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ConjurerDragon Wrote:I changed several of the settings to match the other values - but the game still crashes whenever it´s about items. In my current new game I conquered a nature node with only 1 gorgon defending - won. Crash.
However before I had disabled DOXBOX closing when the program closes and so this time I saw this error given by Master of Magic:
ITEMPOW.LBX [entry0] has an incorrect record size
Any idea what that could mean? I got this error every time at the autosave time,if i had set read only attribute on the save9.gam.on 1.31 patch.with dosbox or not.
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Another weirdness I've seen is getting items with boring names like +3 Mace of Wizardry from lairs. I ran itemmake.exe but didn't see anything amiss, so I'm confused.
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I can confirm that combat dispel is bugged, most of the time attempting to dispel a buff results on that buff persisting even after combat. Its a big disadvantage to enemy Ai, since enemy wizards dispel aggressively in insecticide.
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Nibiru Wrote:I can confirm that combat dispel is bugged, most of the time attempting to dispel a buff results on that buff persisting even after combat. Its a big disadvantage to enemy Ai, since enemy wizards dispel aggressively in insecticide.
Yes, I've noticed this too. But I didn't have any trouble dispelling things like Web and Confusion. I guess it's only unit spells that get persisted.
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Playing with 1.40j, I found a strange bug. In the save, take the stack of ue DE spearmen and attack Kali's fortress at Ty-Go. MoM would crash immediately, only leaving 'E1' at console. (A save of previous turn crashes right after Kali casts). Also, shouldn't there be a +2 adamantium bonus at Raban, or am I neglecting something?
Poorly-played save is attached.
August 1st, 2011, 01:56
(This post was last modified: August 1st, 2011, 09:32 by Asfex.)
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I like Serena Wrote:Basically the verbose output shows each possible combination of hits versus blocked damage combined with the chance on that particular combination. The expected amount of damage is the sum of the products of each chance with the effective outcome. hi, your calculation is wrong.for example:1sword-figure attack 1shield.you count average damage like:1*.3-1*.3=0.the right is 1*.3*.7=0.2
Your mistake:you add negative damage to the average sum.This make your simulator almost
useles.
Also,you does not count'supress effect of attack' in the 'to hit' attribute.
To incanur:this happens due the artifact-cost limit in the momup.when all artifacts to heavy in the 'items.lbx' then program generates something like 'axe of wizardry +5 spell skill'.
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When any combatant is near an invisible unit,this unit cannot be target by psionic blast,or arrow,but can be target by web.it must not be fixed.
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Asfex Wrote:hi, your calculation is wrong.for example:1sword-figure attack 1shield.you count average damage like:1*.3-1*.3=0.the right is 1*.3*.7=0.2
Your mistake:you add negative damage to the average sum.This make your simulator almost
useles.
That would be a rookie mistake. ![yikes yikes](https://www.realmsbeyond.net/forums/images/smilies/yikes.gif)
Why do you think I made that mistake?
Is there a specific combat where you can reproduce this "mistake"?
Asfex Wrote:Also,you does not count'supress effect of attack' in the 'to hit' attribute.
To incanur:this happens due the artifact-cost limit in the momup.when all artifacts to heavy in the 'items.lbx' then program generates something like 'axe of wizardry +5 spell skill'.
Yes, I did not include the suppress effect.
But the suppress effect only works if you attack with multiple units on 1 unit and the combat simulator only simulates 1-on-1 combat.
Of course you can simulate the suppress penalty by setting Custom properties on a unit....
When I'll make a multi-multi-unit-combat simulator I would include the suppression effect, but as yet I have no plans for that... are you volunteering?
--I like ILSe
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I have hero with ring with planar travel,he stand on the wizard tower. He cannot move to the other plane with the appropriate message.whereas the other hero in the same place - can.and with this artifact-cannot.
August 18th, 2011, 02:58
(This post was last modified: August 21st, 2011, 14:04 by Asfex.)
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robinh3123 Wrote:invisible zero heart Diijin bug with sometimes crash:
warriors... Sometimes I saw the results of a few attack of phantom warirros to be:
Phantom warrirors whole unit are dead, plus the Diijin is alive with zero heart, and the Diijin become invisible. After the battle, the next turn, my troops wend in, the Diijin is still there.
If, at that time, I summon another phantom warrior near the last Diijin's location, to locate Diijin's position (since it is invisible, I can not see). When I can see the invisible Diijin, I can right click to see its status. It has zero heart (That's why I report zero heart). Zero heart Diijin will not attack. After that, a single no-added mana Psionic blast will kill the Diijin (since Diijin will not attack and phantom warrior can not flight).
Sometimes it crashes (But I can not confirm this is related to zero heart Diijin, since it crashes).
Crash has two type:
type one- soft crash: All buttons including "flee" is not working, except that "auto fight" works. Everything will be resolved after auto-fight.
type two- hard crash: The program hangs or exits. I have almost same bug.this
happens with Gr.Wyrm.-it become negative health,invisible.if i get him zero damage-game hang(by sprites),if more-i kill it,and no crash(by berserk pikeman).the wyrm become negative hearts only if it attack berserk pikemen.
This bug appears in .40j and .31 also.i have savegame,but this effect happens at 1:3 rate per battle.
P.S. The bag confirmed.i fixed it.
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