Played turn...
Workers kept building their mines.
Planted the city as planned and ... forgot to name it. Will rename it this evening. It took the wheat from Barad-Dur. Barad-Dur is now working two plains forests for a base of 12 production, which is neatly the amount for an extra bonus hammer.
Pottery came in. I set research for fishing (4t) and discovered that, after our new city was planted, maintenance was 5gp. We had 5gp in the treasury, so I set the tech rate down to 0 because we're working an odd number of commerce tiles. Unfortunately, the fact that this gives us +14gp means we might have to do another turn of reduced science later, but the gems should be coming online to speed things up next turn.
Note for future: Remember to turn science back up.
Warriors moved. Images only reduced to 75% so you can actually read the numbers in them.
Strider found out why the game was recommending a city where it was:
Gandalf looked around on a forest hill:
Cities... and score!
Mr. Nice Guy got a ton of points this turn. I'm guessing that's land, because he's creative, and it has a 20-turn delay.
Yuris got 8 points, which is probably a population rounded up. Everyone is at a size 4+ capital, after all.
No other changes this turn, except for us. We got a bunch of stuff, but we already know that.
Next turn... IIRC, new worker (Needs a name... Merriadoc? Peregrin Took?) goes to cottage FP. Samwise joins him the next turn to finish it early. I think Frodo roads the gems back to the river after finishing the mine? Who are we sending over to mine the copper, and when? I actually forget on that one...
EDIT: I'm planning on going out for dinner tonight, so I won't be home until late please go ahead and play the save.
If the (unnamed?) warrior in Barad-Dur can get farther NE (using roads) than Denethor, stop Denethor in Barad-Dur and move him.
Our mining workers should finish mining this turn. Make sure that mines are being worked this turn.
Make sure to set the research rate back up to 100%.
I believe the new worker should be starting to cottage the floodplains, but it would also be reasonable to finish the road on the sheep and then have Samwise and our new worker (let's just call him Peregrin Took... the one after that can be Merry.) work together to build the FP cottage in 2 turns afterward. Same endtime, and all those worker turns would need to be used eventually. (Fishing is going to get us trade routes to unnamed Osgiliath before roading would.)