Looks like a solid and productive turnset, Tyrmith. 
Thanks for the swap -- we had a bit of a crisis at work and I ended up working past midnight.
But it has been resolved after a lot of emergency effort, so I should be able to play later today. It looks like goals for the turnset will be:
- Reorganize the trade routes and shuffle some freighters between sectors as needed. Also, we should probably drop the trade route at the capital.
A question: when you reassign freighters between sectors, they usually have to travel between the "sector hubs". I guess this means STL for us as Hivers?
At least from the hub to a planet with a gate, then gate, then STL again to the new sector hub? This will take some time. 
- Redesign our biome colonizer as ZedF mentioned.
- Start mass production of biomes and start grabbing the available worlds. Our gates will help enormously, letting us move biomes from anywhere we can build them to our target planets.
And we can focus on each planet and then go to the next, so we get immediate impact of mass biomes rather than trickling them in as we can build/move them like most races would have to do.
I will have to check the save for the best prospects, but a combination of CH, resources, and size will be used to prioritize. How aggressive do we want to be? Planets like the 600+ CH one Tyrmith mentioned will be late in the list, but we can develop them if we choose.
- Some fleet reorganization as ZedF noted, maybe a few minor builds to make sure we have everything we need.
- Put together a small force to explore Mitrou and open that sector for trade. Do we know if the system is colonized, or does it only have the monitor? If it is an actual enemy world then we would not get the trade sector anyway.
- Finish Expert Systems and get the 15% IO boost everywhere.
Then I think Atmospheric Adaptation for our new worlds, then Data Synergy for strikeforce CnC. This should take all of my turnset (and more) I expect, but after those I would go for Salvage followed by Asteroid Mining.
- Keep playing zone defense and protect all our gates and worlds. We should be fully occupied with buiding biomes and developing the new worlds, so further expansion and offense can probably wait until we have consolidated our new gains.
I should be able to play in maybe 6-8 hours, so there is still plenty of time for comments and suggestions.

Thanks for the swap -- we had a bit of a crisis at work and I ended up working past midnight.

- Reorganize the trade routes and shuffle some freighters between sectors as needed. Also, we should probably drop the trade route at the capital.
A question: when you reassign freighters between sectors, they usually have to travel between the "sector hubs". I guess this means STL for us as Hivers?


- Redesign our biome colonizer as ZedF mentioned.
- Start mass production of biomes and start grabbing the available worlds. Our gates will help enormously, letting us move biomes from anywhere we can build them to our target planets.

I will have to check the save for the best prospects, but a combination of CH, resources, and size will be used to prioritize. How aggressive do we want to be? Planets like the 600+ CH one Tyrmith mentioned will be late in the list, but we can develop them if we choose.
- Some fleet reorganization as ZedF noted, maybe a few minor builds to make sure we have everything we need.
- Put together a small force to explore Mitrou and open that sector for trade. Do we know if the system is colonized, or does it only have the monitor? If it is an actual enemy world then we would not get the trade sector anyway.
- Finish Expert Systems and get the 15% IO boost everywhere.

- Keep playing zone defense and protect all our gates and worlds. We should be fully occupied with buiding biomes and developing the new worlds, so further expansion and offense can probably wait until we have consolidated our new gains.
I should be able to play in maybe 6-8 hours, so there is still plenty of time for comments and suggestions.
