Played 3 very combat-heavy turns. The rest of the turnset will have to be tomorrow.
Turn 170 (inherited)
- While loading the save, I see that we are #1.
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Distant Tarka are now #2, other Hivers are #3, local Tarka #4. The rest are riff-raff, who cares.
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- Checking our trade sectors, I see we can add routes at Ozoris, Ko'Rorkor, and Eretria. I also overpopulate Chozanti to gain another route there. (Will need to check this to see if I was able to get only -1 overharvest.)
- Shuffle some freighters from over-equiped sectors to under-equiped sectors.
- I find a CR in Izketot's guard fleet and free it for use. Similarly we have a 13 ship guard fleet at Ke'Pranum for no obvious reason. There are probably more such stray ships, I did not really focus on pulling together military. I assume we will want to build some new ships with PD and Fusion engines when we are ready to send out more forces.
- I design a mining cruiser and build one.
- Reorganize the fleet coming in to Kuo'Dai. We actually have three separate fleets coming in, so more reorg will be needed after the first round of battle.
- Speaking of which...fight!
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The Tarka have 20 sats (full light and medium rings), 28 DE, and 18 CR, plus the large fully developed planet. This should be...interesting.
We killed ~6 million imperials and about half that for civilians, but most of the focus was on cruiser vs. cruiser action. We killed 8 of their CRs (plus 1 medium sat and 3 lights) for 12 of ours, a bit painful but not too shabby given the planetary missile storm. The deflectors definitely made a big difference.
The Tarka are using missiles (but not from their cruisers), particle beams, stormers, and HCL.
Turn 171
- A surprise pop up.
Someone has been busy in the other end of the galaxy.
- Mega Freighters completes, and I design the new class. We start Modular Construction (2 turns).
- Build some more mining ships, and start filling our remaining open trade routes with the new mega freighters.
- Reorg the Kuo'Dai fleets now that they are together, and also reorg the Sunoma fleet. Nice name, whoever did that one.
- IBT at Sunoma the Liir have 73 DE and 10 CR to our 50 DE and 16 CR. No sats, interestingly. They definitely have Strikeforce CnC as we face a 6-pack of cruisers. But their CRs turn out to be missile-heavy designs and our deflectors provide excellent cover.
- At Kuo'Dai the fighting is again heavy but the balance is a bit more favorable this time:
Well, at least those fleet maintenance costs will be coming down.
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We inflict minor (~8.5 million imperials) losses on the planet, but we are not really breaking through given the CR vs. CR action.
Turn 172
- The local Liir call to say we cannot be allowed to sing blackness. I think they are upset.
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- Start our first mining ship working at Miirio with a cover fleet.
- The local Tarka destroyed one of our gate fleets in deep space.
- IBT Miirio turns out to be a mining trap.
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I had never actually encountered one of these before...should have had the mining ship go in alone. Ouch.
Sorry, complete noob error here on my part and it cost us some good ships.
- At Sunoma we smash up the Liir now that their cruiser force is essentially gone.
No losses, always love to see that.
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I wish we had a second repair ship with this fleet, though; we use all but 9 of the 16000 available repair!
- At Kuo'Dai we lose our CnC early.
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We get a replacement, but it starts far out at the original spawn point and additional reinforcements join it there. So our assault on the planet is weak this round.
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We still do some damage, but this was not a good round overall. We do seem to have finished off the Tarka cruiser CnC, so their forces are also less effective.
Turn 173
- Modular Construction completes.
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I start Gate Amplifiers, but....
- The distant Tarka call and say they will listen if we want to talk. Should we try for improved relations and work on the next Tarka xenotech instead?
I have not made any additional builds yet this turn. Our open trade routes will have been filled with mega freighters by next turn -- should we continue building mega freighters to replace existing DE freighters? Or would it be better to push research harder?
Which way should we go for tech? If we could get an NAP with the distant Tarka, we could spread more gates...assuming any survive their journeys.
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We do have one gate fleet 2 turns from its target, maybe it will survive long enough we can deploy and start pushing gate fleets from that system, with much lower risk of interception. Let's hope it makes it.
Our rankings are looking good.
And our budgetary situation:
Progress at Kuo'Dai is slow but I think we can break through and really hammer the planet now that most of the Tarka cruisers are destroyed. I just hope we do not run out of CnC ships.
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Sunoma is going well and we should crush the Liir in another round or two. Just lots and lots of fighting still to be done.
Save attached for your examination. Input, ideas, and thoughts are much welcomed!