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The Magical Amazon - Map Thread

Okay, the rivers should be fixed. And the fault lines fixed themselves when I loaded the file; I figured that might be the case. For fixing the rivers you just need to keep tracing the river until it fixes itself, I guess, and delete any extra tributaries that you accidentally create.
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Aside from fixing the contacts, I don't see anything egregious about this map anymore. Well - be extra careful that Bob and Selrahc's units ended up correct.
EitB 25 - Perpentach
Occasional mapmaker

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So, I'm going to finish this map today.

Apart from changing minor things in the map, disabling the contact between players and unrevealing the map for all players, guess there's nothing more to be done.

I'm still thinking about the change between bob and Selrahc's capital. It's not that big of a deal, since all starts are supposed to be balanced, but it still makes me nervous.

After I'm ready, I'll have a worldbuilder file. I should send it to the first player, right?
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The big thing that caught me out is that when I shuffled the player order in the worldbuilder file, it also reassigned starting positions/units. So make sure to do a final check after you get the right order in place.

Ichabod Wrote:After I'm ready, I'll have a worldbuilder file. I should send it to the first player, right?

That's one option. The other is to open it yourself as an PBEM scenario, as whoever's first in the order, and immediately save it, then send that save to the first player. There's not really much difference between the two, but if you take the latter approach you avoid even the appearence of a chance to cheat - same sort of reason why I set a password on my save even though I don't think anyone at RB would open it, just to remove the temptation.
EitB 25 - Perpentach
Occasional mapmaker

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Mardoc Wrote:The big thing that caught me out is that when I shuffled the player order in the worldbuilder file, it also reassigned starting positions/units. So make sure to do a final check after you get the right order in place.



That's one option. The other is to open it yourself as an PBEM scenario, as whoever's first in the order, and immediately save it, then send that save to the first player. There's not really much difference between the two, but if you take the latter approach you avoid even the appearence of a chance to cheat - same sort of reason why I set a password on my save even though I don't think anyone at RB would open it, just to remove the temptation.

Thanks, Mardoc!

If the reassigned starting units/position indeed happen, it'll be considered a signal from beyond and I'll keep the original positions.

I'll send it as a PBEM file. It certainly seems more professional!
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Ichabod Wrote:If the reassigned starting units/position indeed happen, it'll be considered a signal from beyond and I'll keep the original positions.

Well, in particular what it did was change ownership of units without altering their promotions. So there'd be a good possibility of people ending up with the wrong promotions on their adepts.

The question of who gets which spot doesn't seem particularly important to me, but making sure the Balseraphs don't have an Elven Commando adept with Selrahc's preferred spells is a bigger issue.
EitB 25 - Perpentach
Occasional mapmaker

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One final thing to note is that the reagents is a fine commerce resource, so everyone is actually starting with two commerce resources.
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So, I found the part with the player infos in the worldbuilder file. Should I change things like the handicap (which is immortal for the first player but noble to the others)?
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Ok, I'm trying to change the order of the teams, but the damn worldbuilder isn't obbeying. Taking out the contact was easy, but the order isn't working. Here's the code:

Quote:Version=11
BeginGame
Era=ERA_ANCIENT
Speed=GAMESPEED_QUICK
Calendar=CALENDAR_DEFAULT
Option=GAMEOPTION_NO_TECH_TRADING
Option=GAMEOPTION_NO_VASSAL_STATES
Option=GAMEOPTION_NO_ESPIONAGE
Option=GAMEOPTION_DOUBLE_ANIMALS
Option=GAMEOPTION_DOUBLE_EVENTS
Option=GAMEOPTION_NO_ACHERON
Victory=VICTORY_TIME
Victory=VICTORY_CONQUEST
Victory=VICTORY_DOMINATION
Victory=VICTORY_CULTURAL
Victory=VICTORY_RELIGIOUS
Victory=VICTORY_TOWER_OF_MASTERY
Victory=VICTORY_ALTAR_OF_THE_LUONNOTAR
GameTurn=0
MaxTurns=480
MaxCityElimination=0
NumAdvancedStartPoints=402
TargetScore=0
StartYear=0
Description=
ModPath=
EndGame
BeginTeam
TeamID=0
Tech=TECH_AGRICULTURE
ContactWithTeam=0
RevealMap=0
EndTeam
BeginTeam
TeamID=1
Tech=TECH_CRAFTING
ContactWithTeam=1
RevealMap=0
EndTeam
BeginTeam
TeamID=2
Tech=TECH_ANCIENT_CHANTS
ContactWithTeam=2
RevealMap=0
EndTeam
BeginTeam
TeamID=3
Tech=TECH_CRAFTING
ContactWithTeam=3
RevealMap=0
EndTeam
BeginTeam
TeamID=4
Tech=TECH_AGRICULTURE
ContactWithTeam=4
RevealMap=0
EndTeam

And:

