but try to look at it from my perspective.

And I can assure you, the other players (at least, those that matter) are looking on in dread as you dismember the Balseraphs in a couple of turns.

I may be the leader in points, but you get to be the "rogue nation" in this game.

Which is why you didn't get much of a response to your message to the two other remaining contenders. (I gather)

And lastly, let's not forget you attacked me, unprovoked, earlier. smile

I'm not sure what you want me to suggest as a solution.

I'd like to found a city where the settler you saw is currently located.

I'd like to raze another Balseraph city that is very close to my borders (well, I don't really care who razes it really), and found a new one 2N.

Yes, you did most of the heavy lifting in this war, but let's not forget that I killed more than 25 Balseraph Warriors in your ill-timed dogpile (including a C5, Heroic S 2, Heroic D 2 one that could have caused you some trouble).

There you have it, my cards are on the table.

I humbly await your response... smile


Regards,


Ilios
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Nice response.No go and build some armylol
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Sorry to disturb that much,but i have questions:
Why is worth more to run ashlei weil more than OO, i realy like there temples there units and everithing they offer.
I think at least for expansion and new city just force a temple of owerlords and you are seted.
Sorry my question are noobish but i just want to know a point of view.
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mackoti - it all depends on the situation, whether OO or AV is the better choice. OO works wonderfully next to the water - Tsunami is one of the best spells in the game, water walking is handy, and so on. But if you're not next to the water, Stygians might as well just be champions and Cultists might as well be Swordsmen - their special abilities don't matter anymore when you're not near the ocean.

Ashen Veil's spells work anywhere. Eventually AV gets better units, too. And running Ashen Veil gives the civic Sacrifice the Weak, which makes each population only cost one food/turn instead of two - really powerful. It's a more general choice, good in many situations instead of being great in one.

Now, for why Ilios thinks Ashen Veil's a better choice now, today, than OO - well, it's his thread smile
EitB 25 - Perpentach
Occasional mapmaker

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Just asked because Stygians looks very great on paper with 5 strenght 2 from unholy combat(what that exacly mean???) and they can use metals and cost less than a vampire i think(a vampire is 50% more) so its this guard efectiv againts vamps or not?
please forgive me i started playing just 2 weaks ago and i like to know things.
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mackoti Wrote:Just asked because Stygians looks very great on paper with 5 strenght 2 from unholy combat(what that exacly mean???) and they can use metals and cost less than a vampire i think(a vampire is 50% more) so its this guard efectiv againts vamps or not?
please forgive me i started playing just 2 weaks ago and i like to know things.

Stygian Guards are a pretty effective unit against vampires. They're demons, so they are immune to fear from spectres (also immune to Poison, Unholy, and Death damage - the last immunity makes skeletons and spectres considerably weaker against them). They have March so they can heal if they win, Water Walking so they can stand on water tiles and be immune to counterattack, or take shortcuts across lakes and inlets. Their biggest disadvantage also stems from their demon race: they can't be Hasted. Mobility is often key in FfH, and Stygs will always be potentially a step slower than equivalent living units.

Edit: to answer specifically the question about unholy damage: it's a specific type of damage, which just adds normally against most units. It is ineffective against demons (so strength drops to 5), and half strength against undead (so strength=6). So if a Stygian guard (5+2 unholy) attacks a skeleton (2+1 death), the final strength after applying resistances is 6 vs. 2.
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