Okay, the rivers should be fixed. And the fault lines fixed themselves when I loaded the file; I figured that might be the case. For fixing the rivers you just need to keep tracing the river until it fixes itself, I guess, and delete any extra tributaries that you accidentally create.
Aside from fixing the contacts, I don't see anything egregious about this map anymore. Well - be extra careful that Bob and Selrahc's units ended up correct.
Apart from changing minor things in the map, disabling the contact between players and unrevealing the map for all players, guess there's nothing more to be done.
I'm still thinking about the change between bob and Selrahc's capital. It's not that big of a deal, since all starts are supposed to be balanced, but it still makes me nervous.
After I'm ready, I'll have a worldbuilder file. I should send it to the first player, right?
The big thing that caught me out is that when I shuffled the player order in the worldbuilder file, it also reassigned starting positions/units. So make sure to do a final check after you get the right order in place.
Ichabod Wrote:After I'm ready, I'll have a worldbuilder file. I should send it to the first player, right?
That's one option. The other is to open it yourself as an PBEM scenario, as whoever's first in the order, and immediately save it, then send that save to the first player. There's not really much difference between the two, but if you take the latter approach you avoid even the appearence of a chance to cheat - same sort of reason why I set a password on my save even though I don't think anyone at RB would open it, just to remove the temptation.
Mardoc Wrote:The big thing that caught me out is that when I shuffled the player order in the worldbuilder file, it also reassigned starting positions/units. So make sure to do a final check after you get the right order in place.
That's one option. The other is to open it yourself as an PBEM scenario, as whoever's first in the order, and immediately save it, then send that save to the first player. There's not really much difference between the two, but if you take the latter approach you avoid even the appearence of a chance to cheat - same sort of reason why I set a password on my save even though I don't think anyone at RB would open it, just to remove the temptation.
Thanks, Mardoc!
If the reassigned starting units/position indeed happen, it'll be considered a signal from beyond and I'll keep the original positions.
I'll send it as a PBEM file. It certainly seems more professional!
Ichabod Wrote:If the reassigned starting units/position indeed happen, it'll be considered a signal from beyond and I'll keep the original positions.
Well, in particular what it did was change ownership of units without altering their promotions. So there'd be a good possibility of people ending up with the wrong promotions on their adepts.
The question of who gets which spot doesn't seem particularly important to me, but making sure the Balseraphs don't have an Elven Commando adept with Selrahc's preferred spells is a bigger issue.
So, I found the part with the player infos in the worldbuilder file. Should I change things like the handicap (which is immortal for the first player but noble to the others)?
Ok, I'm trying to change the order of the teams, but the damn worldbuilder isn't obbeying. Taking out the contact was easy, but the order isn't working. Here's the code:
The order of the players was bob, Reverend, Selrahc, Thoth and Kuro before I changed the code. But it keeps the same, even after I changed it. The only thing that happened was a change in the starting techs of the players...