Kind of silly for me to post a new screencap in Kyan's thread but nothing here. Coombe falls next turn, and I razed a Clan city, so this turn represented both the height of my military, and probably the first and only time I'll have any real victory over the Clan. That seems worth reporting to me
The ruins of the Clan's island city. I landed a C IV, Shock warrior w/ the Orthus axe, a regular unpromoted warrior, and the swordsman pictured (upgraded from a freak) last turn- killed two defending warriors, but then the C IV warrior lost on the defense against an axe. Swordsman killed the axe this turn, and yay, I've managed to give the Clan the equivalent of a paper cut before they wipe me out =)
Btw Kyan, I dare you to get a freak this cool
Going to pillage every tile and then maybe raze those barb cities in Sareln's old land, just for the heck of it.
---------------------------
At Coombe I had the best chance I think I'll ever get to hit the Clan's stack- a big stack of skeletons vs. Iskender and Tredje's units with no elementals covering (they were used to take out my top defenders). So I figured, what the heck, maybe I'll manage to kill something. The results:
All of my skeletons died, none of the enemy did. I even had used Dance of Blades first, heh. This is what I've been assuming would happen if I ever did attack, and why I have kept saying the situation is hopeless. I know that a great army of skeletons looks impressive on paper, but they really aren't, at least not against this sort of force. I didn't even get to fight any of the Sons. I think it would take about 200 skeletons to even get a shot at wiping out this stack, and since Tredje has Regeneration now, that's never going to happen.
---------------------------
Well, I summoned some new skeletons:
Bringing my army to the greatest height it'll ever have:
Oh and before I forget, a couple neat things I've learned in carrying out my defense.
The first is that you can draft freaks. Even when I could have built swordsmen, it was having me draft freaks instead. Since freaks can upgrade to some versatile units cheaply (only 5 gold to become a swordsman), and get free mutated, this is a rather nice benefit. It also means that the Balz can settle cities, grow them to size 6 or whatever, draft a freak, and then use it to make a freak show which will offset drafting unhappiness and give the culture benefit- might be a nice trick for Perp.
The second is that if you have a mutated adept, any puppets they summon get mutated as well, and therefore be created with several random promos. This is potentially so powerful that I'd recommend mutating every balseraph adept as a matter of course- none of the bad mutations matter on puppets, and some like mobility and light can boost their already impressive range dramatically.