Huts - only ancient era techs plus IW, HBR, Aesthetics, Monarchy, Maths can be popped
IMP - settlers to +60% productiion
Change log 1.40. This is on top of previous changes:
Traits
CRE - Loses cheap Libs.
PRO - Loses cheap Castles, D1 on archery and GP units.
EXP - Gains +35% production bonus to work boats.
ORG - Cheap Libs. Yes it brings it up to 4 cheap buildings but that's about all it does, considering -50% civic maintenece doesn't add up to much.
Techs:
Writing - Enables Map trades. No longer enables Open Borders.
Alphabet - Enables Open Borders. No longer enables Tech trading.
Paper - Enables Tech trading. No longer enables Map trading.
Education - tech cost increased by 25%.
Printing Press - tech cost increased by 50%.
Nationalism - tech cost increased by 50%.
Gunpowder - tech cost increased by 50%.
All techs after this - increased by 100% of base cost.
Hunting - enables pastures, cost increased by 50% from 40 to 60. No longer enables camps.
Animal Husbandry - enables camps, and scouts. No longer enables pastures.
Archery - tech cost decreased 2/3, from 60 to 40
Misc:
Known civ tech bonus - increased to 250 from 30
Civs:
Celts - Dun now gives G2, not G1.
Portugal - Feitoria now costs 120h, from 180h.
Rome - Preat S7. Forum increased to +35% GPP generation
Inca - Quechua lose Combat 1.
Persia - Apothacary gives +1 free spec, loses +2 health. Immortal is now a S5 spear
Carthage - Cothon decreased to 80 hammers. Numidian cav increased to S6, C1, loses melee bonus and F1.
France - Salon +1 free spec, -1 artist
Vikings - Berserker gains C1 for free
Changelog, v1.35:
1) Tile Changes:
Watermills: +1 base hammers, no longer receives +1h at Rep Parts
Workshops: +1 base hammers, no longer receives +1h at Chemistry
Mines: +1h at Rep Parts
Whaling Boats: Enabled at Sailing, not Optics. Otherwise unchanged.
2) Civic Changes:
Vassalage now provides free support for military units as well (meaning Pacifism is cheaper), and is Medium Upkeep
Slavery: 30h for the 1st pop, 20h for the 2nd pop and subsequent pops. So, 30/50/70/90. On Quick speed, that's 20/33/46/60.
Serfdom: +75% Worker Speed, +1h for Watermills and Windmills
Free Market: No longer provides -25% Corporate Costs. Now provides +25% Trade Route Yield.
Environmentalism: No longer provides +25% Corporate Costs, or +2 commerce to windmills. Provides +1 gold per specialist, +1c to farms and pastures, +2c to forest preserves, and Low upkeep. Swapped with Free Speech. Now at Liberalism
Free Speech: Now High Upkeep, swapped with Environmentalism. Now at Scientific Method
3) The Draft
Rifles now cost 2 pop to draft. A city must now end a draft at size 7 instead of size 5 (So size 9 to draft a rifle, size 8 to draft a musket).
4) War Weariness
Decays 10%/turn during Peacetime. *Change from 0.3/0.4: Wartime WW is now unchanged*
5) Espionage
Switch Civic and Switch Religion now require Future Tech
Spies now spawn with "Secretive", and cannot see tiles except the one they're standing on.
The No Espionage game option now works properly:
GSpy points are converted into Great Merchant points
Espionage no longer gets converted into culture
Cultural expansion now happens at normal values
Spies cannot be built
Graphs are always visible on contact
6) Wonder Changes
The Great Wall provides GSpy points, as in the base game. This had been different in previous versions.
Red Cross: 200h
West Point: 550h, +5XP. Now requires a lvl 5 unit (17XP/13XP for Cha)
Great Lighthouse: +1 trade route
7) Unit Changes:
War Elephants are now 7 str, +50% vs. Mounted units, and +25% vs. Knights
8 ) UU and UB changes:
Rebalancing:
Terraces now give +1 culture
Praetorians have no Penalty
Cataphracts are 11 strength
Ballista Elephants are 8 str, +50% vs. Mounted units, +25% vs. Knights, and still target Mounteds outside of a city (this buff was to make them better than regular WE against their nemesis, Knights)
Vultures now get +30% vs. Melee.
The Fast Worker is now 2 moves, but starts with Mobility (-1 Terrain Movement Costs). India now starts with Mysticism/Wheel, instead of Mysticism/Mining (slower start).
Remaking:
American Mall: Now replaces the Grocer. Provides +1 happy for Deer, Sugar, Hit Singles, Hit Movies, and Hit Musicals
American Minuteman: Replaces the Rifleman, starts with Gureilla I and Woodsman I
Japanese Pagoda: Replaces the Observatory. +10% hammers.
German Assembly Plant: Normal factory, but enabled at Steam Power
German Kanone: Replaces the Cannon, costs 80h instead of 120h
Russian Research Institute: Replaces the university, +1 free scientist
9) Trait changes:
Financial: Require 3 commerce on land to receive the bonus commerce. Water tiles still only require 2 commerce to receive the bonus, though. Remember: A Golden Age cannot trigger Financial's bonus yield (as in the base game).
Expansive: No longer gets double-speed granaries, but gets double-speed grocers. +35% Worker Production.
Creative: Restored to vanilla BtS version: It still provides double-speed libraries.
Charismatic: +2 happiness, but no longer gets +1 happy from Monuments
Protective: Double-speed granaries
Imperialistic: Double-speed Custom Houses (At least this gives Imp something on water maps. For flavor, Custom Houses are very mercantile, which is what 17th century Imperialism was). +67% Settler Production.
10) Corporations
Completely removed from the game.
11) Miscellaneous:
Coastal Blockade now has a range of 1 square around the blockader, instead of 3 squares
Barracks: increased cost to 60 hammers, +1 culture
AP Resolutions: Declare War (on a non-member), Force Peace (between two members), and Assign City are no longer eligible resolution actions.
Fail-gold: You never get fail-gold if you also completed the wonder somewhere else (so no National Wonder fail-gold, or doubling up on a wonder to guarantee yourself a paycheck. The game still informs you that you received "0 gold" from your hammers).
An idea about how to improve certain UBs: make them available earlier, e.g., the Ziggurat. Specifically, people were talking about the Salon and Apothecary. Details should be discussed more: how early etc.
EDIT: I noticed that the German UB is available earlier than usual, so I am glad to see the idea has already been considered.
What do people think about FIN getting half price banks back? I'm a bit ambivalent about it tbh, I see upsides (it is weaker earlier on) and downsides (by the time Banking is around it isn't much weaker from normal).