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[SPOILERS] Balseraphs: A Guide to Mis-Management (by Kyan and TT)

Amelia Wrote:Mary Morbius comes... from the first... alchemy lab!?

*rushes one in his own game*



Wait you're a dude? This whole time I've been using the wrong pronouns!
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Bobchillingworth Wrote:Wait you're a dude? This whole time I've been using the wrong pronouns!

same here lol
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!

just posting to get email alerts ... save me bothering to open this manually rolf
PBEM12 - Shaka of Inca [6/6*] PBEM18 (Apps) - Augustus of China [4/4*] PBEM31 - Hannibal of Greece [jnt2-4/5*] PBEM72 - Willem of Oranje - Dutch [3/4*] PBEM74A -Catherine of Babylon [4/4][*ended early]
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Selrahc Wrote:Oh. Hey, that's interesting... All those skeletons are puppets. Destroy Undead wouldn't work. That's a pretty solid edge in spectre spam strategies as well. Although on the other hand -20% strength and losing out on some useful immunities, especially for angels demons and elementals. And no strong promotion from Tower of Necromancy.

The skeleton arena thing is a neat little trick.. but it's not all that crazy. +1 happiness in every city with an arena. Fair enough. If it properly stacked, giving limitless happiness that would be something else.

Would this also apply to water elementals and therefore make the plan of insane numbers of water elementals considerably less impressive? i.e. if tower of elements does not give them strong, they can only split once.

Also, neat trick for skeletons!
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gingereagle1969 Wrote:!

just posting to get email alerts ... save me bothering to open this manually rolf

I have no idea what you mean... you're subscribed to this thread?
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That would swing me back around in favour of massed death. So long as we get vitalize...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Krill Wrote:That would swing me back around in favour of massed death. So long as we get vitalize...

What's the plan to get vitalize?

Can we get the mana from allies? Personally, my preference for promos on gibbon would be:

Get t3 summon for free via nodes if possible, combat 5, twincast, vitalize

Would you agree?
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Ok, so this turn was fairly eventful.

Firstly, our warrior standing guard at potential city 4, Terence, attacked and killed a Barbarian warrior putting him up to 10xp. He's currently combat 1 and shock, so combat 2 seems logical to me.

[Image: t49-terence0000.jpg]

Secondly, we found ourselves a lion at last! This is likely the lion we spotted ages ago when we first stepped onto the mirror. He was promptly tamed, although our lion was positioned a bit strangely, next to the goblin fort! Fortunately, the goblins were too scared to come out and play so we can now escort him home. That lizardman got 2 xp for attacking and is now at 11/9 so im guessing combat 2 next here also?

[Image: t49-zornn0000-1.jpg]

Last thing left to do this turn was to explore the shipwreck with our griffon. We got a 'big bad' result... Or did we?

[Image: t49-pirate0000-1.jpg]

Strength 9 named Pirate ship, hereby dubbed Guybrush. However, his entourage was three griffons. Since the only scary unit there can't go onto land, i'm not too worried. Fingers crossed that those griffons head our way (Hippus are about as close). Our other, fully healed, lizardman is heading that direction to try and grab as many as possible.

Education comes in next turn!
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Oh, and yes, our griffon copped it. We're getting through those beastie's fast! Good thing that we're replacing them faster.

Harry Crack was swapped off of the carnival onto a worker. Capital finishes settler next turn, Anita Bath finishes a settler the turn after. Worker due in 3.
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Just been chatting to Brian and he has revealed to me that Acheron (strength 19 dragon who can summon meteors) is TAMEABLE but qualifies as a beast...

We've two lizards who are well en route to becoming very well promoted...
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