Quote:BeginPlayer
Team=0
LeaderType=LEADER_FAERYL
LeaderName=TXT_KEY_LEADER_FAERYL
CivDesc=TXT_KEY_CIV_SVARTALFAR_DESC
CivShortDesc=TXT_KEY_CIV_SVARTALFAR_SHORT_DESC
CivAdjective=TXT_KEY_CIV_SVARTALFAR_ADJECTIVE
FlagDecal=Art/Interface/TeamColor/Svartalfarflag.dds
WhiteFlag=0
CivType=CIVILIZATION_SVARTALFAR
Color=PLAYERCOLOR_SVARTALFAR
ArtStyle=ARTSTYLE_SVARTALFAR
PlayableCiv=1
MinorNationStatus=0
StartingGold=0
StartingX=8, StartingY=19
StateReligion=
StartingEra=ERA_ANCIENT
RandomStartLocation=false
CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
CivicOption=CIVICOPTION_CULTURAL_VALUES, Civic=CIVIC_NATIONHOOD
CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
CivicOption=CIVICOPTION_MEMBERSHIP, Civic=CIVIC_NO_MEMBERSHIP
Handicap=HANDICAP_IMMORTAL
EndPlayer
BeginPlayer
Team=1
LeaderType=LEADER_BEERI
LeaderName=Beeri Bawl
CivDesc=TXT_KEY_CIV_LUCHUIRP_DESC
CivShortDesc=TXT_KEY_CIV_LUCHUIRP_SHORT_DESC
CivAdjective=TXT_KEY_CIV_LUCHUIRP_ADJECTIVE
FlagDecal=Art/Interface/TeamColor/Luchuirpflag.dds
WhiteFlag=0
CivType=CIVILIZATION_LUCHUIRP
Color=PLAYERCOLOR_LUCHUIRP
ArtStyle=ARTSTYLE_LUCHUIRP
PlayableCiv=1
MinorNationStatus=0
StartingGold=0
StartingX=37, StartingY=29
StateReligion=
StartingEra=ERA_ANCIENT
RandomStartLocation=false
CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
CivicOption=CIVICOPTION_CULTURAL_VALUES, Civic=CIVIC_NATIONHOOD
CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
CivicOption=CIVICOPTION_MEMBERSHIP, Civic=CIVIC_NO_MEMBERSHIP
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=2
LeaderType=LEADER_VARN
LeaderName=TXT_KEY_LEADER_VARN
CivDesc=TXT_KEY_CIV_MALAKIM_DESC
CivShortDesc=TXT_KEY_CIV_MALAKIM_SHORT_DESC
CivAdjective=TXT_KEY_CIV_MALAKIM_ADJECTIVE
FlagDecal=Art/Interface/TeamColor/Malakimflag.dds
WhiteFlag=0
CivType=CIVILIZATION_MALAKIM
Color=PLAYERCOLOR_MALAKIM
ArtStyle=ARTSTYLE_MALAKIM
PlayableCiv=1
MinorNationStatus=0
StartingGold=0
StartingX=23, StartingY=26
StateReligion=
StartingEra=ERA_ANCIENT
RandomStartLocation=false
CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
CivicOption=CIVICOPTION_CULTURAL_VALUES, Civic=CIVIC_RELIGION
CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
CivicOption=CIVICOPTION_MEMBERSHIP, Civic=CIVIC_NO_MEMBERSHIP
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=3
LeaderType=LEADER_CASSIEL
LeaderName=TXT_KEY_LEADER_CASSIEL
CivDesc=TXT_KEY_CIV_GRIGORI_DESC
CivShortDesc=TXT_KEY_CIV_GRIGORI_SHORT_DESC
CivAdjective=TXT_KEY_CIV_GRIGORI_ADJECTIVE
FlagDecal=Art/Interface/TeamColor/Grigoriflag.dds
WhiteFlag=0
CivType=CIVILIZATION_GRIGORI
Color=PLAYERCOLOR_GRIGORI
ArtStyle=ARTSTYLE_GRIGORI
PlayableCiv=1
MinorNationStatus=0
StartingGold=0
StartingX=44, StartingY=10
StateReligion=
StartingEra=ERA_ANCIENT
RandomStartLocation=false
CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
CivicOption=CIVICOPTION_CULTURAL_VALUES, Civic=CIVIC_PACIFISM
CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
CivicOption=CIVICOPTION_MEMBERSHIP, Civic=CIVIC_NO_MEMBERSHIP
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
Team=4
LeaderType=LEADER_PERPENTACH
LeaderName=TXT_KEY_LEADER_PERPENTACH
CivDesc=TXT_KEY_CIV_BALSERAPHS_DESC
CivShortDesc=TXT_KEY_CIV_BALSERAPHS_SHORT_DESC
CivAdjective=TXT_KEY_CIV_BALSERAPHS_ADJECTIVE
FlagDecal=Art/Interface/TeamColor/Balseraphsflag.dds
WhiteFlag=0
CivType=CIVILIZATION_BALSERAPHS
Color=PLAYERCOLOR_BALSERAPHS
ArtStyle=ARTSTYLE_BALSERAPHS
PlayableCiv=1
MinorNationStatus=0
StartingGold=0
StartingX=24, StartingY=9
StateReligion=
StartingEra=ERA_ANCIENT
RandomStartLocation=false
CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
CivicOption=CIVICOPTION_CULTURAL_VALUES, Civic=CIVIC_RELIGION
CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
CivicOption=CIVICOPTION_MEMBERSHIP, Civic=CIVIC_NO_MEMBERSHIP
Handicap=HANDICAP_NOBLE
EndPlayer

The order of the players was bob, Reverend, Selrahc, Thoth and Kuro before I changed the code. But it keeps the same, even after I changed it. The only thing that happened was a change in the starting techs of the players...

Help... alright
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The WB file:

http://dl.dropbox.com/u/21249278/FFH2_PB...wordWBSave
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